Monday:
Log in. Go to Shipwreck Bay. Find two openable treasure chests.
Get them on my ship, check map; Two Grade 5 Reapers are buddy-buddy, sailing side-by side & heading north towards me.
I start sailing Northeast; The Reaper Buddies adjust to sail Northeast towards me.
I head directly East; Reaper Buddies adjust.
I begin sailing NWest; They adjust again.
Keep in mind; they started heading my way down by Thieves' Haven; No way they could see me or be at all aware I existed.
Hit Dagger Tooth Outpost, sold the chests, and logged out, since they 'somehow' knew where I was at all times.
It was late, so I went to sleep.
Tuesday:
Log in at Ancient Spire, find a Mermaid Gem at Barnacle Cay. Get jumped by a duo crew (Sloop) that was reloading chainshot faster than normal (Like, JUST slow enough that inexperienced people would not be aware, but faster than I could reload to fire back) & never missed a shot.
Like, they had 2 chainshot in the air, at the same time, while close enough that speaking trumpets would not have been needed to talk. That is too fast when firing one cannon.
Quit instead of being sunk.
Log back in 30 minutes later at Ancient Spire again, find a crate of rum at Barnacle Cay for Plunder Outpost.
Check map; No Reaper.
Check map 60 seconds later; Grade 1 Reaper at Plunder outpost, currently spinning towards me even though I'm too far away to be visible.
Now sitting on the map after changing my direction to test if they react; Grade 1 Raper keeps adjusting course to cut me off, even though, again, I'm too far away to be seen in-game. I'm not even halfway to Paradise Spring yet.
Quit again, because I'm not going to go against someone who goes Reaper because they know I'm coming before they can physically see me.
- Why is there no in-game player list & report function?
- Why does Rare not employ mods to zip around, invisible, on the servers? Just set an mod-only slot, where the character is invisible, flies, and moves at variable speed. Then mods can see & hear if people are being offensive or overtly cheating, get their account info themselves, and ban them!
I get that they would not be able to look at everyone. But if players were aware that any bad actions/ToS breaks (Racism, cheating, etc) could possibly be witnessed at any moment; They would do it less.
There's 5 people per server; it's not exactly impossible to quickly scan a server, check any fights going on for oddness, and then move to a new server. if people are flying, dropping kegs, speed-reloading, or blasting painful sounds over mic; They will kind of stand out.
The reason why so many people cheat, or blare ear-shattering music (Or painfully high-pitched noises) is because they know your average player is not recording, so they have better-than-even odds that they will get away with it.
After all, they know the people they grief have to:
- Have recording software.
- Have the free space to save a (possibly multi hour) recording. Which can equal multiple gigabytes of space.
- Be recording at that moment.
- Have to see their user name clearly and consistently.
- Have to want to keep the recording of them being griefed.
- Then edit the video down to the offending segment.
- Have to want to go through the headache of opening a report.
And they know most people will just bail and move on, leaving the trolls, griefers, and cheaters unpunished.
It's frustrating to have a bad luck streak, but it's more frustrating that reporting in-game is impossible & reports out of game are useless without recording.
As far as I am aware, reports have to have a video recording. Nothing is done by volume of reports. And this makes it easier for bad-faith players to make the game worse for everyone else.
