Sinking (yourself) feels less bad? Sinking other players less of a priority?
Has Hourglass made you more chill on the seas?
I think I played HG perfectly for me.
I played it for a few days when it was fresh, everyone was in a good mood, a lot of us adventure solos had a chance to test out our skills, metas hadn't taken hold yet. Had an awesome few days.
Then I went back to random play in adventure and just enjoyed the benefits of HG for the environment while fighting hgers without focusing on rep or cosmetics.
It didn't change anything about me as a player.
@jumbie7311 said in Has Hourglass made you more chill on the seas?:
Sinking (yourself) feels less bad? Sinking other players less of a priority?
It absolutely has for me. To be fair, I only played a few months before starting my hourglass life, so I don’t have much history to compare to. I’m by no means great and am still a work in progress, but after hitting 200 in each faction I feel very competent and that definitely makes me feel more chill on the seas. For example, I’ve been grinding tall tales and when someone tries to interfere (which has been very rare) I basically welcome it to break up the monotony. Prior to hourglass I did my best to stay away from every ship I saw, because the fear of being sunk was ever present. I still get sunk, of course, but now I know that I have a good chance to win, or at least get away.
Last night I started collecting the journals for the stars of a thief tall tale and I just cruised by 3 sloops blasting each other. One was a reaper3 and the other two had no emissary. I assumed they were doing sirens. But I made no effort to avoid them, just cruised by and shot off some fireworks and carried on my way. That’s not something I’d feel empowered to do without my hourglass adventures.
One thing I noticed on Australian servers is that they’re more aggressive in adventure mode. My Aussie friend liked to attribute this to Australian servers being tougher or whatever lol, but I eventually decided it’s because their hourglass queues are too long to deal with usually. It seems like hourglass goes a long way towards giving players that pvp fix without having to sail around looking for players to fight.
I hardly ever attack anyone on adventure mode. I’ll fight over events, but I’m weary about spending time fighting someone unless it’s worth it.
Everyone should do some hourglass imo. When I run into loss farmers I try to encourage them to at least fire some cannon shots for practice. Unfortunately most don’t, I don’t really get that but to each their own.
Seems like we've had similar results. I just finished the ghost curse and now I'm working towards the skeleton curse. I don't think I'll ever make a proper attempt to getting the gold curses but I'll keep doing HG as a way to keep sharp.
It's definitely made me more confident too, and as a result, I will actually talk to players more since I'm less afraid of being unable to recover if they attack first.
@jumbie7311
I’d like to get the legendary curses eventually but I don’t feel compelled to grind for them. My initial goal was to get 100 in each primarily to become more competent, but also of course to get the curses. Once I realized they could be customized up to 200 (commendations depending) I changed my goal to that. Customizing them along the way is actually pretty cool… for the skelly curse at least, I’m not a big fan of the options after 100 in guardians..
So now I just put my accumulated supplies to good use in hourglass after my adventure mode session is over.
@jumbie7311 said:
Sinking (yourself) feels less bad? Sinking other players less of a priority?
It's an outlet for practicing PvP.
Especially with repetition, you inevitably
get used to naval; used to taking Ls along with the Ws; used to making mistakes, and hopefully learning how to make fewer of the same ones over time. You'll be chill on the seas, but you'll become chill in hourglass too, simply from being desensitized to it lol.Plus, the more you PvP with folks who want to PvP, the less you'll feel the need to PvP with folks who don't want to PvP.
After I got into Arena, Adventure was just a meme mode. Goofy tuck plays and PvE stacks with friends haha. As you describe, sinking felt benign, and sinking others was much less of a priority.
It's good to see that Hourglass is filling the void that Arena left, by providing players with a way to practice PvP.
@jumbie7311 said in Has Hourglass made you more chill on the seas?:
Sinking (yourself) feels less bad? Sinking other players less of a priority?
Nothing changed for me, just a new way to gift supplies.
I'm never aggressive unless I'm running an emissary and see a reaper or have someone on my ship that's just really interested in PVP(and there's a Reaper, else nah).
Buying loot made sinking feel less bad. Captainct tracking sinks made sinking something I avoided like never before until I finally did sink.
I guess one change Hourglass brought is that when I do sink to a group while I'm playing solo and minding my own business, it's pretty much irrefutable that they're bad at the game and need to punch down. But at the same time, those people are usually really suck to interact with on comms. Which makes it not fun win or lose.
@eguzky said in Has Hourglass made you more chill on the seas?:
Hourglass has made me paranoid.
I keep seeing "THE BATTLE FOR THE SEA OF THIEVES!" while I am sailing around and wondering which direction is the right one to run away from the incoming battle.What you’re referring to is the ship battle (ship cloud in the sky). When you enter the area of the event the message you mentioned pops up.
In order to do hourglass one must activate it from their ship captains table. It’s a streamlined match-matching mode for PvP matches.
