@eguzky said in Fixing guilds:
@super87ghost said in Fixing guilds:
@eguzky said in Fixing guilds:
@captain-coel said in Fixing guilds:
@eguzky said in Fixing guilds:
Guildrep SHOULD scale, but in reverse.
Smaller guilds get less rep than larger guilds, because they have less people in them.
So they should get a 'small guild bonus' to rep that lowers as they get more members, roughly keeping a small guild on the same footing as a large guild.
Or here me out. It is balanced and small guilds could just recruit more people.
Or, and here me out, some people like being in small guilds with just their friends/are uncomfortable trying to recruit people they don't know & should not be punished for it.
What's next, people who choose to play less should earn more ledger value for the same amount of work, since otherwise they would be punished for not playing as much?
If you choose not to take in more guildmembers, then that is a deliberate action on your part. That has consequences. What you are basicly asking here is that Rare would remove the consequences of your own actions.
But this would even be problematic, since it would just be used to cheese. People would quit the guild when they stop a playsession just to rejoin when they start a new playsession, just so the value of the actions of guildmates would increase. This way most guild would still have 24 members, but the game would treat it as only 4 or 5 perhaps, because the other 19-20 or out of the guild because they are offline. It wouldn't even work as you describe, because the bigger guilds would just do the same and look just as small as yours.
Ah yes, the slippery slope fallacy; The argument of people with no real argument.
It's not even that, it's almost the same thing. In both cases it's something someone deliberately doesn't want to do and wants to see the negative aspect of their choise removed from it. In fact: yours is the one that is even deeper in, since nobody is being stopped from being in a bigger guild (there are ads enough and you can easily join a streamer's guilds), but some people are just not able to play that much. So my example was even the lesser of the extremes and yours is the more slippery slope one, since even a noob with low amounts of time to play can join a bigger guild.
@eguzky said in Fixing guilds:
@captain-coel said in Fixing guilds:
@eguzky said in Fixing guilds:
@captain-coel said in Fixing guilds:
@eguzky said in Fixing guilds:
@captain-coel said in Fixing guilds:
@eguzky said in Fixing guilds:
Guildrep SHOULD scale, but in reverse.
Smaller guilds get less rep than larger guilds, because they have less people in them.
So they should get a 'small guild bonus' to rep that lowers as they get more members, roughly keeping a small guild on the same footing as a large guild.
Or here me out. It is balanced and small guilds could just recruit more people.
Or, and here me out, some people like being in small guilds with just their friends/are uncomfortable trying to recruit people they don't know & should not be punished for it.
You aren't being punished. You are making a choice to have a small guild. If you level up slower because of your own choices, that isn't a Rare problem, that is a You problem.
And yet there's this pesky thing called 'balance'.
Small guilds should be able to get all content, same as large guilds.
You not caring about small guilds is a You problem.
Small guilds already have access to the same content as guilds with 24 people. You should invite more people, guilds are about bringing people together.
And here we see someon who does not understand what 'social anxiety' is, or cannot understand that some people only want to play with people they know.
But since YOU don't have that issue; Rather than fixing the problem in a fair way, you'd rather just say "Just get more friends!" and completely brush aside people who can't/won't.
But you're fine, so people who aren't should just deal with smaller Guild Rep gains because...reasons.
Social anxiety is a realy BS argument here. I am someone with social anxiety (and therefore likes to solo sloop most of the time) and nothing stopped me from joining a big guild, since it doesn't force you to communicate with others or play with others. You can still just play closed crew and it's nothing else then if you did that without being in a guild.
So social anxiety isn't the issue here, it's just you not wanted to be in a bigger guild, but only in a guild with people you know. That is fine ofcourse, but don't demand that every concequence of you own choice has to be taken away.
@eguzky said in Fixing guilds:
So the two people against my idea have 0 valid reasons for their stance, other than being selfish. Good to know.
You not agreeing with something doesn't make that reason invalid. That is realy a dumb way or arguing. In fact: you where the one not even going into other arguments and pulling up strawmans. You claimed that we didn't have or undertsand social anxiety, wich you didn't and couldn't even know and also was false. Then you turned to saying that we'd said "just get more friends!", wich we never said (another strawman) and then you called us "selfish", wich is even hilarious, since you are the one deliberately wanting your guild to remain small and demanding that you are being rewarded for that, you're the one demanding to not have consequences for your own choices... Who's the selfish one again? LOL
And on top of that you also completely ignored arguments brought in, like how bigger guilds could just cheese their way by leaving the guild when their offline and only joining back in when their playing and when the ledger is going to close, something you didn't go into, since that would just make your idea not even work anymore, would not help smaller guilds and even punish larger ones who don't want to cheese.
So stop with the selfrightiousness, namecalling and strawmanning.