Ahoy!
Short version:
I really wish a ship that sinks in combat against another player ship would always respawn far away, like at least 10 tiles away. Sinking twice against players in under a certain time lapse (ex: 1 hour) should trigger a server merge instantly, like in hour glass.
Long version:
I know it's been said many times in the past, but I'll say it again "to veto": Ship Respawn distance needs to be fixed... It's been a problem since I've started playing but it seems like it's worst now than ever. I don't know how it works exactly, but it needs to change. Just now, we had the Siren's skull on our Sloop, we had to deliver it to Devil's Ridge. A brig is there, waiting for us. Fair enough. We fight it, and eventually win the fight. The brig sank between Devil's Ridge and Crow's Nest Fortress. And then it respawned instantly... at DEVIL'S RIDGE! I mean... Come on!!! It just sank, they lost! Why are they granted a "free guy", a free retry? They had absolutely nothing on their ship, so for them it's straight up a free ressource refill and an auto-repair. We sank them 5 times total, and THEY NEVER respawned any farther than one island away from Devil's Ridge... Sure enough eventually we made 1 wrong move and it was all over. They had countless chances, we had none.
Now this is just one story, but this kind of situation happened to me many times in the past, and it always angers me so much that the people I fight seems to respawn litterally beside us, but when I sink, it's a one-way ticket to Smuggler's Bay.
I think losing a fight should be penalized. You shouldn't have the possibility to go straight back at the ship that won for the rematch. It favors people to never carry anything and not care about their ship, and just straight up go for the Tucking/TDM style. The problem with that is that there is no cost to it. You lose nothing, while people who actually risk getting loot on their ship and fight naval, they have everything to lose.
Sorry I know it's a big whine, but I needed to unwind, and seriously I think it's really problematic. I like the combat in this game. I have nothing against PvP, but this makes it lose all its sense. It feels useless to play the game as indended. I remember countless times when we were fighting every other ship on the server for a FoF or a FotD, for hours, but they all kept coming back 2, 3, 4 times... and when we eventually sank, we got sent all the way to the other end of the map, and then... we merged! Other ships had 5 "lives", we had 1... I mean... at this point if I see people doing that I just give up and leave for another server... Even if I know I can beat them, they'll just come back indefinitely. So what's the point? I'll just lose time. It's faster to just restart a new ship and hope for a chill server. And it's a shame really. Because I think it would be cool to fight and be rewarded for it when you win. It should be rewarded by having a break from people you just sank.
