I have been through 3 full siren song quests today, and one of them was far more annoying than the others. This one sloop kept running with the chest, and only dropped it after 20 minutes of chasing. Then when I get the key, he came back and kept on trying to race me to the island to cut me off, and I was able to sink him and kill him on land while my skull was on my ship... and when I go to get back, his ship was back at Lonely Isle while the turn in was at Lone Cove. He stole the skull and only turned it in when I got back to him just to mock me and say "I am bad."
The next skull quest comes on and I manage to get the chest first. but the guy from the first mission kept coming back (same server), and I sunk him a few added times. Each time, he was around 1 island away, and came back. This happened 4 or 5 times. But he eventually gave up when I grabbed supplies at a sea fort nearby and left.
And then the last quest, two ships were going against one another, and this was right by the Sea Dog Tavern. Immediately after, the same ship that sunk spawned at Shipwreck Bay, and was super close to where I engaged the other ship... nothing else of note, save for after I stole the skull back, and my ship sank in the process, I was spawned at Devil's Roar, when I sank at Snake Island.
I am just... a little annoyed at this, and admittedly it did make me salty when the first guy mocked and kept coming back in the first and second stories. Why is it that when someone who accepted the skull of siren song quest is sunk, they spawn at the nearest island to where they sank? I also was watching some twitch streamers doing it, and it seems that the ships they sunk return swiftly after. Am I the only one who noticed that, or is this a wider scale issue?
