PET Functionality

  • @whalelordgames said in PET Functionality:

    @captain-coel bro stop looking so deeply into everything. I’m just expressing that I am glad to make friends. I’m putting in my own positive and saying it was a win for me, just let me vibe omg.

    Public forums. Do you regularly go into public spaces and proclaim you are happy you found friends? Seems odd. GL with your guild.

  • @captain-coel every human being is unique and different. thanks for the luck I whole heartedly appreciate it.

  • @mockcomet431836 there's other post with similar ideas with pets oddly enough the Table Top Sea Of Thieves game has pets that do stuff maybe one day but as of right now Rare has a no on it

  • @whalelordgames said in PET Functionality:

    @silverwing-525 thanks, and don’t worry I have been on this forum long enough to understand how some veterans work here. I’m an engineer by trade, so it’s just in my nature to try and find solutions for a problem so they end up working. I just wish more people can see past their opinions and try and give better feedback to the problems when it comes to any forum post, understand that people responding with solutions isn’t them “fighting for it” it’s be trying to get everyone to see how it can work potentially.

    Fair there. And heck, I respect you greatly for putting up with the attitude of the forum vets (some of which, I might add, are most certainly trolling and many of which are very rude. Can't name names though, because that would be considered witch hunting, apparently). But yeah, good to see that you aren't letting this get you down. Especially in the feedback and suggestion threads, feedback and suggestions shouldn't be so heavily beaten down, no matter how "bad" or unlikely they are to make it into the game.

  • Man some people are super petty about things. I set here and read this think "man can't even post an idea without some bs" Regardless if it came to a vote, I'd be against sadly. The pet ai can't even follow us properly so whatever I hand it would probably be lost in the void.

  • @whalelordgames said in PET Functionality:

    @burnbacon I clearly addressed that everyone will have access to 1 free pet but that one free pet will be a very basic one. Also somebody with as much experience as you shouldn’t consider giving your pet a flagon to carry that anyone can take PTW

    And this is what I meant with the DA Sail PTW comments. Guys a pet that can carry 1 gem that anyone can take fo it. Is not pay to win. How does 1 gem equal ANYTHING that changes outcomes???

    PTW imo is buying the new weapon pack with the new “meta” builds with no recoil and insane TTK compared to other players….. not, my dog can carry a reliquary lol

  • @jon-sea-nah said in PET Functionality:

    @whalelordgames said in PET Functionality:

    @burnbacon I clearly addressed that everyone will have access to 1 free pet but that one free pet will be a very basic one. Also somebody with as much experience as you shouldn’t consider giving your pet a flagon to carry that anyone can take PTW

    And this is what I meant with the DA Sail PTW comments. Guys a pet that can carry 1 gem that anyone can take fo it. Is not pay to win. How does 1 gem equal ANYTHING that changes outcomes???

    It doubles carrying capacity in the simplest terms. Reliquaries aren't worth much, but what about Ashen skulls or the Siren skull? Being able to double carry is a huge benefit over someone who can't.

    In any case, given that pets don't have full pathing and warp near to their owner constantly it's an easy way to teleport loot at worst, and at the very least involves a lot more server workload to implement full pathing functionality for pets on land, sea, rocks and added handling for getting them unstuck when they inevitably get caught on something while carrying loot.

  • Skulls were already deemed to be too big. Limit it to no vault keys and I could care less. A pet carrying a jewel, reliquary, or similar wouldn’t be an issue to me.

  • Good idea, except 5, otherwise good idea that is fun and a very slight advantage to no one.

    Read a few negative responses, some who just didn't read the whole OP so ignoring those.

    Important to note, if you are not doing something on an island this is no advantage. You probably would not use a pet to move bananas to the lower keg 🤣

    If you are sailing or doing HG there is no point in even bringing out the pet unless you normally would anyway.

    Which means "everyone" will not "always" have a pet out which will then case "server issues" which I use my pet all the time and have never noticed.

    Imagine the loot that could be moved by @PithyRumble which we need to be able to pull out all our pets so they can pull the sled...

  • Ya I don’t see it getting the items sold any faster really as harpoons made that way easy. It’d just be a novel thing I think. Plus if everybody gets a free pet so no ability to call it PTW. Also limit to one animal per sailor, sorry @PithyRumble.

    If this never happens I support maybe making it 2 full size pets per.

  • @jon-sea-nah said in PET Functionality:

    Ya I don’t see it getting the items sold any faster really as harpoons made that way easy. It’d just be a novel thing I think. Plus if everybody gets a free pet so no ability to call it PTW. Also limit to one animal per sailor, sorry @PithyRumble.

    If this never happens I support maybe making it 2 full size pets per.

    You're just scared of my lag lol. Max number of pets reasonably should be max crew on a ship. 2,3,4... so I can have 4 pets while I ping-pong around in my solo gally!

  • @d3adst1ck said in PET Functionality:

    @jon-sea-nah said in PET Functionality:

    @whalelordgames said in PET Functionality:

    @burnbacon I clearly addressed that everyone will have access to 1 free pet but that one free pet will be a very basic one. Also somebody with as much experience as you shouldn’t consider giving your pet a flagon to carry that anyone can take PTW

    And this is what I meant with the DA Sail PTW comments. Guys a pet that can carry 1 gem that anyone can take fo it. Is not pay to win. How does 1 gem equal ANYTHING that changes outcomes???

    It doubles carrying capacity in the simplest terms. Reliquaries aren't worth much, but what about Ashen skulls or the Siren skull? Being able to double carry is a huge benefit over someone who can't.

    In any case, given that pets don't have full pathing and warp near to their owner constantly it's an easy way to teleport loot at worst, and at the very least involves a lot more server workload to implement full pathing functionality for pets on land, sea, rocks and added handling for getting them unstuck when they inevitably get caught on something while carrying loot.

    If carry capacity is doubled for everyone due to everyone having a free pet (as is detailed as a core part of the plan in the original post), is it truly doubled for anyone?

  • @silverwing-525 said in PET Functionality:

    @d3adst1ck said in PET Functionality:

    @jon-sea-nah said in PET Functionality:

    @whalelordgames said in PET Functionality:

    @burnbacon I clearly addressed that everyone will have access to 1 free pet but that one free pet will be a very basic one. Also somebody with as much experience as you shouldn’t consider giving your pet a flagon to carry that anyone can take PTW

    And this is what I meant with the DA Sail PTW comments. Guys a pet that can carry 1 gem that anyone can take fo it. Is not pay to win. How does 1 gem equal ANYTHING that changes outcomes???

    It doubles carrying capacity in the simplest terms. Reliquaries aren't worth much, but what about Ashen skulls or the Siren skull? Being able to double carry is a huge benefit over someone who can't.

    In any case, given that pets don't have full pathing and warp near to their owner constantly it's an easy way to teleport loot at worst, and at the very least involves a lot more server workload to implement full pathing functionality for pets on land, sea, rocks and added handling for getting them unstuck when they inevitably get caught on something while carrying loot.

    If carry capacity is doubled for everyone due to everyone having a free pet (as is detailed as a core part of the plan in the original post), is it truly doubled for anyone?

    Does that matter if I'm forced to have a pet out to stay on equal footing? Pets shouldn't be useful because they are a cosmetic. They should be treated the same as my hat or boots.

  • @captain-coel
    So are tool (shovel, bucket, lantern, etc) cosmetics, yet you wouldn't want them to take away all your tools because "they should be treated the same as hats or boots". You wouldn't say "I shouldn't be forced to have a bucket or a shovel because they are just cosmetic!" Yet, all of these, you start with not only the tool itself, but the "Sailor" cosmetic for it. It may look like nothing, but it still does the job.

  • @silverwing-525 right but those can easily be stowed on person. pets are kept out and annoying. in all honesty I wish they had never been added. it's been years since I took a pet out.

  • @captain-coel said in PET Functionality:

    @silverwing-525 right but those can easily be stowed on person. pets are kept out and annoying. in all honesty I wish they had never been added. it's been years since I took a pet out.

    Ahh. There's the reason why you are so opposed to this. Because you personally hate pets, you can't stand other people using them and more than that, you hate the idea of people having extra uses for them. But consider this. If they did provide use, however minor, wouldn't you want to give them a second chance? You might end up changing your opinion on pets as a whole.
    And if you don't like them after that? Well, it's not like you'd be missing out on much since you could easily do the same thing with a transport chest.

  • No P2W pets. No pets required meta. I don't even want pets on my boat. They get in the way when you are trying to do stuff. Reach for the wheel - pick up a pet. Fire cannons in PvP - pick up a pet

  • Explain how it would be PTW. It’s been stated above

    A. Free pet for everyone
    B. Cant carry skulls or keys
    C. 1 pet per pirate

    Honestly if @PithyRumble wanted 4 pets that could all carry jewels I’d be ok with it, as in all honesty it changes nothing. Oooohhhhh you carried an extra jewel to the harpoon spot faster..???? Oh no 🙊

    This is one of those it truly hurts no one and it’s a cheeky design some like. Would I use it, probably not. Will it become the new beta? Probably not lol. So many people are so quick to call things PTW, exploits and such. It truly changes nothing. Everyone has access to it if they want and it’s cut off so skulls, ashen, soss, and others can’t be held. No vault keys, so….. how’s it a game breaking mechanic?

  • If everybody gets a free pet why should anybody buy one? If you want a free pet so bad commit to doing 111 weeks of Insiders and claim the Alabaster Wildcat

  • isso seria PAY TO EARN, pessoas seriam obrigadas a investir em pets para ter a mesma vantagem que você que pagou pra ter isso, a menos que a Rare disponibiliza-se uma versão BASICA grátis de cada pet, e então comercializa-se apenas as skins, ai seria justo!!

  • @phantaxus said in PET Functionality:

    If everybody gets a free pet why should anybody buy one? If you want a free pet so bad commit to doing 111 weeks of Insiders and claim the Alabaster Wildcat

    I own at least 20 different pets and I usually got a costume or two for each non-collector pet.

    It’s not about wanting a free pet.

    It’s about wanting pets to have some basic functionality so they become more than just a pointless cosmetic that is bound to a short tap of primary interact so you accidentally pick it up a lot.

  • @gunshyten255133 said in PET Functionality:

    @phantaxus said in PET Functionality:

    If everybody gets a free pet why should anybody buy one? If you want a free pet so bad commit to doing 111 weeks of Insiders and claim the Alabaster Wildcat

    I own at least 20 different pets and I usually got a costume or two for each non-collector pet.

    It’s not about wanting a free pet.

    It’s about wanting pets to have some basic functionality so they become more than just a pointless cosmetic that is bound to a short tap of primary interact so you accidentally pick it up a lot.

    But you nailed it. They are intended to just be a pointless cosmetic.

  • You are debating game design when the developers have already said that they do not want any pay to win features added to the game.

    As already discussed in this a many other similar closed threads

  • There are no intentions to add pay to win features, such as giving pets a bonus use. SoT is based on cosmetic progress only, not paying for an advantage.

    There are also no intentions to give away free pets as they are a cosmetic and can be bought by choice.

    Dropping anchor here as this is the official answer and this thread was getting derailed into what-aboutisms and personal attacks.

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