Cannon Flair

  • So while that one post was trolling, I think it's worth discussing the fact that some cannon flares being basically invisible could arguably provide an advantage to someone. Some cannon flares are maybe a little more obstructive than they probably need to be too.

    I doubt it's ever been the deciding factor in a battle, but it seems worth maybe tweaking if sails were.

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  • My question is, when will they stop with the nerfing? I'm fine with the DA sails being nerfed, and happy with the QS removal. but at which point will they stop nerfing things? (I admit, I'm biased in this post because I rock the midnight blades set and don't want it to be nerfed/removed)

  • @crowedhunter there's a balance between bringing everything in total alignment and leaving some things unique which only the devs can decide on.

    I'd say there's some cosmetics towards the unusable end which potentially could do with some tweaking but I don't know if they would do this I.e the cannons of eternal sorrows is it? The ones you get from I believe the sunken pearl tall tale.

    There are some flares that dissipate a bit quicker, there are also that are downright ridiculously distracting so again both ends of spectrum. They did nerf crimson crypt so I assume they set that as baseline of minimum level of dispersion

  • @craftergames706 said in Cannon Flair:

    My question is, when will they stop with the nerfing? I'm fine with the DA sails being nerfed, and happy with the QS removal. but at which point will they stop nerfing things? (I admit, I'm biased in this post because I rock the midnight blades set and don't want it to be nerfed/removed)

    The overall environment hasn't been nerfed at all because pvpers are significantly more skilled than they were pre-season 8 and still get to play however they want and hop and coordinate and all of the stuff they've always done.

    Pretty much everything they have done recently as "nerfs" are entirely in line with "balancing" and "fairness".

    That doesn't mean any of it will be universally liked or agreed with but it is now a consistent effort to address metas, balancing, and fairness within combat and risk/reward scenarios.

    It's not really supposed to ever stop as it's just maintenance of the environment.

  • The OP flares are no flares.
    It's a flare. It's supposed to be obnoxiously bright.

  • @crowedhunter

    The Crimson Crypt cannon flare once offered an unfair advantage like you said and had limited smoke making visibility much greater. Many people bought the cannon flare for that purpose. Rare nerfed it to be like all the other flares and people who bought them for an advantage demanded their money back.

    I don’t like the DA sail nerf but I understand Rare’s position. They want you to use the set of your choice solely on its appearance and not the tactical advantage it gives in combat. I’m don’t agree with Rare’s position that I must rely on other players on a galleon. Normally I’m the only player sailing the ship while everyone else is playing shanties or hopping around like idiots. 90% of the time I’m crashing into island because no one can be bothered to help me get the ship to an outpost. Rare is making my job harder and it’s difficult to find people to play with who can successfully operate a galleon.

    LFG posts and open crews are a nightmare.

    As for cannon flares, there are some pirates emporium sails that actually decrease visibility so I don’t buy them. The basic color cannon flare are all equal and there is no P.E. cannon flare that has less visibility that can offer a strategic advantage. If I’m wrong and there is, I guarantee you it will be nerfed to make it equal to every other cannon flare

  • @crowedhunter Considering my cousin refuses to use any other flair that the coral one (I forget the name but it covers your view like crazy) I really don't think it matters. I've won with bad flairs, lost with good ones too. I don't really like the whole using cosmetics for the advantage thing. Just wear what you like. He says as he uses eternal freedom cannons

  • @riptide3683 That's more what brings me to this table. The fact that some people will flat out only use the coral/beach bomb and similarly invisible ones.

    I like the legend one and every time I have someone else on my ship they complain about it or ask to change it. But the legend flairs are on-theme.

    My choice of ship flares shouldn't be the biggest hurdle finding a crew, it should be my personality.

  • @craftergames706 said in Cannon Flair:

    My question is, when will they stop with the nerfing? I'm fine with the DA sails being nerfed, and happy with the QS removal. but at which point will they stop nerfing things? (I admit, I'm biased in this post because I rock the midnight blades set and don't want it to be nerfed/removed)

    This is my point bro it’s non stop nerfing. “There is a completely elective based cosmetic that I can leave off of my ship if I chose to do so but it makes more sense for me to complain about CANNON FLARES that obstruct the view….. then don’t equip them?

  • @crowedhunter said in Cannon Flair:

    @riptide3683 That's more what brings me to this table. The fact that some people will flat out only use the coral/beach bomb and similarly invisible ones.

    I like the legend one and every time I have someone else on my ship they complain about it or ask to change it. But the legend flairs are on-theme.

    My choice of ship flares shouldn't be the biggest hurdle finding a crew, it should be my personality.

    Ship flares aren’t the biggest hurdle. The hurdle is players thinking magic sails and cannon flares win fights.

  • @coffeelight5545 said in Cannon Flair:

    Rare My crew is making my job harder and it’s difficult to find people to play with who can successfully operate a galleon.

    Fixed that for you.

  • Ah yes your 0.2 second clearing advantage is going to be the determining factor in winning your naval combat. Never mind the hit reg, lag spikes, rubber banding, disconnects, backtracking, splash damage, boarders, curse cannonballs, anchor drops, PvE spawn encounters, and 1v1 combat with players. That cannon flare MUST be nerfed to make sure I win the fight! Give me strength…

  • @tesiccl Come on, man. You know me. You can at least read my post. You're parodying someont that doesn't exist.

  • @jon-sea-nah I agree, and I think Rare does too. That's why they got rid of the cut. It is immensely difficuly to kill an idea.

  • Well, Cannon flairs are a great tool matey. Them can be used as Signals, To Light a way & During fights, to blind yer enemies.

  • Or to troll players with the HUGE UNBELIEVABLY GAWDY ONES 😂😂😂 I love obnoxious ship sets from time to time

  • @Jon-Sea-Nah As the purpose of your post is to incite unrest within the community which is against the Forum Rules it has been removed.

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  • Lol I’ve made my point.

    This game is awesome it’s amazingly fun and the interactions you get with and from other players are what make this game great. So please stop making drama in the game over something as insignificant as cannon flares.

  • @d3adst1ck said in Cannon Flair:

    @coffeelight5545 said in Cannon Flair:

    Rare My crew is making my job harder and it’s difficult to find people to play with who can successfully operate a galleon.

    Fixed that for you.

    Actually you broke it for me. I meant Rare

    Rare is making my job harder because most of the time I’m driving a gallon and I literally get no help from my crew. I often have to crash into the island just to slow down because my crew doesn’t think to raise the sails when we get close to an island.

    It’s hard to find competent people to sail with. LFG posts don’t often find quality people and open crews are beyond useless

  • @coffeelight5545 honestly UNLESS you got a solid crew I hate the Galley for that reason! I’ve never had people leave due to cosmetics but have definitely had some remarks.

  • In all do some flairs allow you to possibly see “better/quicker” I mean maybe. But they are all readily available for people to use. They WILL NOT make or break the fight for you. I have a few I’d prefer to run, but any are fine really.

    The BEST flare is sever lag causing ZERO flare, that’s about the only super broken one lol

  • @coffeelight5545 said in Cannon Flair:

    @d3adst1ck said in Cannon Flair:

    @coffeelight5545 said in Cannon Flair:

    Rare My crew is making my job harder and it’s difficult to find people to play with who can successfully operate a galleon.

    Fixed that for you.

    Actually you broke it for me. I meant Rare

    Rare is making my job harder because most of the time I’m driving a gallon and I literally get no help from my crew. I often have to crash into the island just to slow down because my crew doesn’t think to raise the sails when we get close to an island.

    It’s hard to find competent people to sail with. LFG posts don’t often find quality people and open crews are beyond useless

    That's your crews job. You're not supposed to be able to easily handle a galleon by yourself.

  • @d3adst1ck

    Have you ever worked with someone who is supposed to be doing their job but refuses to do so?

    I deal with this on a daily basis. I’m not just referring to this game. I deal with people at work who refuse to work as directed even though it’s literally their job. Some people are just too stubborn and do whatever they want. It’s difficult to find competent people. Most of the time I simply have to do the job myself.

    You are correct. It’s not fair for me to solo a gallon because others refuse to help. Unfortunately it’s easier to sail a gallon myself than to yell at someone for doing nothing. If I do nothing then the ship stays put for hours. Someone has to be the leader and unfortunately it falls on me to lead others. Unfortunately I can only lead those willing to follow me.

  • I do agree some flares seem to have "less" smoke/flash, and also seem to clear out faster then others. I cannot name which ones (dont care, I dont tryhard that much ;) ) but I remember having a guy on my ship not long ago who kept talking about those tiny tweaks in skins and such to give you minor advantages.
    So I guess it could be looked into.

    I wanna touch a bigger point: I would appreciate if Rare would consider things like that beforehand - not years after they put stuff out. They just leave people with wrong assumptions, and it is also kinda lazy to not consider balance in skins.

  • If the crews and luck are even then something like cannon flare allowing you to see your target or the DA sails on a large ship could be the difference about 1% of the time. For now I do not see anything that requires nerfing on the cosmetic front. Things like quick swapping seems to be more of a problem BUT they are much harder to fix so you can't get bent out of shape about Rare picking a few low hanging fruit while they work on larger issues in the background.

  • @crowedhunter I wasn’t addressing you, just general cry babies who complain now about every single non default cosmetic as an advantage. Rest assured ;)

  • @tesiccl Ah then that we agree on. Stigma seems to do more damage than the things themselves.

  • What if instead of "nerfing" the balance like everyone is pulling their hair out about, we "buffed" flares to be the same as each other? I get it nerfing is bad bc nerf means badder now. So surely we can all agree that buffing is good.

  • I've made this suggestion before, but...

    IMO, there should be a toggle for cannon flares to be visible as a cannoneer.

    Toggle off = standard cannon flares
    Toggle on = whatever you have them set to

    For everyone that isn't on cannons, the flares would be visible.

    I guarantee they would increase revenue if they did that.

    I know I'd buy way more flares if it was an option.

    Unfortunately, most of them are effectively pay-to-lose

  • There are certainly hindering cannon flares, but in my opinion there are no helping cannon flares. The base flare fully disappears before you're able to fire again. This allows you to make large cannon movements while the cloud is still there, and perfect your shot when the cloud disappears, before firing. There are flares that fully disappear earlier than the base flare, but that only gives fractions of a second more time to make minor changes to the cannon angle. In my experience, 99% of the time, I have the cannon ready to fire before it's time to shoot (base flare/cutthroat flare). So I think that using a flare for a tiny time change when you already have plenty of time to aim before you can fire, is stupid.
    I do find it funny, though, that the plunder pass this season includes a cannon flare that has a very low cloud active time. I bought the pass just to use this flare (cool lightning effect). I wonder how much money Rare got from way-too-serious players...

  • If you need a combat advantage no flare is best flare. You should likely be able to hit your shots as a good cannon even with the visual issues.

  • @grumpyw01f Yeah, I'm with you tbh. I don't even really watch my shots most of the time. I already aimed and I can see the ships moving. I still miss shots, but it's not a mystery what happened and the mistake wasn't made during the flare.

    But again, it's more about how people percieve advantages and disadvantages. Most people who have been on my ship have complained about the flares.

    I really like the idea Sandman had about them being invisible in cannon view. I get to keep my extra fluffy flare too.

  • @crowedhunter
    I would support a setting that allows you to revert your view to the basic flare. Would help for open crews with bad flares or joining a friend who likes obstructions.

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