@captain-fob4141 said in QS Nerf, The Inevitable Conclusion:
I definitely see that perspective it's just a shame to look at the potential loss of choices and player autonomy just because a few people want an advantage over others.
I'm the end it'll be fine however it works out, it's just unfortunate.
Maybe they do it but I wouldn't look at trying to improve (how they see it) what exists as an indicator of it heading that way.
There are all kinds of ways they can change 2 guns around without getting rid of 2 guns
Valid criticism would be that they took a long time to get around to addressing some of these combat things and it makes this process much more dramatic as they work through it now.
They aren't really going after styles. People still use 2 guns, people can still be extreme organic style players like me, they can still be pirates of chaos with pvp, they can still tdm. They do make changes that are frustrating for all types but it's not targeting styles it's just a part of the live service space. This one in particular is quite different and more difficult because it's got brand new players on servers with the most experienced players and totally different preferences in between them.
Self serving engagement/attention farming (pro and against things) and pushing personal beefs makes live service games look far more "in trouble" "going downhill" than they are.
There was a player ran event today for pvp, the game is full of higher skill pvp than pre-season 8. Maybe they change it someday but things really haven't changed much outside the social area stuff.
I don't agree with all kinds of things around here but things are far more dramatic than what exists in the reality of playing this game imo, they aren't out to get pvp or competitive pvp, there is far more of it now than there was before.
Once safer seas shows up, changes can settle in a bit better. People can have their break room when they need it, get some space, it'll be alright imo.