QS Nerf, The Inevitable Conclusion

  • With the recent focus on once again trying to remove the quick swap animation cancel and players already finding new ways to get around the patch I'm worried that the final conclusion will end with the removal of twin gunning. I'm worried that as rare continues to strike down the new exploits players will just continue finding more and more ways to get around it and it will force Rare's hand.

    With that being said, why do it at all. It seems like there is no end of people willing to justify the exploits saying that the edge it gives is not that significant. If the advantage isn't that great why use the exploits at all? Why continue to battle against thr developers intent and push them to dedicate resources to removing it?

  • 40
    Posts
    20.9k
    Views
    questioncommunity
  • Fluid combat at higher performance levels.

    A bunch of it is content creation, a lot of content creation is cookie cutter stuff when it becomes the "cool" thing but the substance of it is fluidity within high performance combat.

    At this point in sot it's just people beefing with Rare. The social side of the community really isn't that big, it doesn't take that many people to cause a big ole stink about things and cause drama.

    They also fed into a mini-hollywood situation with the partner program (and within that the anti-partner program) in an environment where quite a few people will parrot literally everything said in these twitch channels.

    It's mainly drama now just for the sake of causing drama.

    There are some people around that wanna see SoT/people fail in one form or another. They will claim otherwise but consistent actions over long amounts of time speak louder than words.

    I am of the opinion that pvp in general is pretty boring/uninteresting outside of the random scenarios/risks around it and this game would still be enjoyable with pvp involved no matter what they change with weapons. Metas are exhausting and uninteresting in SoT combat. I will adapt to literally any weapon change.

  • @captain-fob4141 said in QS Nerf, The Inevitable Conclusion:

    With that being said, why do it at all. It seems like there is no end of people willing to justify the exploits saying that the edge it gives is not that significant. If the advantage isn't that great why use the exploits at all? Why continue to battle against thr developers intent and push them to dedicate resources to removing it?

    Because... Gamers™

    Tell gamers they can't do something and they will find a way to do it.

  • @captain-fob4141

    I'm worried that the final conclusion will end with the removal of twin gunning.

    If that’s where it goes, then good. I’ve always advocated for Sword + 1 Gun of your choice as the default, that way no-one is at a disadvantage movement wise (sword lunge), no weapons meta, and you have to regular swap your load out for each situation.

  • @tesiccl I definitely see that perspective it's just a shame to look at the potential loss of choices and player autonomy just because a few people want an advantage over others.

    I'm the end it'll be fine however it works out, it's just unfortunate.

  • @captain-fob4141 said in QS Nerf, The Inevitable Conclusion:

    I definitely see that perspective it's just a shame to look at the potential loss of choices and player autonomy just because a few people want an advantage over others.

    I'm the end it'll be fine however it works out, it's just unfortunate.

    Maybe they do it but I wouldn't look at trying to improve (how they see it) what exists as an indicator of it heading that way.

    There are all kinds of ways they can change 2 guns around without getting rid of 2 guns

    Valid criticism would be that they took a long time to get around to addressing some of these combat things and it makes this process much more dramatic as they work through it now.

    They aren't really going after styles. People still use 2 guns, people can still be extreme organic style players like me, they can still be pirates of chaos with pvp, they can still tdm. They do make changes that are frustrating for all types but it's not targeting styles it's just a part of the live service space. This one in particular is quite different and more difficult because it's got brand new players on servers with the most experienced players and totally different preferences in between them.

    Self serving engagement/attention farming (pro and against things) and pushing personal beefs makes live service games look far more "in trouble" "going downhill" than they are.

    There was a player ran event today for pvp, the game is full of higher skill pvp than pre-season 8. Maybe they change it someday but things really haven't changed much outside the social area stuff.

    I don't agree with all kinds of things around here but things are far more dramatic than what exists in the reality of playing this game imo, they aren't out to get pvp or competitive pvp, there is far more of it now than there was before.

    Once safer seas shows up, changes can settle in a bit better. People can have their break room when they need it, get some space, it'll be alright imo.

  • @captain-fob4141 yeah the loud minority on it just suck, always clambering for some sort of advantage they can try and get a leg up on. It’s just not that sort of game.

  • But it IS that sort of game. All weapons do same damage, all ships deal and take same damage. The ONLY thing that makes you a better player at this game is knowledge of how the game works and what weapons do what damage. I’m not saying QS for example, but that was higher level gameplay stuff. You can’t just expect 2 bots to fight like colonial armies of yesteryear. Combat evolves, funny I don’t hear XBOX players saying that the aim assist should be removed, I think it should and I play on console. So stop saying you want things to be equal and advantages that not everyone can reap right? Also need the sword lunge and sword lunge jump, not intended to be in the game and they change the games mechanics it needs to go

  • @jon-sea-nah I'm not saying I want it to be equal. I'm saying it's a shame that the QS community so clearly wants to push the devs to a position in which they have to remove player autonomy.

    As a side note if you don't see the difference between qs exploits and sword lunges you need to seriously sit down and think. If you do understand and are just being disingenuous maybe reconsider your position that you feel like you need to lie to make an argument.

  • @captain-fob4141 said in QS Nerf, The Inevitable Conclusion:

    @jon-sea-nah I'm not saying I want it to be equal. I'm saying it's a shame that the QS community so clearly wants to push the devs to a position in which they have to remove player autonomy.

    As a side note if you don't see the difference between qs exploits and sword lunges you need to seriously sit down and think. If you do understand and are just being disingenuous maybe reconsider your position that you feel like you need to lie to make an argument.

    any new qs exploits will be worse (performance) than the last, at some point it'll be quite counter productive to do it, which makes it pretty irrelevant.

    It's pretty much a path to less efficient and more clunky swapping just to do it lol

  • i feel as if they should just leave double gunning be. Like the swords already have glue on them i feel the better option rather than tempering with someones preferences of weapons introduce a weapon that will make the double gunning meta obsolete

  • I doubt it will get that extreme. Odds are seeing as rare has made their stance clear on it, im willing to bet eventually they will deem it a bannable form of exploiting.

  • @wolfmanbush said in QS Nerf, The Inevitable Conclusion:

    @captain-fob4141 said in QS Nerf, The Inevitable Conclusion:

    @jon-sea-nah I'm not saying I want it to be equal. I'm saying it's a shame that the QS community so clearly wants to push the devs to a position in which they have to remove player autonomy.

    As a side note if you don't see the difference between qs exploits and sword lunges you need to seriously sit down and think. If you do understand and are just being disingenuous maybe reconsider your position that you feel like you need to lie to make an argument.

    any new qs exploits will be worse (performance) than the last, at some point it'll be quite counter productive to do it, which makes it pretty irrelevant.

    It's pretty much a path to less efficient and more clunky swapping just to do it lol

    I will love to see them trying to justify claiming that "If you just switch to compass, hold it out then swap weapons it gives you a 0.001 second advantage, so that makes it meta! Which means its better!" then complain that sword needs nerfed because they got killed by a lunge when they chose not to eat.

  • seems like there is no end of people willing to justify the exploits

    I can say the same thing about the anchor protection “exploit” or Red Sea running.
    But was removed anyways :p and isn’t coming back.

    Soo, bring those two things back first then you can bring back The other. XD

  • @captain-fob4141 lol what did I lie about? No the sword lunge is a PERFECT EXAMPLE and just proved my point. No one can see the other side anymore and it seems apparent in the world around us as well.

    QS was put in by the devs as a work around for other things that were a problem. The QS “glitch” was left in the game as it deemed more of an issue to fix currently. The community PVE players rallied and spoke of TTK and the unfairness.

       The sword lunge was never intended to do what it does, devs admit this. Therefore it SHOULD be removed. It creates an unfair movement advantage and with the recent buffs to the sword I’d say it makes it overpowered and needs to be changed. You shouldn’t be able to jump and magically fly across the surface of the sea 100’s of meters. It creates an issue with being boarded without the warning sounds of cannons. See how a simple twist of the vantage point and you can see the cracks forming?
    
    Take the QS but in the process Rare has broken dbl gunning as it is clunky and full of glitches and weapons just not working. I was fine with both QS and the sword stuff in the game, BUT if we’re are fixing glitches and exploits….. NERF the sword!
    
  • @burnbacon I was actually fine with both of those things existing.

  • @jon-sea-nah sword lunge has been confirmed by the devs as a good thing. You may be using it as a strawman argument to support your thinking, but that’s already been debunked as a legit fun experience that Rare support.

  • @tesiccl but is it? See when the game gives YOU something that is an advantage over others YOU like it, but if someone plays a different style or does something you dislike, you hate it. Again the inability to see the other side of things is insane in the world now.

    Just typed this elsewhere.

    It’s not the removal of QS, it’s how Rare breaks things to “fix” them. I play on a controller and have never done QS, take it out cool….. but now my gunplay is clunky, bugged, and downright broken. Hit reg is preforming worse than ever and the sword gets a MASSIVE BUFF!

    ^^^^^^ That’s what is annoying people. Instead of a fix they have rendered a play style almost unusable in its current state.

    You see as long as it doesn’t do anything to how YOU play the game it doesn’t matter to you and to those it does matter to, we get attacked and told we are playing a “PVPVE SANDBOX GAME WRONG” insert slow blink

    Changes are good most QOL updates have been incredible. This one missed the mark big. They didn’t remove QS they added a delay on the weapon animation giving it a “penalty buff” and breaking it in a lot of ways. FIX QS if that’s the plan stop inserting broken “fixes”
    
  • @jon-sea-nah let me be clear on this, and I’ve said it for years. I do not support double gun, I have advocated for Sword + 1 Gun of your choosing as the standard default load out for every player. That means balance, fairness, and the ability to learn all 3 guns because you’re going to be regularly changing the load out to adapt to specific situations.

    Back to the sword lunge. It absolutely is a legitimate way of playing, yes it breaks the physics of the game (what doesn’t in game?) but i think it’s not because it’s an “exploit”’as such, but because it falls into the “fun” realm. There is a fine line but I think the QS part tips it over for Rare, hence why that’s being removed now and the sword lunge isn’t. You may disagree with that, but this has been debated for years and Rare made their stance clear on it years ago. Of course Rare could change their mind on this, I won’t deny that would suck if they did, but I can’t stop them if they choose that, and that’s the difference between the QS cry babies who scream and yell that their precious exploit is being removed.

  • @tesiccl lol again REMOVE QS but stop breaking the game in the process. Again YOU LOVE THE THINGS THAT BENEFIT YOU…….seems a tad selfish. I’m sorry that YOU feel I should have to play a certain way, I’ll surely take that under advisement…… what if the game took the sword out, then all of you would be throwing a fit. Im just simply stating that breaking a way of playin lg is not “fixing” anything

  • @jon-sea-nah of course I love the things that benefit me, as do you, nobody is innocent in that. It just so happens that what I support, Rare also supports. Because they’re removing something that benefits you, you see me as the enemy and hostile to everything you love? No. That’s a lie.

    Just to add to this, there’s a comment you left on another thread, I wholeheartedly agree with you on your response, even gave it an upvote. We can all disagree and agree about different topics, but we don’t have to be so aggressive or hostile to each other as if we’ll always be against each other.

  • @tesiccl I don’t, I was an advocate to keep capstan mushrooms as it is a valid strat for newer players, wanna Red Sea loot? Cool. Take away QS? Cool. Break the game to do it? Pass. I don’t care about the sword lunge, BUT wanna start enforcing rules and “fixing” glitches then let’s fix them. Fair is fair right, but wait then you’d be punished and that’d be a shame……

    Sea of division as everyone likes to tell others how to play

  • @jon-sea-nah what specifically is “breaking the game” about QS being removed though? I can’t get my head around this.

  • @tesiccl so there is a glitch where you pull out secondary weapon and the game spams ADS and release which doesn’t allow you to shoot via hip fire or ads. Other glitches include a LONG pause after ADS before you can fire. Another is the weapon doesn’t even appear just bullet count.

  • @jon-sea-nah so just hyperbole and nothing that actually breaks the game? Gotcha.

  • @tesiccl you’re 100% correct not being able to use your secondary weapon in a game with just 2 weapons doesn’t break it. Lol great to see you are unable to see other viewpoints have a great day

  • @jon-sea-nah sword lunge is a welcome physics engine exploit. If the guns propelled you backwards at high speeds, the deviations would probably be fine with it. QS is a mechanics exploit. Again if you don't understand the difference you are seriously arguing in bad faith.

  • @jon-sea-nah believe what you want, you’re only convincing yourself. Happy sailing.

  • @captain-fob4141 ok so for the TEN THOUSANDTH TIME

    QS REMOVAL WOULD BE OK
    QS “fix” they did IS NOT.

    The sword mechanics are accepted and used widely, however when I put an EPR and Blunderbuss on my load out, something @Tesiccl is apparently vehemently against and it IS, THE ROOT OF ALL EVIL.

     The point I am making in this discussion or attempting to make is, y’all love to complain if it’s a play style you dislike. Whereas I try to leave and let people be. I get involved in these discussions when EVERYTHING the sword does is perfect and blessed and need 10000000000000% buffs and range increase and NEVER LET PLAYERS DBL GUN. 
    

    An exploit/glitch is just that an unintended thing. Some are funny some are dumb but this one causes the world to burn apparently.

    So if YOU can’t understand the difference in the point that I am making maybe you should just move along… instead of saying that I am in some way saying QS should stay…… no, but Breaking mechanics for a “fix” is trash too.

  • @jon-sea-nah

    The sword mechanics are accepted and used widely, however when I put an EPR and Blunderbuss on my load out, something @Tesiccl is apparently vehemently against and it IS, THE ROOT OF ALL EVIL.

    Again, hyperbole. Calm down.

  • @jon-sea-nah I think in your mind you seem to think most people have one playstyle pve, anti double gun etc. The majority of us are pvpve, we just want a balanced game where no one set of equipment dominates the field. We are very slowly getting closer to that. Most players are not in this forum, most don't know about exploits, most want pirate adventure fun with sabre rattling and cannon fire.

    You are free to double gun and thats fine, the ads glitch and animation issue with double gun 100% needs fixing. Shouting down a forum with massive paragraphs at everyone isn't going to get anyone to see your valid points though.

  • @a10dr4651 it never starts with the massive paragraphs until people start saying QS needs to be balanced, cool do it, but it didn’t balance. I’m simply saying fix the DG and then enter the players of you should have to use the sword….. ok that doesn’t help this lol

    I use sword lunge too, I just find it funny no one calls out blaring stuff that was not intended for the game as it enhances THAT style, but a lot of people here don’t use sword and shouldn’t have the gameplay punished because I use 2 guns. That’s all
    
  • @jon-sea-nah again you are 100% right that double gun should function, its a legitimate way to play because Rare allows it. Sword lunge though is apples and oranges in comparison to QS. It gives a mobility advantage which does help for boarding in pvp but you still boarding with 1 gun meaning your overall killing power is lower although with QS gone double gun and sword + gun are closer to each other. I'd even say there's grounds to drop sword damage back to 20. The only thing holding that back is probably the blunderbuss, it should have the same reload time as the EoR before that happens.

    The balance between the 2 should be DG has the higher firepower but reduced mobility and if you miss you are done to a sword. Sword + gun is one shot only then mobility to close the gap. Thats the balance. One thing I have been very happy about with the QS removal is the variety I see. I've loved fighting a range of weapon loadouts in HG which is fantastic to see and the way it should be.

  • @tesiccl said in QS Nerf, The Inevitable Conclusion:

    @captain-fob4141

    I'm worried that the final conclusion will end with the removal of twin gunning.

    If that’s where it goes, then good. I’ve always advocated for Sword + 1 Gun of your choice as the default, that way no-one is at a disadvantage and you have to regular swap your load out for each situation.

    We could just save the devs the effort and skip to the end!

  • @a10dr4651 thank you it’s exactly my point. Since the fix gunplay is CLUNKY and quite hard to play with

    Meh apples to oranges no as it’s STILL a glitch it’s just one 99.9% of players are chill with, BUT call a spade a spade. It’s not a spade BUT different. It’s an exploit or a glitch. I don’t care if they touch it or not but it’s quite the same in the way it affects combat and provides an advantage. Definitely more of an advantage than DA Sails shrug 🤷🏼‍♂️

40
Posts
20.9k
Views
questioncommunity
33 out of 40