With the recent removal of quickswitching rare knowingly made a difficult decision, they were aware that this would be a hit towards noone but dedicated and long time players
They went through with it and thats fine, its their decision which mechanics they want in game and which not
The bigger problem for me, and many others, is how its been done.
Implementing a buggy and inconsistent fix that apparently makes your gunswitching dependant on server connection (which in this game is just a risky idea) and without listening to any feedback by the players was the first mistake.
The supposed goal of the whole change was to level the playing field betwenn players of different skill levels, which in this game is difficult, its not beginner friendly, learning decision making and naval is a much bigger challenge than anything else and in my opinion giving new players better tools (like safer seas or new tutorials that actuallly focus on how to pvp) would be a much better aproach to “levelling the playing field”
And heres my next big problem, the inconsistency within their own goal (that in my opinion was not at all achieved anyways with this change, as the removal wont change the outcome in a big majority of fights)
If it actually was meant to level anything, why wasnt quickswitching with a sword treated the same?
Many veteran players (those actually still willing to play) are now using a sword too, so now they can quickswitch with their swords against new players and are able to land the first strikes on them almost guaranteed
So whats the actual goal here?
If it was just about levelling the playing field there would be many more ways to approach it without working against your core playerbase.
If the goal is to actually get rid of people using two guns, the question is why.
A big part of the community, if not the majority, (including many partners) enjoyed using two guns and quickswitch, as it is the more fun and satisfying way to play the game for them
What seems to be news to many that dont like qs, people played double gun because its the most enjoyable for them and not because they think its the strongest loadout with the shortest time to kill or else they would always go for one blunders, blunderbomb every boarder of the ladder and spam curses which are all tools that might get you a win “easier” but are generally rather disliked among many players
That is because playing a game is usually about fun and not only about winning or loosing
Not to mention that it is a lot easier to slice through a new crew with a sword, than having to hit all shots while avoiding their attacks (and obviously hoping that your shots actually register)
Ive also never met anyone in game that complained about quickswitching or even double gunning but it would be rare to fight a crew in hourglass where not at least one of them is double gunning and using quickswitch
So who are we listening to? We choose the opinion of a few, over the majority of the existing community that actively plays and enjoys the game?
I can not understand it.
And i am not the only one, if you compare steam playernumbers, we lost 25% of players from the last s9 community weekend compared to the s10 ghoul and glory peak
Shouldnt a new season have the opposite effect?
Whoever claims that xbox stats might be different, human psychology and behaviour are very consistent, which is why 400 people are enough to create a survey for a population of 100.000, so there is no reason to believe xbox numbers look any different in percentages
Its also easy to realize if you try to play the game on open crew, the two times i tried, since season 10, it took me around one hour each time to find somebody wanting to do hourglass and i was not picky with who i would play with, literally just asked everyone if they wanted to do hg
So the update definetely hurt a side of the game and reduced people who want to play because its not as enjoyable anymore for them.
So in a way the goal was achieved, the playing field likely is more levelled, but thats because the new players are now more among themselves and the motivation to play, for many longtime players, has been completely broken with this update.
If that was the actual goal, okay, but i am sure rare underestimated the impact this update would have on players and i really hope they are able to take a step back and figure out what they want to achieve and how to go on about it instead of delivering an unpolished “fix” that wont have the intended effect anyways, just creates new bugs and messes with the experience many of us loved.
