Guild Leveling System Doesn't Make Any Sense

  • The way the guild leveling system is tied to how much a single guild ship earns is bananas. It sets up a system where having a bunch of sloops all sailing at once is the best way to level up a guild, instead of encouraging people to get on Brigs or Galleons. The XP is earned solely from the boat and the gold it earns instead of everyone individually on the ship. Guilds seem like they should encourage people to come together, not sail separately apart.

    Also, it seems like gold cashed in and Hourglass is the only way to gain progress which is weird because you can see the list of milestones a ship has done while it was on a voyage. It seems like most actions, if not all actions, should contribute to the guild progression.

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  • they sort of said that the resulting reputation for pve activity would be reviewed

  • @tiglekk said in Guild Leveling System Doesn't Make Any Sense:

    they sort of said that the resulting reputation for pve activity would be reviewed

    They didn't say that ... they said something about the discrepency of guild rep value between Hour Glass and not Hour Glass - they might lower the guild rep for hourglass, the might up the guild rep for turning in loot.

    My bet is on the former.

  • I agree that the optimum way to earn guild experience should encourage players to play together and not separately. But I don't understand why pirates seem to think anything released with a season needs to be finished that season. This is exactly what happened with hourglass because the rewards were very appealing. Maybe looking for the optimal way to max out guild levels is the problem, not the fact that earning levels is slow?

    It's a tough pickle; almost every release recently the experience gain has been bugged or just not right. Plunder pass fills too quickly, hourglass and guilds fill too slowly... There's a wide spectrum of players to please but Rare just seems to have consistently missed the mark on this.

  • It makes sense. Your guild does the thing, your guild gets reputation for doing the thing. The problem is the anti-social approach to game the system and rush through levels.

    Do Rare really need to coax you into being more social with an xp bonus?

  • @lem0n-curry It's clear ):

  • @lordqulex said in Guild Leveling System Doesn't Make Any Sense:

    It's a tough pickle; almost every release recently the experience gain has been bugged or just not right. Plunder pass fills too quickly, hourglass and guilds fill too slowly... There's a wide spectrum of players to please but Rare just seems to have consistently missed the mark on this.

    Too much cheesing and the live service part doesn't allow them to commit to consistency. Captaincy was the complete opposite of what it was designed as after 9 months. Grinds in this game have become an unappealing tax on organic play to try to please people that cheese the game in extreme ways and casual players that want the stuff asap but without the connections of the cheesy play.

    True grinds haven't been compatible in this game for a couple+ years. It's just the top rushing to get it done while the casual players wait for the boosts after a few weeks/months/whatever. The people that play a lot as the game is designed are not really getting served by it much at all.

    It's why so many moved on quietly outside of the drama part of the SoT. It's not because they got tired of the game or have negative opinions about it, just too inconsistent for experienced organic play outside of casual play.

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