Guilds are a great social concept but as things stand now, Guilds divide the player base.
Guilds are a group venture however only the Guild owners can never be removed from the Guilds. I started my own guild solely so I wouldn’t loose out on any progress. Unfortunately I’m the only person progressing my guild. I’m in an another guild that I’m not a part of and only the guild owner of that guild is progressing his guild. At this rate, our respective guilds will never see LV 100.
I have a solution, a co-op feature where 2 or more guilds form a joint venture. With the joint venture, guild progression could be earned for both guilds. We can even add guild challenges! Rare can give us a set of challenges that the two guilds can complete against each other to complete. These challenges could be anything from fishing to faction battles wins. Challenge related progress would be separate but the reputation would be shared between the 2 guilds. With my idea, we would be progressing multiple guilds in a single session.
Since we can have a maximum of 3 guilds I suggest that 3 guilds can co-up and join forces. I fear the guild system is no different than captaincy. Everyone wants to progress their own guild first which is dividing the player base
