Knockout System for Hourglass PvP
There is ongoing debate about the effectiveness of the skill-based matchmaking system in Hourglass PvP.
Personally, I believe that if it were truly effective, streaks of 5 or more wins should be exceedingly rare. With a genuinely fair skill-based matchmaking system, your chances of winning should hover around 50%.
The likelihood of winning 5 times in succession would be approximately 3%. For 10 consecutive wins, the odds would be 1 in 1000.
However, this obviously doesn't align with the actual experience in the game.
The streaks you achieve seem to be largely random and contingent on the pool of available opponents.
So, here's another suggestion:
Implement matchmaking in the style of a single-elimination tournament.
New competitors without an existing streak would face off against each other.
Streak 1 ships would compete against other streak 1 ships.
Streak 2 ships would compete against other streak 2 ships, and so forth.
If you manage to attain a streak and no more opponents are found within a given time frame, you would get the option to "cash out" your hourglass or wait an additional 2-5 minutes.
This approach would assign significance to a streak of 10 or more wins.
