Guilds for me has been... rough.

  • Guilds as the starter of Season 10's super season of content is... not really going well for me due to weird limitations and restrictions that make me feel morally uncomfortable, I don't think many will relate, but I just have to let this out here and hope a Rare devs notes this is something that does happen.

    Guild Limit

    I usually tend to say that I don't have a lot of friends playing this game, hell, I don't play this game without a crew willing to put me on board (when I'm available), but for some reason...

    I've received an overall total of 8 guild invites from several individual friends of different/similar friend groups.

    This limit is mentally draining on me because I cannot join all these different guilds, I've joined 2 that turned out to be really small friend groups (which is going into another issue I'll talk about later) but the fact that I have to decline several friends who would have liked me to join their guild- and I haven't even made my OWN, is a serious problem in this system that I do not appreciate for the launch of this feature.

    Guild Progression

    What happened here, what was the goal?

    Legitimately it concerns me how the concept of having multiple people join a player-created team is so limiting, even for people that have massive groups in the first place.

    To start: You cannot keep your sanity and progress guilds as a small group. The only 2 guilds I've joined have about 3-5 people in them as of today consisting of a small group of friends my guild owners have invited so far (they are small because those groups consist of a lot of SoT players that have quit), I've only made progress in guilds as a duo sloop doing sea forts and treasuries, and we make so few pixels of progress just to get 1 level increased that it's deflating.

    From what I'm gathering, the intention is to have multiple guild members of a large guild set sail and play the game as they normally would, but they have to do it on separate servers sailing for the same guild... why?

    Guild/clan systems in other games allow you to have much larger groups of people join a similar game at consistent occurrences. Having a large group of people log on at once in a single game is the finest expression of team work and friend gathering there is- and yet, Sea of Thieves wants to break the mold by not realizing that Guilds as a concept in this game would work best as a glorified alliance server creator.

    Why should I sail on a different server for the same guild I'm a part of? What if our group is over the maximum size of people for a galleon, but not enough for an half-efficient duo sloop on another server? How am I going to make progress if I'm playing solo, at the launch of this season where several full crews are out here doing everything much more efficiently than a solo can, and can viably fight for it? The slow guild progression means that I need to do heavily risky activities to make more than a pixel of progress- during the hottest time of the season- at a reasonable pace, which is the same activities I practically finished doing in Season 9 I might add.

    "Just invite more people to the guild then!"

    Cool, too bad most of my friend groups are tiny, or full of people that have quit the game due to content updates that have been poorly received for them, including sweats/wannabe sweats that appreciated an exploit that barely got patched out correctly, being patched out. I'm in a rock and a hard place because I don't have community like these #BeMorePirate players, Sea of Thieves Partners, or even popular content creators. I'm effectively a nobody in small groups that have kept me sane during the struggles of this game's deteriorating state and I cannot spend hours upon hours doing the same world events I've already fought for just to progress a guild that actively makes me feel like I'm not doing enough, while these guilds I'm a part of are too small to progress quickly and efficiently.

    That doesn't even remotely hold a candle to the requirements to reach a single level: an estimated 1.5 Million Gold sold to get past your first guild level. Which is apparently really easy if you just raise up the hourglass, get a decent streak, and lower under your guild to get a ton of progress at once. An option that people still don't want to participate in, just to make more guild progress? Not a fan in the slightest.

    Conclusion

    Guilds... are a miss so far for me, I wanted to be optimistic about it, but I don't like that this is all that we have until the middle of November and it's being promoted as a big ole update full of content, and it's just way too slow to progress. Without something genuinely new to do, and what we are doing isn't even enough to make meaningful progress as a small group in a guild, alongside most of the guilds I've been invited to are nothing but small, tight-knit groups of friends, this doesn't work, and I genuinely do not like it. I do not want my friends to suffer because of a flawed system that can't even remotely be compatible to the Sea of Thieves player that is a part of groups but not a group organizer.

    Maybe we'll get some changes that make guilds feel a little more fun to play, but to be honest, the low game activity in my friend groups isn't really making this Season 10 launch feel worth the trouble.

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  • To me it's like HG. It'll be for some and not for others. That's tough for people to kind of feel left out or incompatible but that's just how the game is now.

    I enjoyed HG by not grinding HG. I fight hg players, benefit from it existing and just don't grind it.

    I'll enjoy guilds by not participating, I'll get to read people's guild names, will be a part of random guild scenarios on servers and just stay outta it.

    Imo safer seas is gonna make a lot of the guild stuff fairly irrelevant for 2 or so months so this is just something for people to tinker with until november and then december/january

    This game just really isn't worth people stressing out over it imo, people can super casually mess with guilds and just play how they enjoy playing without the grinds.

  • @nex-stargaze Be patient this is supposed to last the next five years till the end of the game. After grade 15 it gets easier with the emissary flag. I've been doing lost sea voyages and you get grade 5 easy and the loot is is sold in about an hour. It is tough but a meta will form fast enough. We're pirates we actually like a bit of a challenge. Guild hop if you must.

  • I like to add. Guilds has now brought out the nasty players again.

    Random ship sails up, asks if you could join the guild. “Ah sorry I’m already in three”.

    “Leave one and join ours or will sink you”

    What…..

  • @nex-stargaze

    Perhaps try to convince those two small groups to create one guild or you invite them to your guild instead (and you leave the two) ?

    Those two groups - even if they won't sail together - within one guild will increase that guild twice as fast.

    If you'd be a member of 8 guilds, how are you going to contribute to them all ?

  • Arguably guilds are meant to help bring tight-knit groups together so they can grow into a bigger tight-knit group. There's almost no point starting a guild if you're gonna keep it small because guilds simply aren't built for that. And if I recall, don't most guild systems in game only allow for a single guild? Since, for what I have no doubt are very good reasons we are limited to 24 spots, we get to be part of 3.

    Ideally you wanna find one guild you can commit to otherwise you're not gonna get much out of the feature. That's why progression is slow. It's balanced for a 24 person guild to have long-term goals.

    From what I'm gathering, the intention is to have multiple guild members of a large guild set sail and play the game as they normally would, but they have to do it on separate servers sailing for the same guild... why?

    To rep the guild and work towards your goals as a collective.

    And for what it's worth, some people don't have the luxury of enough friends who play to get any invites so I'd say be thankful you have 8 coming your way. At least you get the option to find the biggest ones to join or even try convince them to merge.

    But hey, maybe guilds aren't for you and your friends if ye really prefer to be smaller groups and that's ok. Just because the system doesn't fit your group doesn't mean it's a bad system.

    For real though, if you could get all those people together from each of those 8 guilds into one guild, sounds like you'll be more well off than most and then maybe it'll prove to be a better experience for ya.

  • I dont understand limiting how many guilds you can join when guild size is also limited.

    Guild size? Sure; keep people from dumping the entire Discord server into 1 group and wiping out all the guild content in a month. Makes sense.

    Limit how many guilds to join? Why?
    You cant activly sail on more than one guild ship at a time, so its not like youde be progressing multiple guilds at once. All the guild-join limit does is force players to cherry pick among their friends and cause jealousy or hurt feelz.

    Makes zero sense

  • @lem0n-curry said in Guilds for me has been... rough.:

    If you'd be a member of 8 guilds, how are you going to contribute to them all ?

    If the guild progression wasn't sluggish, I would legit sail on everyone else's boats to progress their milestones and make guild progression. That was what I was expecting with Guilds when I saw the announcement- a more attached version of Open Crew where I could help newbies if I wanted to.

    Obviously, expectations vs. reality hit me like a truck, but at the very least something could be done about this, and actually become a relatively compatible feature for all kinds of players

    Or not, I have no idea at this point and being complacent is becoming more difficult.

  • To be honest, I liked the idea but I was like..expecting people from the same guild able to sail in the same server as other member of a same guild. (Correct me if I'm wrong)
    I franckly don't see the use of the Guild really now; it's just to earn a reputation title or something but it's nothing more.

  • @icedragon5491 said in Guilds for me has been... rough.:

    To be honest, I liked the idea but I was like..expecting people from the same guild able to sail in the same server as other member of a same guild. (Correct me if I'm wrong)
    I franckly don't see the use of the Guild really now; it's just to earn a reputation title or something but it's nothing more.

    Same, except I figured they wouldn't let people still together so it was even more of a mystery and man, I'm going to use this less than buried treasure.

  • I share your concerns, even though I don't have these problems.

    I believe one way of solving this, would be allowing guilds to be affiliated via alliance. Obviously not the same system as in game alliances, but permanent ones, perhaps each guild could have 3 permanent alliances with another guild. Probably it would be a good idea to share the reputation since we have 1000levels to look forward to, but perhaps at the same time reduce the reputation earned.

    So even if you don't join a friends guild, you could still be affiliated as a part of friendly alliance and still contribute to the success of it. I'm sure this won't prevent some negative feelings as in ''why you can't join my alliance instead'', but at the end of the day you would not be turning your back on your other mates

    Also with this in place, there would finally be a reason of being part of 3, which now would in a way make it 9.

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