Guild progression rate?

  • Unless this is a bug, the amount of reputation you get for your guild is abysmally low. I played for 6 hours straight, did 10 world events, a shrine with breath of the sea quest, sunk 3 skeleton ships, sold over 1 million gold worth of loot and i only got 1 level. Yes you read right 1 LEVEL! I am an experienced player (i have 1000+ hours ingame, and both curses) and if the server wasn't empty it would be pretty hard to stack 10 world events in 6 hours. I understand that guilds are meant to be a long term grind and the more the merrier, but having a guild of 24 people that are actively grinding effectively every day is the definition of being delusional on Rare's part. The game doesn't have social options built in so that players interact to the point they can easily form a guild and therefore the only solution would be to rely on discord servers. Finding 24 randoms is not the best idea in the world and i think most players would rather have a guild with their friends. This update should have been made with that narrative in mind instead of being released as a tedious and unrealistic grind that doesn't respect player time, forcing people to be part of random discord guilds so that they might get 4 cosmetic sets.

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  • yup. It’s very low

    Even with my current guild of 8 and we each jumped on a sloop together.
    We did nothing but shrines, fortresses, forts and fleets. Circled the map for over 6 hours.

    Turned in about same time (group chat) and we only went up 2 lvl. I thought hourglass was gonna be a grind but geez

  • Sounds like Captaincy 2.0 now fits lol

    I hope for the sake of the people grinding guilds that any changes are made earlier in the content rather than later

  • They’re gonna adjust the progress, I think that’s obvious people. Chillax.

  • @tesiccl said in Guild progression rate?:

    They’re gonna adjust the progress, I think that’s obvious people. Chillax.

    Give it a week or so. Once some of the streamers reach the first 100 mark :P

  • @burnbacon listen if they wanna grind that out, be my guest. Long as they don’t whine once changes are made.

  • Look at every other game with guilds and clans and tell me that you could run one solo in those games. Its not made to be done by 1 person, its designed so multiple crews have to work together. You are supposed to recruit people to your guild and all work towards the same goals, not start one and expect to solo everything in a week.

  • @gosva5434
    You potentially have 24 ships farming it for you.

    Solo guilds are not making you money babe.

  • @pithyrumble

    Thing is. As gosva mentioned. To interact with 24 others you are forced to use discord. Sea of thieves is not an mmo where u find tons of people on ur server adventures and recruit them to your guild without using social applications.

    Sea of thieves should have guilds built around real life friends type of guilds where 2/3/4 or 5 friends , family etc make a small community that IF they want they can expand it up to 24 people. By making a group of 5 friends impossible to grind their small guild rep farm. Makes it kinda sus and cringe. Cause now we are forced to interact via discord. Or organically recruit every nab we find on our empty servers which will take 2 years

  • @goldsmen
    I understand that but other games are designed in a way where guilds can form organically. In mmos people are leveling together, farming dungeons and raids, trading with each other and the general idea is that they have to work together. All these lead to positive interactions and can make creating a guild much easier. SoT doesn't have that. Even in the season's launch after 6 hours of grinding world events and sailing all the way from port merrick to devil's roar i encountered 2 ships. The average SoT player can't use a mic or chat and complete more than 1 voyage before getting sunk, let alone be recruited for a guild. How rarely do we see Galleons on a server as opposed to sloops? Seems like people can't really find people to play with... Which brings me back to my original point that in order to have an effective guild the only solution is joining discord servers. Designing such a big feature around discord servers this late in the game is just wrong. Even with discord managing to find 24 people, recruit them and also assume that they are gonna actively grind for your guild is unrealistic.

  • @tesiccl
    The same way they adjusted captaincy? Shrines? Devil's Roar? Quest board? I don't think i need to go on...

  • @gosva5434 said in Guild progression rate?:

    @tesiccl
    The same way they adjusted captaincy? Shrines? Devil's Roar? Quest board? I don't think i need to go on...

    They did change Captaincy (lowered amount per milstone, dropped to level 30 as best trinket) and have changed Devil's Roar several times (e.g. Morrow's peak is no longer a volcano, frequency of volcanos going off and otehr nerfs).

  • @lem0n-curry
    they changed captaincy after many months, and the devil's roar is still dead as ever...

  • Guild progression is fine they don't need to patch anything.

    If you are they only person in your guild, that is not a guild.

    I am in three guilds and there are people in those guilds from the USA, Eu and Aus. There is nearly always a boat out on one of them. In each guild one of those boats is mine, all my boats have rare cosmetics applied. People want to sail them - This is how you max Guild and Captaincy progression

  • @gosva5434 no, the same way they gave a slight nudge to allegiance progression.

  • @phantaxus guild progression is bad. selling 10 events and progressing 1 lvl. is like 10 average players doing 1 event per day for just a lvl? so 100 days for prestige 1? so almost 4 years for prestige 10? those are very very bad numbers. i dont know if i will live till next year. i wanna enjoy the game. not do pointless grind on the same events am doing past 6 years just for some stats. its bad designed. bad excecuted. and should be balanced. if you dont believe that. reconsider your opinion cause its wrong

  • @spartakoc You can have 24 players in a guild. Recruit more or join a bigger guild

  • @phantaxus

    exactly. forced discord interactions. cause you cant organically find 24 players who have same playstyle as you and wanna form a guild with you . last 10 sessions i hardly found anyone to interact with. season opening had 17k players on steam. thats an all time low for season opening. you are missing the point. but its ok. not everything is for everyone

  • Nobody said you need to use Discord for guilds. I have not needed Discord for any of my guilds

  • @phantaxus

    you are missing the point. but its ok. not everything is for everyone

  • @phantaxus
    So you just happened to know 72 people that play SoT through organic ingame interactions?

  • @gosva5434 Yes. I'm a people pirate

  • @phantaxus
    Hmm weird. The majority of people playing SoT can't use a mic or type in chat and the average player can't reach grade 5 for an emissary before getting sunk (they also hate interactions and PvP). How you managed to find 72 people with the same ambitions that share the same playstyle, who will also actively grind for a guild (without discord) is beyond me. Or you are just not telling the truth...

  • Give it some time. Just like the captaincy update, there will be some adjustments i’m sure. On the other hand, the idea behind the guild update is to encourage interactions with other players so being able to fully level up anguild by yourself would defeat the purpose, so I hope they find a happy medium.

  • @gosva5434 Look at my Titles. I am a founder. I have been doing this just about every day for six years. I have met, sailed, sunk and been sunk by a lot of people. More than a few of them have been added to my friends list. I just love this game and its community.

  • @phantaxus
    Even if i were to believe that 72 people formed guilds and will engage with them actively grinding without the use of discord or any social media platform, your situation doesn't apply to 99.9% of the playerbase. I never talked about solo guilds, but most people will create a guild with 4-5 friends. There is no reason for the guild grind, especially coming this late into the game, to be so unapproachable unless you use discord servers.

  • You keep saying 72 people but you only need one guild of 24 actively grinding. It's up to the Guild Master to make sure people in the guild are actively participating and to remove those who are not.
    Also half the battle is getting your guild emissary flag. It will get easier once you have that because you will be earning guild rep at an accelerated rate

  • @phantaxus

    u keep avoiding the question on HOW an average player who plays 8 hours per week gets in a guild of his preference that has 24 people....

    when the only interactions that exist rn in game are pvp on sight. people with no mic or chat. and people that act like bots and dont even interact with emotes.

    you have delusional opinions just because you play 7 years. which is not representative.

    Next!

  • @phantaxus
    i am saying 72 people because your argument was that you joined 3 full guilds without the use of discord. SoT is not an mmo and even in those games finding an active guild that has the same goal as you and surviving the test of time is a chore and requires "cough" DISCORD "cough" ...

  • @spartakoc while I do quite agree that for a single player guild the experience grind is excessive, I don’t quite think there is a solution available for this issue.

    If you have a 24 player guild it won’t be rewarding to instantly level up your guild to high levels due to xp gained from the high player count. In-fact I believe the game will become quickly stale again for these players.

    How would you recommend balancing this to ensure good gameplay for all?

    As I don’t believe it is as cut and dry as you think it might be.

    In addition I would also recommend not referring to other users on here as delusional on a thread that you have expressed dissatisfaction of how difficult it is to find a guild. This certainly won’t assist with helping you find one.

  • @phantaxus said in Guild progression rate?:

    You keep saying 72 people but you only need one guild of 24 actively grinding. It's up to the Guild Master to make sure people in the guild are actively participating and to remove those who are not.
    Also half the battle is getting your guild emissary flag. It will get easier once you have that because you will be earning guild rep at an accelerated rate

    Sounds more like guilds are meant to be a second job and not friends who want to play together.

    If it's taking hours of play to move up a single level, something is not working or broken and this content is going to turn off the majority of players who don't want to manage 24 people.

  • @spartakoc said in Guild progression rate?:

    u keep avoiding the question on HOW an average player who plays 8 hours per week gets in a guild of his preference that has 24 people....

    when the only interactions that exist rn in game are pvp on sight. people with no mic or chat. and people that act like bots and dont even interact with emotes.

    you have delusional opinions just because you play 7 years. which is not representative.

    Next!

    They could pull a captaincy and show up in X amount of months and completely change it to hit more activity numbers.

    "how?" I think the game is far less -do everything and unlock everything- than it has been in the past. Starting with season 7

    I don't have much of a strong view on it either way because the live service part of this game has made it so inconsistent with design that it leans more chaotic than structured imo so it is what it is.

    I didn't grind HG and I'm not going to participate in guilds because ultimately they aren't compatible with how I play and how I enjoy the parts of SoT that I do.

    Imo (much like HG and other parts of the game) guilds are for who they are for and the people that try to grind it just to grind it for rewards are gonna burn out and end up having a fairly negative view of the game and community.

    Since I always try to give the most responsible and fair advice I can in situations like this I think people should at least consider leaning more into what they enjoy and not get caught up in grinding what is new, there is a long history in SoT of it not working out well for people that get caught up in these grinds.

  • Sea of thieves is for the soloes. for the duos. for the trios . and for the 4man friends.

    we waited 10 months for season 10 and the only thing we got is a swap location of COF and the release of guilds which is a 24 MANDATORY group of randoms or else u dont enjoy its fruits.

    Keep supporting this. its ok. but its wrong and you know it

  • @gosva5434

    ~24 hours in and complaints about not being able to turbo level.

    Also if you played anything for 6 hours straight and walked away unsatisfied not sure that has anything to do with what you're playing.

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