A true solo player experience;
BASICS:
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Separate option when in main menu to be a Mercenary
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No Mercenary faction XP (like bilge rats) but new commendations available
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Mercenaries spawn with no ship, only a nearby rowboat
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New Mercenary beacons on all large islands and outposts which are visible from afar and on world maps
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Beacons with Mercenaries nearby will always be lit telling crews a mercenary is present (no mermaids for mercenaries to begin with)
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On death, mercenaries will respawn at any of the large islands
ALLIANCES:
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Mercenaries may put offers on voyage tables to act as alliance offers. ONE PER CREW
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Allied crews and Mercenaries may revive each other
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Crews and mercenaries may cancel the alliance at any time by visiting the table and voting
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Mercenaries may purchase voyages for later sessions or drop them for allied crews to vote on
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Allied mercenaries will respawn back on the nearest beacon island (unless un-allied crew is nearby to the island?) but can use a mermaid to get back to the allied ship if they fall off but at slower speeds
This idea is to help increase player size to the servers without adding too many ships, there could only be one Mercenary per ship so 5-6 Mercenaries per server with a high chance of server merging on death
I'm aware of the 3 man sloop argument which is why I decided not to let Mercenaries spawn back on any ship they may ally with, as such, this is no different than one crew member forming an alliance with another and hopping onto their ship instead of sailing two.
There may be an exploit to hoard rowboats this way so perhaps a Mercenary only gets one rowboat when they first start the game and have to be picked up by another ship upon death?
Do I think such a feature would be implemented?
I pirate can dream right? I'm more so just speculating at how it could work rather than asking for it to be added
