[Suggestions][Feedback] Improvements and Community Ideas : Reviving The Seas

  • @foambreaker
    No, I read exactly what he wrote... and then what you wrote. Your semantics don't dice any other way.

    Mferr said:

    "You think more sea monsters is a bad idea?"

    You took it to mean numbers because of what you wrote afterwards... Because "rarity" and "commonality" are tied to how often they appear; not what appears.

    They are supposed to be rare, not something you farm, so yes, I do.


    I'm a game/software testing specialist, all sorts of things are in my theatre for understanding that you can't fundamentally change everything in your game. Otherwise its not the same game... But there's improvements, streamlining, and ideas that can be critical to seeing it become better, feel refreshed, and always filled with something new for everyone.

    That's why we're here.

    Nothing I've mentioned would make any old content "less new" to players just joining for the first time. Nor would it be more difficult on new players who now have Safer Seas to take things in stride. There's more for everyone with it.
    However, taking the perspective of someone who joined a game in its later years, I can see quite easily see the difference between what a developer did at the very beginning of their game, and what is "new."
    Even new players want to know they're coming to something being given the proper love and attention on what older gamers have moved on from.

  • @foambreaker said in [Suggestions][Feedback] Improvements and Community Ideas : Reviving The Seas:

    @mferr11 said in [Suggestions][Feedback] Improvements and Community Ideas : Reviving The Seas:

    @foambreaker said in [Suggestions][Feedback] Improvements and Community Ideas : Reviving The Seas:

    @amendelwyr So: "Anyone who doesn't agree with me is shutting down discussion"

    You should be happy, his response at least was detailed, mine is: No, all bad ideas.

    You think more sea monsters is a bad idea?

    They are supposed to be rare, not something you farm, so yes, I do.

    Well OP suggested more encounters and gave the example of a Sea Serpent, not more frequent encounters, so you've just misunderstood the suggestion.

  • Just an idea, wanted to see if it could actually hold up. So, pirates in media and rl had belts across their chests, what if they added it as a cosmetic in Sea of Thieves, either as a new cosmetic type or like how rings were implemented as gloves.
    So, would this be a good idea or no, just wondering cuz we need less gody stuff and some more "piraty" cosmetics.

  • @fortgonz
    Ah, I know what you're putting here. I could totally see either a new slot for pirates being put there OR at the very least, more "belt crossing the torso" with jacket cosmetics.

    I totally agree. More pirate indeed!

  • @amendelwyr Thx bro, just lost a box of wander's secrets fighting to get it back.

  • The new community day was an okay opportunity for people to learn about some of the deeper lore to the game, hang out with popular folk on Twitch, as well as find the lucrative Chest of Secrets. But, I wasn't able to really participate due to time conflicts. But, as I've seen mentioned elsewhere, this event didn't really revive the game from its slump. It was Fear of Missing Out.

    If some of the ideas we've posted in the past couple of months are being largely ignored on the larger stage are to give any prescient knowledge, Season 10 is going to need another preview closer to release of whatever it is they've been hiding behind the curtain. Many of us focused on "the PvE mode" being announced, but there wasn't anything else to the game... really. Many other content creators recognized it too.
    That's kinda what sparked my thread, that announcement.

    I feel, with high confidence from my discussions, that few believe that Safer Seas is something that would've taken a lot of time and effort to make happen.
    That few believe that guilds was a lot of work to implement.
    And while the Siren's Song in-game event may have had a lot of work to it... It too feels like most of the systems and mechanics were also readily available to copy in for the curse to one's ship, the icons on the map, and the skyward flare of light. The only really big thing, in my eye, being the opt-in dagger note on the mast needing any level of serious consideration.

    To us in the realm of active players, the tall tales themselves felt like the biggest focus for season 9, and I'd rather (as a priority), not have Rare delve too much into Tall Tales as a massive focus again. One tall tale every six months is fine, sprinkled with adventures, (that we're all hoping we can revisit later with some necessary modifications on Safer Seas.) The team that worked on Monkey Island / Melee Island did amazing, but they had too many bananas in that basket. There's been little to no changes to the world we continue to adventure in besides ONE island; Port Merrick.

    So. Will we hear from Rare about non-cosmetic stuff? Who knows. . .
    The sea's winds are blowing still.

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