@foambreaker
No, I read exactly what he wrote... and then what you wrote. Your semantics don't dice any other way.
Mferr said:
"You think more sea monsters is a bad idea?"
You took it to mean numbers because of what you wrote afterwards... Because "rarity" and "commonality" are tied to how often they appear; not what appears.
They are supposed to be rare, not something you farm, so yes, I do.
I'm a game/software testing specialist, all sorts of things are in my theatre for understanding that you can't fundamentally change everything in your game. Otherwise its not the same game... But there's improvements, streamlining, and ideas that can be critical to seeing it become better, feel refreshed, and always filled with something new for everyone.
That's why we're here.
Nothing I've mentioned would make any old content "less new" to players just joining for the first time. Nor would it be more difficult on new players who now have Safer Seas to take things in stride. There's more for everyone with it.
However, taking the perspective of someone who joined a game in its later years, I can see quite easily see the difference between what a developer did at the very beginning of their game, and what is "new."
Even new players want to know they're coming to something being given the proper love and attention on what older gamers have moved on from.
