this is going to be a hot topic anyway but i think my points are valid
-70% rep and gold gains was 100% the correct idea to add more risk vs reward to adventure mode. however i think you should also boost adventure mode values more because some stuff as it is isnt even worth picking up IE all the items valued at 200g or less
having half the games content and especially captaincy locked out of of the pve mode now literally makes this new pve mode you are adding totally useless for 99% of the player base.
just like you not supporting arena and then it dying
just like you not supporting hourglass and it dying
just like private servers that only streamers had access to and had no progression at all
why waste development resources on modes you are going to kill with bad decisions?
right now as it stands the way you are setting up "safer seas" is already punishing enough for the safer play space with such lower values on everything. not being able to get harassed when doing tall tales will be great. however i will NEVER do another tall tail if i cant gain progress on the milestones. and as captaincy isnt available on safer sea i cant progress.
also with loot being worth so much less not being able to sell everything at sovereigns is again super punishing because it will bring people back to selling items taking 40+ minutes for a solo player vs sovereigns allow us to do it all in 5 or so minutes
not allowing captaincy basically goes against everything you have been trying to do with making the game more accessible for people who have less time to play. so unless sailing speed is going to be increase by 4x or you are going to allow people to walk up to npcs and sell all loot on their ship for X trade company with 1 press of a button I really dont see what you were thinking with compounding so many negatives in a mode that has been HIGHLY requested for 5 years.
