PVE servers

  • remove it, it will kill the game. Is it worth saying why at all? Online will become even smaller, it is not high enough. In rare achievements, it will no longer make sense (for example, the murder of a white megalodon).Someone will say that 30% of the price is not enough, but you don't know for sure about the real pve lords there are a lot of restrictions, but they are also not significant. The only meaning of these pve servers remains in tall tales. Don't add this to the game, it will change everything very much. As if you added this only for people who "Oh, no, I'm constantly being drowned, I can't play, but I love to endlessly do quests from gold hoalders" I don't want to offend anyone, but there is almost no content for the olds here

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  • @tiglekk no longer will we have to be silenced by a three headed monkey, finally we have pve servers!

  • I forgot to write that in the theory of PVE servers is not a bad idea, BUT disable any progression, reputation, achievements everything should be disabled Then they are suitable for exploring the world, tall tales and so on

  • @lackbarwastaken said in PVE servers:

    @tiglekk no longer will we have to be silenced by a three headed monkey, finally we have pve servers!

    Oh man, I don't want triheadedmonkey to be out of a job... 🙁

    But genuinely, I think they did mostly right by Safer Seas. The idea is to give swabbies a "noob zone" to learn how to play the game before playing in High Seas. Let them get their sea legs sinking emergent skeleton ships before seeing another player. This is a good thing, I've got so many friends that want to play but are intimidated by the PvP and no real place to learn the game. This is a great thing, I can teach them to play in Safer Seas and build their confidence and get them to play High Seas in the future.

    @TIgLekk this content wasn't implemented for us "olds," it was implemented for the swathe of swabbies that play the game, and get sunk before they find their first castaway chest. It's a training ground, not a game mode. Every MMO has "noobville" where new players are spawned to learn the mechanics before they venture out into the game world proper. Consider Safer Seas SoT's "noobville" and it makes much more sense.

  • @lordqulex they need to lower the gold amount to 15% and the progression to level 25. If you lose your loot half the time in adventure then you are looking at a 50% payout vs a 30% payout in safe seas and I'm thinking people will opt for no stress so we are going to bleed a lot of the playerbase. Or maybe you only get gold and rep up to level 40 and afterwards receive no gold or rep.

  • @lordqulex If this is a location for noobs, please, but disable any progression

  • I do think its a good thing for things like adventures and tall tales to have their own servers, and so people can invite friends to try it out.
    But the amount of progression that is here is a bit alarming.

    30% is to high, it needs to be 10%, because rn it wil get abused with gold grinding.
    The max level should be level 20-25 and not 40.
    And the biggest Red Flag, grinding commendations on safer sea's, this needs to be removed asap or this wil get hard abused.

  • @lackbarwastaken said in PVE servers:

    @lordqulex they need to lower the gold amount to 15% and the progression to level 25. If you lose your loot half the time in adventure then you are looking at a 50% payout vs a 30% payout in safe seas and I'm thinking people will opt for no stress so we are going to bleed a lot of the playerbase. Or maybe you only get gold and rep up to level 40 and afterwards receive no gold or rep.

    Eh, close enough for government work? I mean, no one who will play on Safer Seas exclusively will care about the DA set—they're not the hard-core pirates who are motivated by the gold. Safer Sailors (TM) want one of two things. To simply play the game with friends/family, jump around, pop skeletons, dig up loot, use it to socialize with their friends, et cetera, or play with younger members of their crew (children) in a low-key, non-toxic environment.

    I have a group of friends that literally would love to just chill on a ship, sail around from island to island digging up whatever loot they find from skeletons, and chat on discord. I have another group of friends that want to play High Seas but literally have no idea how to play; one of they tried last night, got a voyage, and literally couldn't remember how to read the XMTS map. I look forward to the day when my son is old enough to share the seas with me, but at that age they don't understand or care about the gold.

    I once went to a seminar where the speaker said "if you want a hobby community to grow, in every interaction with someone new to the hobby consider yourself an ambassador." That's what this is. It's a sandbox where us old salts can teach swabbies how to play before tossing them into the deep end and getting sunk by a sweaty brig you had no chance against. You can sit at an outpost and show them how to raise, lower, and trim the sails, the telltales of the wind, how to aim cannons by hitting that pier over there, how to steer, how to bucket, how to read a map you picked up off that skeleton captain, et cetera. Safer Seas should be seen as a classroom, not as a PvE server. The gold doesn't matter, the skills collected along the way are the reward.

  • @cpt-sockmonster said in PVE servers:

    30% is to high, it needs to be 10%, because rn it wil get abused with gold grinding.

    30% base value is too high? How can it be abused by gold grinders when emissary flags are disabled? Also, why should I care if it's abused by gold grinders? Alliance servers were abused by gold grinders long before this, and they aren't nerfing those in S10. A noob with DA sails is just as easy to sink. What can they do with 100M gold that affects my gameplay at all?

  • @lordqulex said in PVE servers:

    @cpt-sockmonster said in PVE servers:
    30% base value is too high? How can it be abused by gold grinders when emissary flags are disabled?

    Because they can still make gold & not get messed with by PvPers? Im suprised they added a gold income to these servers at all.

    Also, why should I care if it's abused by gold grinders? Alliance servers were abused by gold grinders long before this, and they aren't nerfing those in S10.

    "Why do i care if it doesnt affect me" Because the game is called sea of thieves, and if these players can now have a safe space by not learning PvP is part of the game & then getting sunk once on official servers, i wil promise you they wil go back those servers and they wil take a 30% over 100% gold income if they can avoid PvP. Because something is bad (like alliance servers) doesnt mean they shouldnt take messures to not make it worse and do something about it.

    A noob with DA sails is just as easy to sink. What can they do with 100M gold that affects my gameplay at all?

    Again you wont sink them cause they wont leave those servers if they can avoid PvP.
    There should be a way for them to learn PvP is part of sot on those servers, Like have friends on another crew so they can fight each other and learn to fight, things like that.
    If you want an easy sink, good for you. but i would like them to be a bit competent when they show up on official servers.

  • @cpt-sockmonster

    Good? To basically, like, all your points?

    Go watch the documentary. High Seas should be filled with people that want to play the game that way. Get treasure, fight over treasure. If someone doesn't want to fight over treasure, then I know what to expect from all the sails I see on the horizon.

    • Pirates that sail on alliance servers will continue to do so.
    • New pirates that want to sail in High Seas have a classroom to learn in before doing so.
    • Pirates that put down the game because of PvP will come back into the game for Safer Seas, and some of them will migrate to High Seas.

    I think you overestimate the number of pirates that will switch to Safer Seas exclusively...

  • @lordqulex said in PVE servers:

    @cpt-sockmonster

    • Pirates that sail on alliance servers will continue to do so.

    And are still a problem yes.

    • New pirates that want to sail in High Seas have a classroom to learn in before doing so.

    And wont learn PvP, or wil have the option stay on those servers if they get sunk on official servers.
    Wich they propably wil with all the people begging for PvE servers.

    • Pirates that put down the game because of PvP will come back into the game for Safer Seas, and some of them will migrate to High Seas.

    Only safer sea's doesnt offer PvP.

    I think you overestimate the number of pirates that will switch to Safer Seas exclusively...

    I think you underestimate the possibility of how many people could actualy keep using those servers with commendations being unlocked and still a good amount of money to be made.

    Again there are good things with these servers like tall tales, & allowing friends to play in a trial mode. But Commendation grinding needs to go, 30% is to much & level 40 is to high. And it doesnt teach PvP wich still is a big part of sot. That wil be all.

  • Safer Seas its a good thing because new players can learn how to play the events and quests, so its like a extended tutorial, but they gotta remove or cap achievements on it, or the game will suffer no doubt

  • @lackbarwastaken there is less salt in the seas then the forums about it I love it

  • @tiglekk nah will take reduced rewards but we shouldn't get a lesser experience

  • @cpt-sockmonster said in PVE servers:

    I do think its a good thing for things like adventures and tall tales to have their own servers, and so people can invite friends to try it out.
    But the amount of progression that is here is a bit alarming.

    30% is to high, it needs to be 10%, because rn it wil get abused with gold grinding.
    The max level should be level 20-25 and not 40.
    And the biggest Red Flag, grinding commendations on safer sea's, this needs to be removed asap or this wil get hard abused.

    my thought on the 30% cap its so new players can still feel progress being made while they learn in the tutorial server, and from what i understood the xp will also be capped, so i doubt anyone will really grind in there until lvl 40, but i 100% agree on commendations, having a safe place grind them its really bad and they should desable or cap it to tier 2 in safer seas, leaving it enable means they dont care about the game's oldest core players and will just bend to new casual players

  • @tiglekk why you so intent on trying to force pve players to play with you by taking about away any progress this is a great evolution for the game and was much needed play how you want

  • @tiglekk

    No because safer seas would’ve been pointless and tbh 30% isn’t bad at least it’s something for new players to gain.

  • @lordqulex

    30% is enough it’s just about the right amount that players can still earn.

  • @djmonkeygamer said in PVE servers:

    @lordqulex

    30% is enough it’s just about the right amount that players can still earn.

    Yea, cause remember everyone there are no emissaries—it's an absolute pittance. So it's 30% base rate, not 30% of the 250% at grade five. Enjoy handing in those captain's chests for 330 gold tops...

    Best you can hope for is island hopping for ruby siren statues to sell for 1500 each. Anyone who thinks you'll be able to grind in Safer Seas for gold is wrong...

  • @cpt-sockmonster
    There is a pvp mode just go hourglass. I’ve met many that don’t fight at all and just avoid people. Not everything is a death match or sinking poor diaper sails for their 60 balls. I know 3 people that will probably play now that this mode is implemented. Some people don’t like the combat and getting called slurs. The other servers will still exist and the players that left will just be on those servers not bothering anyone. Plus there’s ways to get a server locked to grind gold anyway without getting merged and no one to bother you.

  • @djmonkeygamer Safe Seas is designed for noobs and to familiarize themselves with the mechanics of the game. Disabling progression will not make it useless because these servers were intended as servers for getting acquainted with the game

  • @tak225 I wrote about it in the main post. Pve of this game I don't consider the whole game like you miss so many emotions with the players when you fight for loot, when you come up with a plan to sell loot and so on. PVE farm is just boring if you turn off pvp, it will just be a bland pirate game about grind, Almost everything in this game is created to push players together, so that there would be connections between crews, I think for this reason they reduced the complexity of PVE activities in season 9, since this is not the main thing. The idea of "safe seas" is so that noobs can learn about the world, about the basic mechanics, and not to farm gold endlessly. So I changed my mind. Let there be PVE servers, but please disable the progression.

  • This game has slowly been bleeding players and as you say the game was focused on bringing players in the together which wasn't always a good thing I welcome this and hope rare shifts some focus on better pve content for the players making it a better game as I said this game is bleeding players and dying slowly this may bring it back and having pve servers effects you in no way as the players coming to play there don't want to play on your servers are down anyways

  • @tak225 Dude, I don't care at all, play wherever you want, but I don't think that at least a quarter of all players will play there. First of all, this is done for beginners. In fact, I'm just glad that screaming kids and dudes whining about pvp will leave regular servers (although it was fun to drown children).But I will always insist that the progression be removed from these "safe seas"

  • I, as a long-time PvP'er, think it's a good idea. A way to introduce players to all the quests for the three main factions (up to level 40) and Safer Seas allows them to get a grip on game mechanics easier.

    Let's not act like a 70% penalty to gold and reputation isn't a large amount; it is, and it's probably more than enough to turn away the hardcore PvE'ers who care purely about gold.

    I do have a concern with what commendations will be up for grabs (besides the already known ones).

  • Kill the game? The game is dying. This is clearly Rare giving into demand to try and save their game. They need people playing and if that means letting people play how they want then it's a win isn't it? You salty dogs will just have to fight each other on the high seas for loot. Oh yeah salty dogs don't carry loot. 🤣

  • I'm relatively new to the game. And I would describe myself as a PVE player.

    While I'm on my PVE adventures, i have to always be aware of what's going on in the map. And I always have the thrill knowing that something can happen at any time. My blood is boiling when I grab a rare chest, and I have to bring it to the shore safely. That's what made sea of thieves one of my favorite games.

    Even if I lose the loot, even if i get ambushed by 2 teamed up galleons (as some other players complained). The experience, the thrill, the dangers, are so amazing, that is worth more than the loot you are sailing with. After all we are playing for the experience... are we?

    And i feel like the new PVE servers will twist that experience. It's going to be like a survival game, without having to survive. Don't have anything against it, just saying that me as a PVE player will not be playing there. And i really hope, that these servers will not ruin this game in the future.

  • @qu1etone Dude, are you 10 years old? I don't even want to laugh at your post, I explained my position many times in this thread and I'm too lazy to repeat it . In general, I am a pve/ pve player and you can keep your cringe attacks to yourself

  • @chokekm Yes, it's true, that's what I'm talking about

  • @lackbarwastaken sagte in PVE servers:

    @lordqulex they need to lower the gold amount to 15% and the progression to level 25. If you lose your loot half the time in adventure then you are looking at a 50% payout vs a 30% payout in safe seas and I'm thinking people will opt for no stress so we are going to bleed a lot of the playerbase. Or maybe you only get gold and rep up to level 40 and afterwards receive no gold or rep.

    I think the restrictions made now are fine, except commendations should be capped to lvl 3 or 4

  • @tiglekk if you happy to see people leave the pvp servers then why do you want them denied any progress on the game make it make sense

  • Forgive my English, but I have to say. This is Rare's worst decision since they launched the game. PvE servers break the game, they break its aesthetics (MDA framework), they break its core feature, they break its theme (game title: sea of THIEVES, remove the thieves, what's left? Sea of Sea?).

    I have always appreciated SoT for its courage, because it offers a UNIQUE gaming experience. A PvEvP context linked to the pirate theme. Where the player is at the center of the experience, not the content.

    They are massacring this masterpiece. Without PvP, without the thieves, it's just sea walking farming that runs out quickly.

    They will regret it. Sooner or later they will realize that they did everything wrong. Because the occasional player is not a guarantee. Passionate gaming is.

    The passionate gamer is like a regular customer in a restaurant. It doesn't make you earn the same money as a tourist on holiday, but it allows you to survive. If you rely only on random tourists, your business suffers.

    They are pushing away regular customers to embrace random tourists, who in any case on the pve servers will not understand the game, will not see its uniqueness and its true beauty.

    Once they set foot on the normal servers they will run away, abandoning it.

    Rare has already massacred competitive communities by closing the arena, when other software houses do everything they can to fuel competitive circuits.

    Now they have decided to massacre the adventure too. I've been playing for 5 years. I loved the game for 5 years, I never expected such a choice.

    I don't even know what to say, I'm sad and bitter. I didn't want SoT to end this way.

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