When doing hourglass it takes more time to stock up a gally with enough supplies than it does to fight. Also you come against crews with cursed as they have simply have more luck when searching for supplies. Personally I think that upon diving you are given a set of supplies identical to the other boat so when you load up sot to play hourglass you can get straight into it. I had an hour to play doing solo sloop and in that time I spent 30 mins getting supplies and then after a 10 min queue I only had time for one fight. I would rather they removed invasions and added this feature than keep it in the current state of hourglass.
Hourglass supplies
Supplies are an issue for the galleon, I do agree with that.
That said, I mostly solo sloop and I only fill up my pockets as I run past the barrels at the dock and dive with default supplies, then take what I need after the win. So maybe don’t spend so much time on supplying the sloop? I don’t see why you’d need to spend so long for supplies. When I duo we buy the captaincy lot and the crates from the merchant, that takes like 2 minutes and we’ve never felt like we didn’t have enough supplies on a sloop.
Option A: Grab the stuff the outpost offers you and start diving. Chances are you find someone with 10x the amount of supplies. If they see your level 1 flag, they know you just started and can often just drive by and try to bait your cannonballs and starve you on long range until you run out. Happened to us several times and that is really annoying.
Option B: Go supply for 30 minutes, grab 1-2 outposts and sea forts, then dive and get kegged and oneblundered before your ship has finished emerging from the sea.
But yeah, nobody forced you or me or anyone to play this game or mode in the first time, so I guess the points are invalid.
Move HG to dedicated servers, remove invasions and give everyone surfacing a fixed set of supplies. Or stock up both ships to 500 cannonballs as soon as match has been found. Many ideas, anything would help to get people (especially those with less time) a quicker start into battles. It would make losing for whatever reason (outskilled, RNG, even cheaters) less hurtful if it takes only one minute to get into the queue again.
Another idea was for the crew to vote for "re-queue" with a set of "battle supplies" during the HG sunk sequence (ship despawned and you sit in the animation underwater watching your broken ship and the "hourglass value lost" message). Something like "press F to vote for battle again" and you start at the same faction, level 1 emissary flag and a fixed set of battle supplies straight up in the waiting queue. If you voted for this, you will not be allowed to "cancel matchmaking" for easy adventure supplies. Or leave it in I don't mind.
@abjectarity yeah its not a big issue on sloop but the diff in chains is very noticeable, i hate going into a fight where they can chain spam and you only have 4. Makes winning fights difficult especially if they run after you use some.
@axecaliburtv I agree, what a lot of people don't realise is that the worry about sinking isn't losing your streak its that you have to spend time restocking the boat. By implementing this change it would fix a lot of the issues around Hourglass as if you sink its less of a deal. e.g. you run into cheaters on a 2 streak, maybe change boat size or servers and get straight back into PvP.
I agree with the OP, for HG to endure and offer a fair chance to everyone supplies should be limited to the same amount in the both dueling ships. In most occasions players are thrown off for the amount of time they have to spend on supplying ships than by the fights.
This goes double for new players that have to experience the chore of resupplying their ship each time defeat occurs; so instead of encouraging these players to get back into the fight they are forced to go spend time at the outposts or forts. Meanwhile other players have to spend time underwater, waiting in the empty queues.
This can be solved easily by supplying the HG ships in the same amount each time they surface for a fight.
