Just some thoughts, interested in any feedback.
Diving over and over again, grinding for curses… it does get boring. It’s not core Sea of Thieves, the Seas we know that’s sailing around looking for adventure.
I do not want these PvP rewards being obtainable outside of PvE however.
Suggestion - add increase rep for sinking a ship on your server without having to dive for it. If you dive, you get the same rep as you currently do.
If you engage naturally with a ship on your server (the way you used to always be wary of Reaper emissaries on the map) you get increased rep, maybe through a unique item the ship drops or something, idk. It’s be a return to a more natural, fluid play style, and a return to a more adventurous, golden age of SoT.
Of course this encourages PvP, even including those who maybe don’t want to fight at all - but the same guidance applies as it always has - keep an eye on the horizon and be ready to run if you need to.
You would still only dive and rise against ships who have hourglass voted on as current. This would just increase opportunities for HG grind and speed up PvP rewards a bit from the brutal grind.
