We need a mouse cannon sensitivity scale option

  • Let me clarify, I'm not talking about increasing the cannon turning speed, I'm fully aware that cannons have a set maximum speed for gameplay balance.
    What I want is to be able to move at the standard WASD speed with only my mouse regardless of my sensitivity, if you play the game on very low sens like me you're forced to use WASD as moving your mouse will almost do nothing not even for micro adjustments.

    This issue is similar to the tridents prior to Rare adding the sensitivity scale option for their charge, can we please have the same scaling for cannons so people will be able to move cannons with their mouse regardless of their sensitivity?

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  • What about controllers.

  • No you don't because it would not be fair to controller users.

    Why should you get pin point accuracy and yet the console and controllers users can eat it?

  • @personalc0ffee Wouldn't this make things fair for everyone? Controller uses get fast joystick movement in any direction while on the cannon, but PC players only get fast 8 way directional movement with the WASD keys. With the mouse they would be able to move fast in any direction, which is the same as controller players. And since the cannon rotation speed is capped, it wouldn't be like PC players are gonna hit flick cannon shots.

  • @mferr11 said in We need a mouse cannon sensitivity scale option:

    @personalc0ffee Wouldn't this make things fair for everyone? Controller uses get fast joystick movement in any direction while on the cannon, but PC players only get fast 8 way directional movement with the WASD keys. With the mouse they would be able to move fast in any direction, which is the same as controller players. And since the cannon rotation speed is capped, it wouldn't be like PC players are gonna hit flick cannon shots.

    Cannons are not fast by design. They want to feel like they have weight to them to move.

    No it wouldn't be balanced because they would still have pinpoint accuracy and it is bad enough with the guns.

    Allowing PC players to have pin point precision aim in a PvP game where they are going against non mouse users, is not fair.

  • @personalc0ffee No, no, no bro you are misunderstanding my request. I don't want cannons to be faster on mouse, I already explained it in the post.
    Controllers can move cannons at a SET designed speed because the game is designed this way, the same applies to the WASD keys or any Mouse, you can never under any circumstances move the cannons faster regardless of your input of choice.
    The issue I'm referring to is how the general aim-sensitivity on PC somehow affects the cannon speed and reduces its speed by an insane amount if your sensitivity of choice happened to be low, it's not intended it's an oversight because it only happens to people who play on low sensitivity, people who play on fast sensitivity already aim with mouse normally just like your cannon movement on controller doesn't change regardless of your camera sensitivity, your sensitivity preference shouldn't change the way cannons move.

    Example: I have a sensitivity of 0.5 with a DPI of 1300 on PC, I cannot move my cannons from right to left until I move my mouse through my whole mouse pad 9 times... but somebody with a high sensitivity will able to move cannons with a mouse as if they're using a controller stick or WASD, I hope you understand the issue now.
    This is as if a controller player on a very low sens is forced to use the D-PAD instead of the right analogue stick because the game somehow decided to use the overall aim sensitivity and apply it to the cannons speed, it would be like holding your right analogue stick to the edge of the deadzone for 5 seconds straight before you are able to fully go from left to right with your cannon.

  • @personalc0ffee Controller users HAVE pinpoint accuracy on the cannons. I have played on controller for over 2000 hours. It's very easy compared to pc. I think pc players should have the option to use their mouse

  • @zerrryy said in We need a mouse cannon sensitivity scale option:

    @personalc0ffee Controller users HAVE pinpoint accuracy on the cannons. I have played on controller for over 2000 hours. It's very easy compared to pc. I think pc players should have the option to use their mouse

    I'd argue that Mouse + WASD is much more pinpoint than controller. I know aiming with cannons is much easier on controller, but I'm very comfortable with tightening my cannon's aim with my low mouse sensitivity while moving.

    That being said, I wonder what the intention behind full mouse cannon sensitivity is supposed to incur?

    Even on controller, cannons move at a fixed max speed that isn't all that fast in the first place, WASD likely might be the maximum speed a cannon can aim, and unless your mouse pad is as long as your desk, I don't think you want to drag your mouse for such a distance to aim the cannon.

    Cause if the intention is what I THINK it is...

    No.

    There is no way you're asking for a cannon to aim at a very fast speed for full mouse control, that would be broken for PvP as a whole and further imbalances controller players from MnK players.

  • @riahi-jr said in We need a mouse cannon sensitivity scale option:

    @personalc0ffee No, no, no bro you are misunderstanding my request. I don't want cannons to be faster on mouse, I already explained it in the post.
    Controllers can move cannons at a SET designed speed because the game is designed this way, the same applies to the WASD keys or any Mouse, you can never under any circumstances move the cannons faster regardless of your input of choice.
    The issue I'm referring to is how the general aim-sensitivity on PC somehow affects the cannon speed and reduces its speed by an insane amount if your sensitivity of choice happened to be low, it's not intended it's an oversight because it only happens to people who play on low sensitivity, people who play on fast sensitivity already aim with mouse normally just like your cannon movement on controller doesn't change regardless of your camera sensitivity, your sensitivity preference shouldn't change the way cannons move.

    Example: I have a sensitivity of 0.5 with a DPI of 1300 on PC, I cannot move my cannons from right to left until I move my mouse through my whole mouse pad 9 times... but somebody with a high sensitivity will able to move cannons with a mouse as if they're using a controller stick or WASD, I hope you understand the issue now.
    This is as if a controller player on a very low sens is forced to use the D-PAD instead of the right analogue stick because the game somehow decided to use the overall aim sensitivity and apply it to the cannons speed, it would be like holding your right analogue stick to the edge of the deadzone for 5 seconds straight before you are able to fully go from left to right with your cannon.

    Interesting..

    1300 is way too low of sensitivity though. Ideally for competitive play you will want your mouse to travel across your entire mouse pad with only small movement of your hand. 9 times is horridly slow, IMO.

    While they do say you should play where you are comfortable, there are limits.

    This begs the question, what do pro tier e sport players use?

    I'm going to guess in the range of 2000-3000 dpi.

    I myself use 3500 for general computer use.

  • @zerrryy said in We need a mouse cannon sensitivity scale option:

    @personalc0ffee Controller users HAVE pinpoint accuracy on the cannons. I have played on controller for over 2000 hours. It's very easy compared to pc. I think pc players should have the option to use their mouse

    We won't agree here.

    A mouse is far more accurate than a controller.

    You ever tried to play an fps with a controller on PC? Most won't because it is so inaccurate compared to just using the mouse and keyboard.

  • Ya my aim on cannons for controller is so much better than on mouse and keys. I always found it strange that the right stick on the controller to aim cannons isn’t also the same on the mouse and that you are stuck using keys instead (which is what you use for primary movement functions like the left controller stick) and then the mouse being for smaller finer adjustments.

    Aiming and viewing direction used on the right controller stick should always be the same for the mouse interaction.

  • @sf-lynx said in We need a mouse cannon sensitivity scale option:

    Ya my aim on cannons for controller is so much better than on mouse and keys. I always found it strange that the right stick on the controller to aim cannons isn’t also the same on the mouse and that you are stuck using keys instead (which is what you use for primary movement functions like the left controller stick) and then the mouse being for smaller finer adjustments.

    Aiming and viewing direction used on the right controller stick should always be the same for the mouse interaction.

    They want cannons to feel they have weight to them. As for why you can't use a mouse for aiming, I can only speculate and give my opinion and it is probably because mouse has pin point accuracy and snap aiming and speed and that wouldn't be fair. The mouse moves much smoother and faster than controller sticks with their deadzones.

  • @personalc0ffee

    Interesting..

    1300 is way too low of sensitivity though. Ideally for competitive play you will want your mouse to travel across your entire mouse pad with only small movement of your hand. 9 times is horridly slow, IMO.

    While they do say you should play where you are comfortable, there are limits.

    This begs the question, what do pro tier e sport players use?

    I'm going to guess in the range of 2000-3000 dpi.

    I myself use 3500 for general computer use.

    I don't want to sound rude but you clearly have no idea of what you're talking about and possibly never played on a mouse before, 1300 DPI with in-game sens if 0.5 is not too low at all, I play Quake arena shooters and CSGO and in a lot of fps tracking is more important than flicking.
    The best sens doesn't exist because it's based on your aim style, I arm aim on a large desk not wrist aim.
    What do you mean " ideally move your mouse with a small hand movement"? That is the complete opposite of "ideal" in an FPS game because of the inaccuracy is creates, arm aiming with low sens is the popular choice amongst players and pros because of that, high sensitivity and wrist aiming is not as popular as you think, it's less common than arm aiming.
    What pros use is irrelevant because again it's personal preference and dependant on your aim style, most CSGO pros use an even lower DPI and sensitivity than me because tracking is more important in that type of game, aiming sens isn't just DPI it's a combination of aim style, in-game sens and mouse DPI.

    The "9 time swipe" was just an example of what would happened if I used my mouse to move cannons in SOT which I don't lol... I'm forced to use WASD on cannons exactly because of that, I don't actually ever move my mouse that much when aiming my gun in any game, I can do a full 180 with one swipe of my mouse pad.
    Nobody who's remotely familiar with a mouse would even assume 1300 dpi/0.5 would translate to a x9 mouse pad swipe in the first place, how did you come to that conclusion?

    They want cannons to feel they have weight to them. As for why you can't use a mouse for aiming, I can only speculate and give my opinion and it is probably because mouse has pin point accuracy and snap aiming and speed and that wouldn't be fair. The mouse moves much smoother and faster than controller sticks with their deadzones.

    I don't think you understand what the discussion is about at this point, you keep bringing up irrelevant points like "pin point accuracy". This isn't a debate on peripheral advantages, I already said a high mouse sens can already move normally so your speculation is already debunked. Speculations don't provide anything to the discussion, as of right now you're speculating on a topic that doesn't need speculation all without fully understanding how a mouse operates given your previous replies.

  • @riahi-jr said in We need a mouse cannon sensitivity scale option:

    How did you come to that conclusion?

    Because you said it. You said you had to move your mouse 9 times across the pad at 1300 dpi. To me, that's way too slow.

    Put simply mouse gets advantage due to speed and precision of locating the target.

    That means I am against this change.

    It is already bad enough in the game as it is.

  • Never noticed a problem with cannon speed, given how bouncy your ship is from the waves and that you are always moving in combat, the speed feels just fine imo.

  • @personalc0ffee said in We need a mouse cannon sensitivity scale option:

    @riahi-jr said in We need a mouse cannon sensitivity scale option:

    How did you come to that conclusion?

    Because you said it. You said you had to move your mouse 9 times across the pad at 1300 dpi. To me, that's way too slow.

    Put simply mouse gets advantage due to speed and precision of locating the target.

    That means I am against this change.

    It is already bad enough in the game as it is.

    Your whole argument is basically "Mouse needs to be clunky because it's already too strong"

    You see how dumb that argument sounds? stop raising a strawman and stick to the topic, this isn't a discussion about controller/mouse balance, you're asking to keep a oversight from the developer regarding accessibility because it somehow helps you on a controller KNOWING people on high sensitivity already aim normally.
    You're gatekeeping from Rare fixing the game because it helps your placebo on a controller, that's just sad.

    Edit: Just noticed this guy is a post farmer, no wonder he ignores every point and answer one line at the time. Blocked.

  • @riahi-jr said in We need a mouse cannon sensitivity scale option:

    @personalc0ffee said in We need a mouse cannon sensitivity scale option:

    @riahi-jr said in We need a mouse cannon sensitivity scale option:

    How did you come to that conclusion?

    Because you said it. You said you had to move your mouse 9 times across the pad at 1300 dpi. To me, that's way too slow.

    Put simply mouse gets advantage due to speed and precision of locating the target.

    That means I am against this change.

    It is already bad enough in the game as it is.

    Your whole argument is basically "Mouse needs to be clunky because it's already too strong"

    You see how dumb that argument sounds? stop raising a strawman and stick to the topic, this isn't a discussion about controller/mouse balance, you're asking to keep a oversight from the developer regarding accessibility because it somehow helps you on a controller KNOWING people on high sensitivity already aim normally.
    You're gatekeeping from Rare fixing the game because it helps your placebo on a controller, that's just sad.

    Edit: Just noticed this guy is a post farmer, no wonder he ignores every point and answer one line at the time. Blocked.

    I am not a post farmer. I am a Boatswain. I have been a valued member on this forum for over 5 years and while I've had my setbacks I am still a well liked member of the community. Like most regular members on this forum, I read my notifications and I read the Unread threads.

    I'm gate keeping nothing.

    I am, like you, giving my opinion. I am not blocking you for disagreeing with yours, you should not block me for disagreeing with mine. Echo chambers are not good things and block features should really only be used if someone is harassing you.

    I said we would probably not agree and that's where I left it. I didn't see it pertinent to reply to your correct assumption that I've never played any kind of fps competitively or with a mouse. I didn't see reason to. You are correct in that regard and you feel 1300dpi is good for you and that's all that matters. Everyone plays at their own speed.

    SoT is not just a mouse and keyboard game. It has to be balanced for all forms of input.

    I am not keen to change my opinion when it starts to affect balance. Yes, I understand mouse users would love to aim their cannons by using the mouse but by doing so that brings up balancing problems, which frankly the game has enough of.

  • The cannons are supposed to be slow and clunky. As far as i can tell they have a speed cap so even if you crank up your dpi, it moves just as fast as if you move them kind of slowly.

    My advice is use the movement keys to move the cannon, then use the mouse for fine tuning.

  • Whether it moves at the same speed as a controller or not seems beside the point to me. You just have more (than is likely intended) precise level control and consistency with minor corrections with a mouse. PC play is already a turbo charged affair relative to the game's base/original design as it is, with FPS style movement, whip pan control and shooter style targeting, not to mention blazing (by comparison) menu access, use and switching. It is already a fundamentally different game control-wise between console and PC (which is why I always put my PC crossplay buddy on loot harpoon duty - he never misses).

    Believe this would just add more (even if only incrementally) to that divide.

  • @goldsmen said in We need a mouse cannon sensitivity scale option:

    The cannons are supposed to be slow and clunky. As far as i can tell they have a speed cap so even if you crank up your dpi, it moves just as fast as if you move them kind of slowly.

    My advice is use the movement keys to move the cannon, then use the mouse for fine tuning.

    This is the way.

  • @merlin-mav-k said in We need a mouse cannon sensitivity scale option:

    Whether it moves at the same speed as a controller or not seems beside the point to me. You just have more (than is likely intended) precise level control and consistency with minor corrections with a mouse. PC play is already a turbo charged affair relative to the game's base/original design as it is, with FPS style movement, whip pan control and shooter style targeting, not to mention blazing (by comparison) menu access, use and switching. It is already a fundamentally different game control-wise between console and PC (which is why I always put my PC crossplay buddy on loot harpoon duty - he never misses).

    Believe this would just add more (even if only incrementally) to that divide.

    This is essentially what I was saying, without saying it and I agree here nearly 100%.

    PC gets advantage over controller users, let's not add to it unless an extreme amount of balance and care has gone into such a change.

    It is bad enough they can whip the camera.

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