Add pirate bounty

  • What is a pirate game without a bounty!!
    I think at the thing where you get the maps there should be a bounty section, where you get all the names of every pirate in the session and their bounty (obviously pirates with a bounty of 0 don't show up).
    The bounty works like, when you get it you get a page with the name of the pirate, his face, the name of the ship(if he had a captained ship, and where he was last seen, it updates every 10min).
    You have to kill the pirate and after you did so you have 15 minutes to sink him/them, if you didn't sink him then you'll get a bounty of 50k+the bounty you already had and your location updates every 3 minutes.
    the guy that escaped gets 10k if the other pirates bounty was less than 25k, 20k if less then 50k and 30k if over 50.
    when you escape or when you sink the guy with the bounty you get a check(with the money) in the mission tab, if you die you loose the check and it instantly becomes a treasure map anyone can get.
    to get the money you have to give this check to the mysterious guy(you don't get a bonus if you have Athena tho).
    To get a bounty you have to do different things like if you do a world event you get 10k bounty, every sea fort/ shrine 2k, fotd 15k, hourglass PvP 10k( for every won PvP)...

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  • Sooo essentially, you want to punish people for doing content?

  • @pithyrumble no, it's adding content

  • @cianela99 this doesn’t add content, it just adds a mechanic to bully and hunt players until they leave the server. Bad idea when PvP encounters should be natural.

  • Tools to hunt other players, especially those who did not explicitly sign up for it (like flying a Reapers flag), is a bad design idea that is for the most part recognized as such industry wide. It makes PvP too personal.

  • I could see this work if it was a two tiered system.

    1: There will be 2 different boards added to the islands. Near the Reapers Tables there will be a new notice board: This will activate your Captained ship as a Thievery ship. You can ONLY cash in treasure that has been taken from other pirates. You will cash in at the Reaper's hideout, can activate the reaper's emissary, but each item is worth (initially) 1.25 times what it normally is. As you collect treasure your "Thievery Grade" on your ship goes up(NOTE: This should take much longer than the emissary grade). When it gets to Grade 5 treasure it would be worth 2.5 times what it is normally worth. (Plus the emissary bonus).

    2: There will be a bounty board. Ship names and their grade will be placed up here, with 20k, 40k, 60k, 80k, and 100k payout for turning in their bounty to the mysterious stranger... the Bounty Contract would be an item that can be taken by other pirates. These would count as rep for all 4 outpost trading companies, but the Emissary Grade would only effect 1/4 of the value. (So 25k at grade 5).

  • @reverend-toast

    So a second Reaper faction? Why duplicate it?

    Also, in OP's idea you could start a fight, allow yourself to be sunk then go back and sink that person for 10k

  • What is a pirate game without a bounty!!

    Non toxic one

    where you get all the names of every pirate in the session and their bounty (obviously pirates with a bounty of 0 don't show up).

    So you can find that one player or streamer and bully them?

  • @burnbacon

    where you get all the names of every pirate in the session and their bounty (obviously pirates with a bounty of 0 don't show up).

    So you can find that one player or streamer and bully them?

    I think it’s very obvious this is exactly what people who ask for this feature want to do.

  • There is already a good bounty system in place that allows opting in and hunting players:
    Reapers and Emissaries
    Quit asking for a different, more toxic version of something we already have.

  • @cianela99

    A bounty mechanic is interesting but it would have to be an opt in mechanic.

    For those who opt in they would receive a gold and reputation bonus (nothing too extreme) and be able to be hunted by other players. Those who opt in would be given a unique flag that would override their flag and remove them from any alliance while allowing them to raise an emissary flag. The ship in question would now be able to be hunted. Their location would not be known to any other ships except for those who choose to accept the bounty. Once the ship is sunk by a ship that accepts the bounty contract the unique flag would float up and can be sold as valuable loot to the bounty hunters who sold you the contract.

  • I think that players should be able to place bounties on other players ships that follow them from server to server and once a bounty is placed it comes straight out of pocket from the player who placed it and cant be taken back and the bounty could just simly put the boat name on a board at reapers no locations or anytjing like that just that they are in the server the bounty itself gets cashed in when you turn in the log book to reapers i personally wouldnt mind being able to brag about a high bounty on my ship because all i do is rob people to begin with becaus im a pirate after all and what is a pirate without a bounty

  • The way you propose it seems like a predatory mechanic, which would allow some pirates to hunt everyone down.

    If we had bounties it should act as some kind of defensive/revenge mechanic, like if a pirate sinks you, you could place a bounty on his ship/crew. But the part that you need to get sunk by that pirate would be important to make it fair.

  • @zig-zag-ltu said in Add pirate bounty:

    The way you propose it seems like a predatory mechanic, which would allow some pirates to hunt everyone down.

    If we had bounties it should act as some kind of defensive/revenge mechanic, like if a pirate sinks you, you could place a bounty on his ship/crew. But the part that you need to get sunk by that pirate would be important to make it fair.

    That last sentence... I attack, allow you to sink me. Boom, trolled, now you have a Bounty and I can come sink you for the prize...

    A revenge Bounty system would absolutely be abused.

  • @pithyrumble Good point, but I think it would be fun to have something like this in the game if they found a good way to implement it.

  • @pithyrumble you cant take your own bounty back once its placed it can only be siezed by another crew no way to refund the money period

  • @cdeezdubsboi said in Add pirate bounty:

    @pithyrumble you cant take your own bounty back once its placed it can only be siezed by another crew no way to refund the money period

    If it follows you from server to server, you find a willing crew on the server, switch crews and you're around it again.

    You're not good at being actually evil are you?

    Any bounty system above Reapers can be abused. We have a functioning bounty system.

  • Well , the "wanted" ship could simply pay the bounty on her , right ? Problem solved. Anyways , bounties would be interesting and , to avoid misuse , sunken ships could place a bounty but would be sent to another server automatically.

  • @pithyrumble we dont have a bounty system we have a emissary hunting system that isnt a Bounty a bounty is a sum of money payed for the capture or killing of a wanted individual or crew that has commited a crime like piracy on the high seas and you cant collect on your own ships bounty sure maybe the people who dont own the boat could switch to a different boat and collect on it but who does that hurt i for one woyldnt give my bounty up for any reason because its cool to have a bounty on your head as a pirate

  • The way to make this work is to just make sinking Reapers worth an added or special reward. The more ranks they have the more notoriety they have achieved (higher rewards per grade). Naval officer pays the commission.

    A fun extra mechanic would be them respawning at a fort, released from the jail with some other reset(s).

    Also this is seemingly being interpreted as a call for a new system, when honestly they could incorporate lore and mechanics around existing elements to bring this concept into the game world. It's more an added story + motivation element than a call for another system from another POV. Lastly, this is the suggestion forum, it's kind of weird to see ideas that have natural lore connections to them scolded?

  • @cdeezdubsboi

    Which cam be directly used to harass and bully players.
    Considering Rares' position on stream sniping, could lead to bans.

    Reaper is the bounty system SoT needs.

  • @cdeezdubsboi Come up with a way that prevents me from killing a friend who has a bounty and we split the gold.

    The Achilles Heel of all bounty systems.

  • @foambreaker said in Add pirate bounty:

    @cdeezdubsboi Come up with a way that prevents me from killing a friend who has a bounty and we split the gold.

    The Achilles Heel of all bounty systems.

    Also how to prevent bullying, targeting and harassment...

  • @cianela99

    I made a post that also discussed a bounty system, and I think yours is way more put together than mine. I actually think this would make the game more interesting if it was a feature. 10/10 idea, concept, and how it would work!

  • I feel like a bounty system (if done right) can be really cool, personally. The bounty would HAVE to have certain parameters in order to prevent above concerns of bullying.

    So, with that: The Twisted Knives - Mercenaries for hire.

    Got an obnoxious reaper crew on the server that's annihilating everyone they come across? Place a bounty on them, and reward another crew/be rewarded for taking them down! A crew may have a single bounty placed on them if they sink a certain number of ships. A bounty on the crew is placed on the board based on ships sunk, and anyone can pick it up to go and try to sink them. If the attacking crew sinks, the bounty is put back onto the board and the bounty goes up, but if the assailing crew wins and sinks the target crew, a tattered version of their Jolly Roger floats up with the regular flotsam, and this flag is then turned in for the bounty reward, and level with the Twisted Knives goes up. EXP is earned exclusively through taking down bountied ships.

    Once a crew has had a bounty placed on them, they cannot have another placed on them for an entire IRL day, while on that server (server hopping will reset this, and discourages staying on the same server, and killing the same crews over and over).

    Additionally, crews that have not sank any other ships cannot have bounties placed on them, and thus will prevent higher skilled crews from being able to hunt down random ships and bully them off the server. Bounties cannot be placed on anyone that is currently in an alliance, or has been a part of an alliance during any given session - this will prevent cheesing. The bounty Jolly Roger may also be stolen by anyone, and turned in for bounty value, lending to the emergent threat loop, as well.

    I think this could be a solid and viable way of doing one of the most seasoned piratical tropes; bounties, all while doing so in the classic SoT style, and adhering to the tools not rules playstyle - don't want a bounty placed on you, think twice about hunting other people!

  • @valor-omega Solve this first, no one ever has:

    Come up with a way that prevents me from killing a friend who has a bounty and we split the gold.

    The Achilles Heel of all bounty systems.

    All the rest of the design is easy.

  • @foambreaker I imagine you're speaking to a scenario where you and a friend are on the same server?

    In my proposal, the only crew that would reap the benefits of the bounty, is whoever turns in the tattered Jolly Roger - so gold value wouldn't be split in any fashion amongst other crews, and the alliance parameters would prevent crews from participating.

  • @valor-omega said in Add pirate bounty:

    @foambreaker I imagine you're speaking to a scenario where you and a friend are on the same server?

    In my proposal, the only crew that would reap the benefits of the bounty, is whoever turns in the tattered Jolly Roger - so gold value wouldn't be split in any fashion amongst other crews, and the alliance parameters would prevent crews from participating.

    The same methods used to form Alliances can be used to get on the same server without being in an Alliance.

    In the end the bounty is a giveaway.

  • @valor-omega

    I let you sink me 3x to get the bounty up. I go get bounty, sink you. You come back and let me sunk you 3x, you go get bounty, sink me.

    Abused and neither one of us joined an alliance...trading wins, yaaaaay!

  • @pithyrumble Hmm yeah I guess that's true. Oh well lol, I still think bounties would be sick. I want to have bounties like One Piece haha

  • @foambreaker Cheesers are always going to find a way to cheese, no matter what it is, tbh. I feel like a grand majority of people would do a bounty system the way it's intended, though. I just want bounties from One Piece, mate xD!

  • @coffeelight5545 So Hourglass?

  • @maximusarael020 said in Add pirate bounty:

    @coffeelight5545 So Hourglass?

    Not sure what you are asking. I have both curses and most of the commendations completed. I haven’t sunk 500 opposing factions yet or have completed the sailing 1000 nautical miles while the hourglass is active. I have both curses and almost all the cosmetics associated with them.

    The hourglass mode can be improved on. It needs to have an opt-in feature for same faction battles and any 3rd party ships entering the battlefield should be instantly locked in so they can’t fight and then flee. There should be more reputation given for a lengthy battle. Unfortunately boosting or farming losses is the best way to earn reputation. Boosting is inviting your enemies to your ship and you both get reputation by the other ship loosing all its players.

  • @coffeelight5545

    Sorry, I should have quoted your post.

    Your idea was an opt-in system where you can earn extra gold and reputation by opting in to being hunted, and people who were engaging in this system could find you. That's just defending in HG. Or at least close enough to defending in HG that making a system as you described basically redundant.

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