Brigantine has double the cannons, double the sails, 1.5x more manpower, faster than the sloop both against and with the wind, where is the counterplay as a sloop? Manouver? Everybody can do a U-turn and we are the same place we started from. Any advice? Best would be a dev seeing this and actually rebalancing it
Brigantine vs sloop. Where is the balance between the 2?
@mexireallycanno there isn't a great amount. Brig has longer ferry times, masts take only one chain, sloop is a lot easier to bucket and recover.
I don't think anyone has ever claimed that all ships are equal.
Every ship can end up at the same place they started from when they do a full circle, but the difference is how fast and wide the turn is. The sloop has the sharpest turn, as well the balance for the sloop is that it takes twice the chains to down the mast, you respawn faster, and it takes longer per hole for the sloop to sink, making it more tanky.
The brig has an additional player because it needs the additional player to help compensate for its faster sinking speed, as well the size of a brig makes you have to travel further to repair holes. A solo slooper can bucket and repair more effectively than a duo brig due to how its balanced.
naval and then capitalizing on naval is really always the answer overall
if an opponent is solid and they are a bigger crew, it's just some practice, they are supposed to win, if they don't it's because they made some mistakes, often a lack of capitalizing/closing deals.
a lot of random adventure crews are pretty random for naval though and that opens up the opportunity for the dubs for smaller crews and solos.
The brig is ridiculously underpowered compare to the sloop when in combat .. The sloop should be a solo only ship in my opinion . preventing try harding on sloops wich is ridiculously hard to sync .. also the Brig is longer , easier to hit almost twice as long as the sloop the only portion of the sloop higher does not make holes when you shot there and does not influence the cannoning outcome ...
The Sloop as well as sniper so call quick scoping which is basically a no scoping because the scope does not display and they use external crossair to pull those shot off have been a huge problem in this game ..
@mexireallycanno the sloop is the fastest ship going into the wind the sloop is also the most maneuverable ship out of the 3 but aside from that each ship is stronger than the previous ship so it's down to skill of the crew
Waves
In flat water or going SW where the waves aren't pushing back a sloop will still outrun a brig. The brig is affected less by the "flow" and being pushed back by waves.
Otherwise your dummy sails weren't correct.
@mexireallycanno where dead into the wind or was it coming from an angle also how far where you from the other ship when you turned into the wind cuz if you where with harpoon range they pulled themselves in
@mexireallycanno said in Brigantine vs sloop. Where is the balance between the 2?:
@otherfanboy Alright, tell me how a brig caught up with us against the wind
You have to be sailing DIRECTLY into the wind, not just to windward.
You have to have the ships sail squared off facing the wind, not to the side.
If you are going NW you might still get caught because of waves.where is the counterplay as a sloop
Sloop mast takes two shots to down. Brig takes one.
Rarely do you see two cannons being used on a brig
Sloop can turn and sail around a brig pretty fast
It still a bigger ship so yeah, a well balanced crew can win a battle but same goes for a sloop crew. If you know what your doing you can over come the weakness
@pithyrumble said in Brigantine vs sloop. Where is the balance between the 2?:
Waves
In flat water or going SW where the waves aren't pushing back a sloop will still outrun a brig. The brig is affected less by the "flow" and being pushed back by waves.
Otherwise your dummy sails weren't correct.
I have to respectfully disagree with you on this one. I've had brigantines outpace my sloop in flat waves around islands with seemingly perfect dummy sails. Something is busted and hasn't even been acknowledged by Rare.
However, if what you say indeed turns out to be true and the one of the few advantages the sloop has over the other ship types is negated by waves... well, that's certainly not an advantage then.
@scurvywoof said in Brigantine vs sloop. Where is the balance between the 2?:
@pithyrumble said in Brigantine vs sloop. Where is the balance between the 2?:
Waves
In flat water or going SW where the waves aren't pushing back a sloop will still outrun a brig. The brig is affected less by the "flow" and being pushed back by waves.
Otherwise your dummy sails weren't correct.
I have to respectfully disagree with you on this one. I've had brigantines outpace my sloop in flat waves around islands with seemingly perfect dummy sails. Something is busted and hasn't even been acknowledged by Rare.
However, if what you say indeed turns out to be true and the one of the few advantages the sloop has over the other ship types is negated by waves... well, that's certainly not an advantage then.
I can still outrun the occasional brig that bothers me. They don't usually get close enough to chase me tho.
@ixxxoloff said in Brigantine vs sloop. Where is the balance between the 2?:
@mexireallycanno if you use the sail properly, you'll be faster than a brigantine against the wind.
You should be able to, and used to be able to, but for a while theres been something going on that has caused brigs to either be just as fast as a sloop into the wind with correct sails, or slightly faster than a sloop into the wind, and no one is totally sure why.
i don't understand, it would make as much sense making a post titled "the sloop vs the galleon. there is no balance! 1 has 4x the amount of cannons!". the entire point of having bigger ships is that they require more crew members to work together in order to accomplish tasks. the "counter-play" as you say to the brig is by shooting it.
using cursed cannonballs, tactical chainshots, blunderbombs to knock them out of angle, shooting top deck shots to get people off cannons or shooting lower deck shots to create pressure and make other people get off other tasks to help bucket, shooting the centre of the ship to do damage to people that are bucketing.
there is no "counter-play" to different ships because they're already fair, the entire point is that bigger ship = bigger crew, there's no point complaining about the fact that a ship has more cannons or sails because those things are useless unless there's a competent crew behind them.
