@parrotlord6426 said in Where is Sea of Thieves' Ironforge or Stormwind?:
I am just one guys among others btw. And this idea - again - did not even come from me. Why are u trying to bash on me. I dont understand. What are you trying to achieve? I am not stupid, I think I understand the dynamics here, but, you need to understand, you cannot have a feedback forum and then always try to shut down unwanted feedback. Kinda eradicates the entire point of having a forum in the first place.
Placing an opinion on a public forum leads to someone having disagreement, and you either agree to disagree, or try to carefully argue your points so that all parties involved understand and come to some kind of conclusion.
Regarding your comment about my debate with the moderator:
I dont know why you would care or try to interfere here. For your information. I do not care what "status" anybody has: If a moderator joins the debate, then why should he/be not be up to be debated. Clearly he/she wants to debate, otherwise why would he/she have joined it.
Shirah is not only a Forum moderator here, but a moderator of the Official Discord. While I am currently not there to review or cite anything of her efforts, it's a sign to me that they are trusted by community managers, other moderators, and Rare employees. Her position on the Official Discord gives her perfect citing for how the pre-game conduct is handled on the server, and relating it to what a safe zone can do, hence her counter argument. My perspective of that is: when I was on that server, the looking for crew channel was a mess of different qualifying and unqualifying people to sail with, including users secretly recruiting members to their Alliance Servers (I actually got recruited to a few and I didn't last long in them), I would be willing to believe that a safe zone can be just as bad, if not worse than LFC channels on the discord, where there is an active moderation team capable of overviewing the messages sent in that channel.
Furthermore:
I dont care if a moderator thinks he/she knows what he/she is talking about. Once a person joines the debate, he/she is up to be debated. Thats how I view it. Again, I dont know why you would even care, but it seems to be as if you just tried, again, to find a way to shut down unwanted opinions from being voiced. "Sit down and shush when a moderator speaks" - really?
There's a difference between fact, and opinion. Facts are meant to be correct and accurate, while opinions are open ended, and in a lot of cases, wrong. I may not be able to speak for Shirah here, but I do not like misinformation being spread because of one's possible confirmation bias, or other factors such as idealism. I correct users here when I do because I have enough confidence to say what I know is written/said to be true. You're free to take that any way you want, but I'm willing to also believe that if a moderator, community manager, or Rare employee has something to say regarding practically any topic, they are holding back a metric ton of confidential information and carefully curating their responses to not only to remain respectful, but to also set the record straight with as much information as they're allowed.
As much as we complain about them not hearing us - they absolutely do, but it's not our business on what they do with the information they receive. That being said, You can disagree with a moderator all you want, but you have to understand, their information is accurate. You cannot dismiss accurate information as if it's not true, especially without anecdotal evidence disproving it.
Now, back to the debate:
Safe Zones are very much areas that can lead to issues Rare has already foresaw just by observing how their community reacts to the world without it.
Well, what issues to be exact? Right now this is a "just because" statement. Maybe me and others are too simple to understand. Enlighten us.
- Alliance server recruitment
- Awful communications (ex: Arena lobbies pre 2021)
- Trolling
- Removal of active players in the actual game
That's just a few bullet points that I was able to list. I'll explain some of them later into your response.
Oh I am not subtle suggesting a safe zone. I am very openly a fan of that idea. I do really think the game would benefit from it. Hum, mate, thats the topic of the whole thread.
Your opinion is that it takes away from the main game, and that its not compatible with adventure - got it. But my opinions is vastly different mate. My opinion is it would add to the main game, by giving more options to enjoy it. After all, there are many areas in the game set up for community - but they are always barren.
Sea of Thieves is a sandbox, but like a sandbox, you can only have so many people want to do the same thing at the same time. Most conflicts and battles happen because of shared interests (with the other conflicts happening because of domination). World Events, or common voyage spots (E.g.: Gold Hoarder Vaults, Legend of the Veil maelstroms) tend to be the areas of friction because the only thing happening there is you're taking on a challenge to earn loot in the end. The failure of roleplay in SoT is that unless you're in a corner all by yourself with multiple people matchmade to do the same thing as you, you're not getting anything remotely LARP-worthy done for your satisfaction of being just any old pirate. A pirate in this game is one that collects gold and remains victorious, not some silly sword waver that does silly poses every 20 seconds and fishes at inconvenient times.
Additionally, safe zones require some restrictions based on the game's gameplay loop. Mainly involving loot, and emissary flags. If you're going to an open land to chat with other pirates, the last thing you're going to do is void loot you have on board and rewarding emissary flags kept on your ship. Most safe zone ideas are usually proposed with the bare basic restriction of no loot to sell and no loot to grab, which just lead to no actual game to play.
Without a game to play, what are you meant to do in that open area? Talk about your day while not fighting skeletons, sailing, and digging up treasure? That's what direct messaging and Discord are for. Oh you want to form a crew? Oh look, no one is interested in your gold hoarder voyage stack with no vault voyages included. You want to roleplay? What are you going to do with an open area that might not have dirt for you to shovel in, or water for you to fish in? Maybe it'll have beds and chairs for you to rest in, but that's about it on basic concept alone. Never mind the weirdos and trolls that end up in there, causing trouble. Who's going to moderate that btw? This game only has a support team on the support website, and I've recently learned that it's not very big at all. So who's going to moderate the 1 to 1000+ servers made on a daily basis for anyone willing to sit in an open area with no game to play and keep it family friendly within a timely fashion?
Safe zones as a concept are usually just a poor excuse to simplify the game for the user suggesting it because they were not willing to tackle the challenges set before them. They failed to make friends, failed to communicate their plans with anyone that could have been interested, or, in a lot of cases, no one cared. Yet, a safe zone adds to the game because you can... form crews in them, roleplay (with no props besides emotes), and you're not stressed by trolls and "griefers" messing with you. All 3 of which are flawed mindsets in this current state of the game, and all 3 mindsets are shattered by the exact opposite happening, and very likely, more often than the expectation.
The topic of "Safe Zones" can be open ended, but its concepts are always flawed, and go against the game's vision. Things that go against what the devs prefer to see in their game are things I will valiantly disagree with. That's how I roll here usually, and I can tell you now, it ain't passive aggressive.