@wailingclock794 There is it's just awful. I've discussed this in great detail before but I quickly learned people on the forums REALLY like to criticize the mode more than actually play it. Like most people who will comment on this chances are did not even hit 100 yet in both factions or yet alone even one of them a feat that some players who actually enjoy the mode finished within the first week for comparison.
In short skill based matchmaking in a game mode that requires win streaks to climb was a TERRIBLE idea. I should not even have to explain why this does not work, but some people still don't get that in games with MMR you SHOULD have about a 50% WR. Even the best of the best players in other games w/ MMR have about a 50% WR because that's HOW MMR WORKS. Now you should see the problem being that getting on a win streak while playing against people that are about your skill level would be incredibly slow.
The next set of problems all lead to each other being that since win streaks are SO important to climb. If you felt you were being matched against a ship that you had no chance of beating multiple times killing your win streak you would stop playing, which as a whole reduced the population. Reduced population amongst lower tier players meant that naturally higher tier players MMR would naturally low., as they would have less people below them to beat. Now the previously high mmr players who are now low MMR would be paired into ships they could not beat continuing the cycle. In addition newer players who would try HG would now be matched into the previously high MMR players who were now low MMR keeping the mode hard for new players to join into. And this cycle just continues.
This low population with ever increasing skill floor + server stamps and no same faction battles for way to long further lowered the population and as a result the queue times increased. Rare adjusted for increased queue times by it increasing the range of players it can pair you against till MMR was no longer a factor just to get players into games to keep the mode alive. This lead to players being paired into games they had no chances of winning against further worsening the cycle causing more players to quit HG, lowering the population more, and further worsening the cycle.
All these problems all tie back to how important win streaks are in this game mode to progress which is an inherently terrible idea. Even if rare made MMR stricter players would just drop their MMR a tonne on purpose to get into games and be able to win streak to progress. Win streaking is a terrible metric of skill and does not reward better players with faster progression it just causes the terrible cycle as discussed above where no one is winning. ALL OF THIS could have been avoided if Rare did not listen to the players who DON'T EVEN PLAY HG and made an actual ranked mode. Having a mode that rewards players more progress in leveling their allegiance based on their rank would have made it so that players would be happier to be waiting in slightly longer queue times as they would then be guaranteed a fair match and a fair amount of allegiance. With the amount of allegiance earned per win/loss scaling with rank would incentivize everyone to climb to progress faster, but not make it impossible to progress allegiance even with a lower rank. A system like this would literally make the game BETTER FOR EVERYONE OF ALL RANKS. Everyone would progress faster and people would be put into more fair games more consistently which would result in a more fun experience.
As a player who has beaten a handful of full NAL and LOT teams, and SOC winners on gally in HG I would make the argument I am decently above average and can promise that people at higher rank would gladly wait longer in queue times if they were rewarded the appropriate amount of allegiance for achieving such a rank and were climbing faster than people a lower rank then they were while also being guaranteed good and fair games not ships that sink to us sending out a single boarder to 1v4 them while the rest of us play shanties on the ship waiting.
Now people will start making the argument below that ranked mode has no place in SoT by players who I can promise have probably done less HG games in their whole lives than I have in a single day. Players so passionately argue against a ranked mode with no actual good reason else than potentially being afraid that a ranked mode would show players they are not as good players as they thought they really were. And to be clear people have been warning of the system being tied to win streaks since the VERY BEGINNING and how it would inevitably kill the mode. Unfortunately a bunch of players on the forums criticized the proposed changes while never even caring about the mode and simply wanting it to fail from the beginning, and Rare of course listened to them instead of the people who actually cared about the mode succeeding leading to where we are today...