Cannon Sensitivity Slider.

  • A Sensitivity Slider just for cannons! If you're using your mouse to make fine adjustments it can be painfully slow so it'd be a nice qol feature similar to the cannon ball hit music volume slider.

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  • @i-faeotic-i and for those on controller?

    Cannon movement speed is a standard across all players and makes sense considering cannons are heavy, the movement should be slower.

  • I believe its supposed to be slow to move, that way you cant keep precise aim up constantly, and makes you have to think harder about where you are trying to aim.

  • @tesiccl said in Cannon Sensitivity Slider.:

    @i-faeotic-i and for those on controller?

    Cannon movement speed is a standard across all players and makes sense considering cannons are heavy, the movement should be slower.

    I mean your in game sense affects cannons to an extent. Why not just make it a separate slider? Also I've never used a controller but I don't see why the same can't apply.

  • @i-faeotic-i cannons have a standard movement, they're not designed to be increased or decreased the speed at which you can move them around when aiming, so a slider is not required here.

  • @tesiccl again. Increasing your in-game sens allows you to increase the speed of the cannon. I'm not asking for a crazy fast cannon but a slider we the player have control over would be nice.

  • I think a sensitivity slider would be totally fine as long as they keep the max movement speed the same across all inputs.

  • nope, would be completely unfair.

  • @i-faeotic-i
    Common Full Sail Gang W (hmmmm) (the return?) (the rebrand?)

    This is a nice suggestion imo. It would be fair for KBM as well as controller because both inputs would be able to adjust their cannon sensitivity.

  • @no-mic-sotta FSG dead AF 🫠

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