brief period of non-combat to accommodate infrequent players

  • I would like to preface this with the fact that I am not advocating for pve servers or private servers, or safe zones. I merely wish to make an honest suggestion for what I think would be a genuine improvement.

    Many people, such as myself, would like to play the game but do not have the time to "get good". I get the chance to play maybe one day a week or two, and when I do what I primarily want to do is sail the sea and hunt for treasure with a couple friends of similar disposition. Therefore I think that a reasonable compromise would be to implement a day, or even a couple hours, once every week or two, (even just once a month) where pve is available.

    It would allow people like me to enjoy exploring the world without suffering the ignominious defeat that our limited practice time subjects us to. It would also get more people into the game, giving them a period in which they could dip their toes in and get a feel for things before branching out and testing deeper waters.

    The PVPVE spirit of the game, would remain, save for these few hours. Furthermore there would be no splitting of the player base (as would be caused by pve servers) and the community would remain cohesive (to the extent that it is).

    Progression during this time could be limited (say halved) in order to prevent exploitation, and obviously pvp achievements and rewards would be unavailable.

    In short I think a short period dedicated to pve would allow those with less time to experience the game and perhaps draw some weary players back.

    Thank you for your time and have a wonderful day.

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  • @dragonnfly7 it is still a request for pve though isn't it. Some people think more subtle only in x areas or y times requests are more likely to get through but it won't ever happen.

    Honestly you can go to the roar and be largely unnoticed if you're desperate to avoid people but you won't ever get better if that's all you do.

  • @hiradc I appreciate the response. I guess you could say it is a request for pve, but I do not want to mess up the progression or player base. There are more reasons than just lack of time as for why I am not capable of pvp. If however, everyone believes this suggestion to be totally unreasonable, I shall withdraw. It is not my wish to cause trouble or incite an incident.

  • No. Terrible idea. Sorry.

  • @fysics3037 said in brief period of non-combat to accommodate infrequent players:

    No. Terrible idea. Sorry.

    May I ask why? I value any feedback.

  • @dragonnfly7 let me put it simply. I can do a FotD in 10 minutes. I can get 5 ritual skulls in 40 minutes. Just 2 hours of PvE is a free 1 million for me and an lot of other players.

  • @fysics3037 said in brief period of non-combat to accommodate infrequent players:

    @dragonnfly7 let me put it simply. I can do a FotD in 10 minutes. I can get 5 ritual skulls in 40 minutes. Just 2 hours of PvE is a free 1 million for me and an lot of other players.

    Thank you for the response.

    Could that not be resolved with drastically reduced/eliminated rewards during that period? Again, my aim is not to break progression.

  • @dragonnfly7 the point is the game is designed and balanced based on the risk of pvp being the underlying factor. I don't mean to offend but once you get semi competent at the game pve alone poses no threat and is relatively boring in isolation.

    This is the fundamental design of the game which they've committed to, this is why all pve requests get instalocked and directed to same responses.

  • @hiradc said in brief period of non-combat to accommodate infrequent players:

    @dragonnfly7 the point is the game is designed and balanced based on the risk of pvp being the underlying factor. I don't mean to offend but once you get semi competent at the game pve alone poses no threat and is relatively boring in isolation.

    This is the fundamental design of the game which they've committed to, this is why all pve requests get instalocked and directed to same responses.

    Thank you for your perspective. No offence was taken, but for several reasons I will never be capable in PVP. I merely desired to have a period of time in which I could relax and enjoy the world of Sea of Thieves. Personally I simply enjoy sailing, and would rate the game highly even if there was no combat whatsoever. If there were simply storms and whirlpools and the scenery I would be content.

    However if that is indeed impossible, I thank you for your time and wish you a good night.

  • @dragonnfly7 are you on xbox? If yes and swap to xbox only you will find servers a lot less populated and active. Good luck in your sailing 👍

  • @fysics3037 said in brief period of non-combat to accommodate infrequent players:

    @dragonnfly7 let me put it simply. I can do a FotD in 10 minutes. I can get 5 ritual skulls in 40 minutes. Just 2 hours of PvE is a free 1 million for me and an lot of other players.

    Alright that's nonsense and you know it. Not even taking in account of sailing time, potential fights that could be way out of your league, and if you sink you wasted your time, which "getting better" isn't really going to heal.

    If an infrequent player wants to make a little progress in the game, they don't have to start training to become a mega sweat in order to enjoy it, that's just frustrating and not fun.

  • @nex-stargaze its not nonsense if its true.

  • @hiradc said in brief period of non-combat to accommodate infrequent players:

    @dragonnfly7 are you on xbox? If yes and swap to xbox only you will find servers a lot less populated and active. Good luck in your sailing 👍

    That is not necessarily true. I find the Xbox servers to be quite active and populated. And they are not generally any less peaceful than the cross-play ones either - it just depends upon the group you get put into (just like cross-play ones - sometimes relatively peaceful, other times full of action). But you will have a more fair fight and minimal chances of coming across a hacker/cheater in your adventures. Still a good suggestion (if they are on Xbox), but they will need to temper their expectations as it is most certainly not all kumbaya drum circles.

  • @dragonnfly7

    As a hardcore pvp player, this honestly sounds like a good middle ground. IMO other players are part of the "environment," but my main concern is the accessibility. With those few hours, you will have people around the globe who can't make use because of work/school/sleep/etc, and staggering it across server regions will only encourage people to hop with VPNs and exploit. I understand why one would want a safe zone, though.

  • SOTs adventure mode isn't a single player story game with linear difficulty I think it's best that new players either:

    Set sail with a crew and improve in a group.
    or
    Challenge the seas solo and accept failure because they're new, alone by choice and need to improve.

    Being in personal safety is just lieing about what the game is; A sea of thieves.

  • @dlchief58 I mean in eu I go pc servers for the exact opposite to get more activity, not necessarily better players but just more interaction

  • Just wait 90 days. Predict that season 10 may finally offer some manner of pve mode, or perhaps apply more friction to pvp upon players that would rather not.

    Just a guess. Could be wrong but if right the crying is going to be ridiculous.

  • Ahoy, going to be dropping anchor on this thread as there is a post about Rare's thoughts on PvPvE (including a link to the Sea of Thieves Podcast that discusses it) here: https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1

    You can read an article by Joe here in regards to Private/Custom Servers.

    Thank you.

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