I meant to come back for the Pirates of the Caribbean add on but had not done yet. The Monkey Island event though brought me back and I had some fun playing over the weekend for sure (doing POTC first) but some old frustrations quickly surfaced:
The combat controls (XBOX gamepad) are still really clunky. There is a certain charm to it and this is not a twitchy game but more often than not any conflict at all (vs AI or other attacking players) is an exercise in futility where you mostly feel like you are not in control. I can mostly sum it up like this: that happened so fast I had no idea or option to do anything about it.
For someone that has been away for a long time, all of the new additions are obtuse to say the least. Oh hey I have a Reaper chest. Where do I take this? Eventually figured out the location. No idea where to turn it in once get there though, looking around, get ambushed and stolen from. Still no idea. I've played enough to get this is the lay of the land but, yeah, that's why I left in the first place. It's not like my sloop was filled with loot. Was just trying to figure out the mechanic of this addition. This kind of thing is why the long layoff seemed a smart idea.
In the POTC quest line there are multiple points where it is completely befuddling what the player is expected or asked to do next. Not talking about the puzzles, that's part of the fun but there has been more than one instance where I solve one, or an area, and it's simply not clear or even nudging what to do or where to go next. Not against being made to figure things out but some contextual bits are missing and it's not just in the Tall Tales - it's also in the number and kind of tasks spread across the game. People that have been playing every day since 2018 I'm explicitly and emphatically not talking to you, but more and better SAFE tutorials (there are ways to teach the PVP aspect alongside the basics without punishing people for merely trying) are sorely lacking.
Also think it's telling that after being gone for so long that the first interaction(s) had with anyone were completely and unnecessarily toxic. It's unfortunate. The game survives despite the lion's share of the people playing it, it seems.
I know this is aerial view, but perhaps if you look at it from this perspective you might agree that the entrance could not be more obvious?