Toggle option for the harpoon lock

  • So judge me all you want but i didn't know you could lock the harpoon until a couple months ago lol. But I think it would be cool if they added an option to lock the harpoon without having to hold the button. That way you can keep a lock onto a boat and step off the harpoon to shoot cannons or snipe the enemy. Personally I think it could be a useful option is some scenarios and since you can shoot the harpoon to break the line it doesn't seem like it would be OP in any way. What are your guy's thoughts on this?

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  • @incrediblethong said in Toggle option for the harpoon lock:

    That way you can keep a lock onto a boat and step off the harpoon to shoot cannons or snipe the enemy.

    That's exactly why they won't add it. If you want to get the advantage of something, you have to be actively using it.

  • @d3adst1ck I meant technically being able to back off the harpoon and it stay locked woukdnt be an advantage IMO. If you close enough to harpoon a boat then your close enough for them to shoot it and break the line. The only way I could see it being an advantage is if it stayed locked until broken, but If they were to make it have a like a 5 second timer that it would hold the lock for would even be cool. Idk I think they could make it work but it would definitely need to have limits to how long the lock can hold and stuff like that.

  • @incrediblethong said in Toggle option for the harpoon lock:

    @d3adst1ck I meant technically being able to back off the harpoon and it stay locked woukdnt be an advantage IMO. If you close enough to harpoon a boat then your close enough for them to shoot it and break the line. The only way I could see it being an advantage is if it stayed locked until broken, but If they were to make it have a like a 5 second timer that it would hold the lock for would even be cool. Idk I think they could make it work but it would definitely need to have limits to how long the lock can hold and stuff like that.

    It would be an advantage because it would allow you to lock their ship into a spin until they are able to shoot it off, meanwhile you are able to pummel them with cannons. If you have more crew members, you can do even more because one of the ship features is now on auto pilot.

  • @d3adst1ck That's why I said they would need to add a time limit to the toggle. Say I grab the back of your boat, a crew mate gets one balled, you toggle the lock a run for revive. As soon as you click the toggle the lock it starts a timer, I would say 5 seconds is fair, and after the 5 seconds is up the harpoon breaks and let's go. But they can also shoot it to break it off earlier. I'm not suggesting a permanent lock that would obviously be unfair, but a 5 second grace period to get off the harpoon and get resituated to what you had going on before using the harpoon to begin with would be Hella nice. 90% of the time if a boat gets harpoon they ate goona be trying to shoot whoever Is using it off of it anyways. So wheres the harm in being able to lock it for 5 count Mississippi and back away to avoid getting crossed by their snipes? I'm not disagreeing with you that a option like that could be way unfair to the receiving end, but there is ways it could be tweaked to make it still be a fair to them and not an advantage to you.

  • @incrediblethong said in Toggle option for the harpoon lock:

    there is ways it could be tweaked to make it still be a fair to them and not an advantage to you.

    There isn't because by definition you are removing the only downside for the locking mechanic, which is you need to be stuck on the harpoon to use it. If you get 5 seconds of free time, that gives you time to set the lock, jump off and cannon or return sniper fire, then jump back on and reset the lock. You can now do more than you used to be able to do, while the ship you are attacking does not gain any counter play in return. They are still stuck with the same options - try to shoot you or the harpoon stand to release.

  • @d3adst1ck Very simple solution to your comment about being able back of the harpoon and return sniper fire then grabbing the harpoon and putting the lock on again. All they would have to do to prevent spamming a lock feature like that is to put a set amount of time before you are allowed to use the lock again.

    We could go back and forth about it over and over or we can just call it 🤣🤣 We know that I think it could work/be useful without giving an advantage and you don't think that it could be added without being game breaking. Thanks for your feedback tho, was much better than how alot of other people would've have responded to an idea like that! 10/10 if I have any other ideas or random thoughts to discuss come on back!🤣🤣🤣

    Side note: By the time you would set lock, back away from harpoon, turn and run to a cannon, load it and line up a shot that 5 seconds is gonna be out. In 5 seconds time all your gonna be using that lock for us for returning gunfire really fast quickly.

  • I like this idea. Having auto-pilot ship features are fine as long as they can be countered. In the art of balance, any attack should have a defense. So as long as the enemy can slice/shoot your harpoon off, I think this is a cool idea.

  • It does stay locked somewhat and inhibit movement for other ship until they reach a specific angle pulling away. I don't think you should be able to fully lock and essentially pull their boat whilst not on the harpoon. Yes it can be sniped to disengage but honestly shooting my own harpoon when there's a barrel on it with sniper only works half the time so with projectile issues it's too much a disadvantage. It would be adding an imbalance rather than a balance

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