@n0soup4u said in New player, my personal experience so far.:
@lordqulex Ok but we also have to understand that SOT not only appeals to casual gamers but generally speaking it's main player base is casual. Again this still doesn't solve the problem that SOT has no real reason to play it. Even when I first started playing the game (my friend had recruited me) I asked him what we did with gold, and after learning it's basically useless cause it's only for cosmetics I wondered why I should even play the game?
It's not any particular one problem when it comes to SOT it's a plethora that when all grouped together scratch your head and make you think, is this even worth it? I think that what this new player(OP) has stated, and what many many many others have complained about in the past is a valid complaint that not many other games have a problem with because there's some sort of proper compensation or at least consolation to look forward to (with regards to other games). As we've all experienced in the past, there is none in SOT. You spend 3 hours looting, doing quests and whatever else, only to have absolutely nothing by the end of it. And what have I learned? Maybe to guard my ladder? Maybe to check my horizons? but do I have to risk losing everything each time at the cost of having to learn something?
I can go on and on and start talking about the required "training"(how many games actually require you to go look up youtube videos just in order so you can compete or play the game...?) or learning one must do in order to get used to the game and its harsh environments but we have to remind ourselves: This is a video game, and if I can take the path of least resistance when it comes to enjoying myself, why not play something else?
It has the same reason every other game has: because you enjoy it. I sailed last night with two swabbies who still needed to level OoS to get PL, and I've been 75/75/75/75/50/20 for years. We play the games we enjoy because we enjoy them. I won't enjoy Hunt: Showdown, or Dark Souls, but I can appreciate why people do. What happens at the "end" of Dead by Daylight when you've unlocked all the perks and skins you like? You keep playing because you like the game. What will happen at the end of Hunt: Showdown once you unlock the hunter and loadout you like? You keep playing because you like the game. What happens in Sea of Thieves when you get your captained ship, unlock all the trinkets and decorations you like, and your pirate looks appealing to you? You keep playing because you enjoy it.
Are any of the other games I mentioned any different? I watched a stream of Hunt: Showdown the other day to decide whether I want it or not. I like the idea of it, I want to play it, I want to like it, but much like Dead by Daylight I'm going to be absolute trash at it and constantly beating my head against the boots of my opponents is not appealing to me in those style of games. Sound familiar? The same could be said about Sea of Thieves—some people just won't like this game's grind, and that's ok. Not every game is made for every gamer. I had to watch YouTube to learn what was going on in Hunt: Showdown. I had to watch YouTube to learn optimal economics and strategies for Eve Online. Honestly in that regard, Sea of Thieves is no different than any other title on the market. I remember last year when I downloaded GTA5 Online because Epic was giving it away for free or something. Mind you, I've played literally every other GTA title that hit the market; I'm that old. There was too much going on for me to figure out the first thing to do, a good place to start. I uninstalled it the same day, maybe after an hour or two of gameplay. Honestly, even with board games, the expectation is to watch two or three online tutorials before you play a new game that isn't super casual.
I want more pirates on the seas as much as anyone else, but I'm not going to sacrifice their fun time just to make mine a little better. I'm not going to convince someone to play Sea of Thieves if they don't like it. They owe it to themselves to find the grind they enjoy be it this game or another. We're just here to tell the OP yea, this game isn't as casual as the adverts portray, sorry matey. That's just the honest truth: the fun graphics, simple controls, and lack of progression betray the expectations of casual gamers that get this game. But there is elegance in that simplicity: I love how everyone has the same ships, the same cannons, the same four weapon choices, the same map to play on, etc. It makes the game so much more casual and less time hungry than games like Hunt: Showdown where you have to play for hours to unlock the gun you want, or Eve Online where player corporations expect daily play time akin to a second job. I love how Sea of Thieves' only expectation is you board a vessel and have a baseline knowledge of how to play the game. Every game now a days expects you to do some preliminary research to learn how to play, Sea of Thieves is no different, but at least with Sea of Thieves it stops there.