A change that I would love, especially since the nerfing of cursed cannonballs, would be the ability to load Order of Souls Skulls into the cannon, as a sort of cursed ammunition.
The time duration that the skulls enchantment would inflict could be based off of the quality of the treasure (foul skulls being weak, while villainous skulls are far more potent) while the specific nature of each hex would be randomized.
With SoT focused so much on risk vs reward, I love the idea of transmuting money directly into munitions, and with skulls already existing in ranked multitude, it’s easy to apply secondary characteristics upon them.
Additionally, I feel it would have an interesting ludonarrative impact, literally endowing OoS sailors with magic on demand
