I used to get megs all the time I haven't got one in weeks you guys need to jack the Meg spawn rate up
Megalodon spawn rate
Insert Michael Scott - Thank you meme This! I'm on same boat with you. When they ''increased'' the rates, I was super happy as I got attacked by one as soon as I left the outpost on the first day...Unfortunately that was probably the last day when they felt increased. Otherwise it's back to normal or I don't get them to spawn at all, however I am not sailing aimlessly in open waters, or lurking around.
It seems like there is a player demand for Megalodon content that clashes with a map that’s becoming more and more crowded. The solution: new hunters call quest
Any HC representative can offer this new quest type “Shark Hunt” in which the players fill their bucket with blood, from the newly added “chum barrels” (reskinned ships water barrels) that have been placed at each sea port. (These barrels could be accessed without taking the quest, and the “chum” [red water] would still increase shark spawn rate in general proximity to splash, or perhaps alternatively just auto summon 3 sharks? [details up for discussion])
The quest, similar to an early adventure, would send players to otherwise empty oceanic tiles and require you to splash your chum to summon a meg. The loot is already there, inside Megan, and the Meg meat acts ala mode HC incentive.
Simple; with the hidden difficulty being that one crew members bucket is occupied until you reach your destination.
This would allow the farming of Megalodon equal to the number of crew members, as each could have the bucket of blood required to summon (making returns to the seaport irrelevant) however this does have the added risk of fewer buckets free to bilge.
Thoughts?
@whispernest "This would allow the farming of Megalodon"
And that is specially why this idea has never been added. Meg spawns are supposed to be random.
- The way see a lot more megs is to stay away from islands. Megs will not spawn close to islands
- I find the most megs in the southern part of the map, Wilds
- I almost never see them in Shores of Plenty or Devils Roar
@foambreaker said in Megalodon spawn rate:
@whispernest "This would allow the farming of Megalodon"
And that is specially why this idea has never been added. Meg spawns are supposed to be random.
No, they “have always been random” that’s got nothing to do with “supposed”
You cannot simply boost spawn, as then rampant Megs attack upset the intended play experience, but by including this quest, you allow players who want that content to get it, and players who don’t want that content to avoid it.
This change is far less radical, and far more balanced than the inclusion of the Sovereigns or the Skull of Destiny.
(Also, and this may be Old Medicine, so excuse me if I’m wrong, but don’t folks with the shroud breaker farm Megs all day on the edge of the Red? By moving them from the edge of the map to its innards you’re bringing spoofed content into the fold, and making those pirates more easily interacted with…)
Is this actually a bug?
Could it be that the spawn rate was increased, but players begun abandoning their megs a lot more since they don't feel as special now, effectively locking the region for hours from spawning a new one?
I've been playing a lot of open crew lately and I literally haven't seen a single soul trying to kill a meg when attacked by one.
