Limit Supplies by Ship Size & Cap Amount.

  • Rare, All ships should have a maximum amount of supplies you are allowed to fit on board. This should also vary between ship types.

    Player held supplies would not factor into this.

    In order for this to work and people not cheeze the system by just bringing storage crates, cannon crates etc. Could be to make the crates non-interactable , but still handleable so you can sell them off, if your barrels are to max capacity.

    You could still dedicate supplies from your barrels into usable crates on the ship, but it would recognize the difference between which supplies they were after your ship was considered " Full ".

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  • But why, though?

  • @eldritchbear said in Limit Supplies by Ship Size & Cap Amount.:

    But why, though?

    Simple, there are too many supplies on seas these days. Duo Sloops with 500+ supplies can dominate and withstand all other ships tanking ability, with no balance in retrospect to the sloops buffs.

    Nerfing and capping all ships supplies would balance this.

    There wouldn't have to be huge disparities between the max supplies for all three ships. It would have to be fine tuned. But it would do something good for the game imo.

  • I just stop picking supplies up after I have a stack of balls and boards.

    Still end up with 3 or 4 stacks somehow 🤣

  • Duo Sloops with 500+ supplies can dominate and withstand all other ships

    They still sink the same, just as fast too when they are overwhelmed or caught off guard.

    Again, Number of resources may seem like your untouchable, but one slight hicup and it all over.

  • Sounds like a nightmare for the backend to have to check whether every crate should be interactable or not based on the supply count in several different barrels across the ship.

    Also, if you never put extra supplies into your barrels then you can easily exceed the limit by just using crates instead.

  • Nonsense... if you cap it at 200 cannonballs, they'll still sink you if they're that good. if you cap it at 100 they still will...

  • I agree it has little to do with supps. An average galley should be able to handle a sloop with relative ease. You have the numbers. So again I have to say STOP NERFING EVERYTHING. So when a sloop sinks you with a fresh spawn, do we limit the starting amount further? Sinking isn’t the end of the world or the game.

  • I posted this a while back, but here's how I'd love to see supply limits addressed:

    My idea would be to completely overhaul the supply limits on ships and overhaul the supply capacities of storage crates.

    Here's my thoughts:

    -Ship supplies (rough estimates below)

    • Sloop = 100 total capacity in each cannonball barrel (200 total). 100 planks. 50 total capacity in each food barrel (100 total).
    • Brig = 100 total capacity in each cannonball barrel (300 total). 125 planks. 50 total capacity in each food barrel (100 total).
    • Galleon = 100 total capacity in each cannonball barrel (300 total). 150 planks. 50 total capacity in each food barrel (100 total).

    -Drastically reduce the capacity of storage crates.

    • Current storage crate capacity is 16 slots * 99 item per slot for a total capacity of 1,584 items.
    • Proposed storage crate capacity is 8 slots * 10 items per slot for a total capacity of 80 items.

    -Eliminate the "pages" from rowboat chests and keep the capacity on that at 8 slots * 20 items per slot for a total of 160 items. I think it's a fair trade-off to keep the capacity high(er) on those since those supplies can be effectively destroyed in battle.

    -Allow storage crates to be sold...this would help to clean up the seas and minimize the "stacking" of storage crates.

  • @captaintibbz Gonna go with a hard "no way." If your battle strategy is wait for your enemy's supplies run out, then maybe you should go back to the drawing board.

  • @captaintibbz said in Limit Supplies by Ship Size & Cap Amount.:

    @eldritchbear said in Limit Supplies by Ship Size & Cap Amount.:

    But why, though?

    Simple, there are too many supplies on seas these days. Duo Sloops with 500+ supplies can dominate and withstand all other ships tanking ability, with no balance in retrospect to the sloops buffs.

    Nerfing and capping all ships supplies would balance this.

    There wouldn't have to be huge disparities between the max supplies for all three ships. It would have to be fine tuned. But it would do something good for the game imo.

    I fail to see exactly what this would do for the game, there isnt really any problem that arises from having a lot of supplies. As well all this would do is entice people to hoard storage crates again like they did years ago before storage crates could be offloaded.

    This feels to me like a restriction for no reason other than to have a restriction, which is not a very good reason in its self.

  • @sweetsandman

    Why would you want to give sloops, who already have a hard enough time sinking a gally, a basically IMPOSSIBLE task of sinking them with only 200 cannonballs??

    I mean, sure it could be done with a crack team, cursed cannonballs, and a bit of luck, but JEEZE it's hard enough to sink even a poorly-managed gally as a solo sloop now without having to worry about a very low cap of cannonballs. Gallys soak up cannonballs like no one's business. No thank you. This would make engagement with larger ships almost unwinnable.

  • @maximusarael020

    1). 200 cannonballs is a substantial amount of cannonballs for a sloop regardless of the ship you're up against. Hit yer shawts.

    2). Supplies are everywhere. Islands, flotsam, outposts, seapoasts, etc... refilling is relatively easy even in the midst of battle.

    3). It would encourage crews to spend gold... having the full assortment of supply crates from the merchant would become increasingly important. A cannonball crate would boost your capacity to 250...a storage crate (revised as I proposed) would boost your capacity to 330.

    In the early days (Barrels 1.0) sloops only had a capacity of 198 cannonballs...so...it's not like it's that far fetched.

  • @sweetsandman

    I don't see a reason to force new players to purchase things to be competitive.

  • @maximusarael020 it's not "forcing" anything. The majority of newer crews I come across have base supplies anyways 😂

    Unless you're buying a cannonball crate and/or Captaincy supps, you're not leaving the outpost with more than ~60 extra cannonballs over base supplies.

    The foundation is already set to have some sort of supply limits if you're observant. When S9 dropped, they introduced those little "meters" at the top of barrel menus and storage crate menus that fill as you go. Why would they have put that in there if there wasn't some sort of plan to make some changes? The different supply types don't fill uniformly either, so they all clearly have different capacity limits. I've been wildly curious about that since they introduced it.

    Time will tell...but I definitely have hopes that the supply meta will get addressed.

  • @redbaron1673 said in Limit Supplies by Ship Size & Cap Amount.:

    Nonsense... if you cap it at 200 cannonballs, they'll still sink you if they're that good. if you cap it at 100 they still will...

    But now we have crews that can just keep firing blindly and repairing for an hour straight because they brought so many supplies.

  • @sweetsandman

    It's not "forcing" anything, however you said it yourself "3). It would encourage crews to spend gold... having the full assortment of supply crates from the merchant would become increasingly important.

    So while not "forcing" players to buy crates, this would be, by your own admission, a shift in the meta to make buying crates basically necessary to be competitive against other crews. That is something I am not in favor of.

    Also, if supplies are "everywhere" and refilling is "relatively easy, even in the midst of battle" then what exactly is the point of putting a cap on supplies? You're saying that there are too many supplies that people have which make fights too long I guess, and the solution is to cap the amount of supplies, but also it doesn't matter because resupplying even in battle is super easy anyway? If that is the case, why make the change at all?

    Also, 200 cannonballs is a decent amount, but as a solo sloop you can put 200 cannonballs into a gally no problem and they keep going, because the can...wait for it... repair! There is no reason to handicap the sloop against larger vessels by adding a cap, especially a smaller cap than the other ships. Adding a cap just creates an arbitrary penalty for no good reason. If you do the Skeleton Fleet you can easily go through 100+ cannonballs, and then if another ship attacks you're just SOL because of a random supply cap?

    I just don't see a good reason for this at all.

  • @captaintibbz
    trolling around huh.

  • @maximusarael020
    Don't worry; he still believes the Sloop is the best ship, and the galleon needs some buffs. Sounds like the perfect example of an PvE lord on gally

  • @captaintibbz Barrels used to haeva much lower maximum. For example each cannon barrel could only hold 100 cannons. Meant a galley had a max of 300. it was terrible

  • @scheneighnay Yes, but you don't usually sink someone because they ran out of supplies... so it doesn't matter if they have 100 or 700 cannonballs, you still sink them the same way.

  • @redbaron1673 said in Limit Supplies by Ship Size & Cap Amount.:

    @scheneighnay Yes, but you don't usually sink someone because they ran out of supplies... so it doesn't matter if they have 100 or 700 cannonballs, you still sink them the same way.

    If they're able to keep taking potshots from a mile away because they're not worried about conserving supplies, that's gonna have an impact on the fight.

  • @maximusarael020

    You're very focused on the cannonball aspect of my suggestion. Honestly, cannonballs are the least of my concern when it comes to supply hoarding. Keep them virtually unlimited. I'd be totally fine with that.

    It's the planks that I am most concerned with.

    Planks are so plentiful it's hilarious...and that galleon crew you reference (or really any crew) that keeps resetting a fight over and over and over and over and over...if they had a limit on planks, you wouldn't need as many cannonballs.

    It's a chicken or the egg situation. The reason you "need" 200, 300, 400+ cannonballs to battle these days is because defense is SO excessively buffed and crews have hundreds upon hundreds of planks.

    Supply hoarding (most specifically planks) has made fights more lengthy, exhaustive, and downright unenjoyable at times.

    Planks are the reason I want supply limits.

  • @sandfeld2004 said in Limit Supplies by Ship Size & Cap Amount.:

    @maximusarael020
    Don't worry; he still believes the Sloop is the best ship, and the galleon needs some buffs. Sounds like the perfect example of an PvE lord on gally

    Surely you're not referring to me...

    In no world have I or would I say that.

    When comparing equal skills, the bigger crew will win 99% of the time.

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