Emissary ledger readjust

  • Emissary Ledger rewards are really easy to get as most players don't go over 500k emissary points. The problem is that it takes a LOT of time. That's because you only get your reward by the end of the month. I suggest changing that to weekly rewards. To be more clear - emissary ledger rewards being monthly is way too big of a time span when you can reach top 25% in a few days and have your reward pretty much guaranteed. It would be so much better if you had to wait a week instead of a month, because as i said, it's not hard to reach the required emissary points.

    TL;DR: Change emissary ledger from monthly to weekly

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  • @typicalink500 this would only make it so that the art team needs to work on more and more art for the prizes...

    i mean, currently its monthly and the rewards dont get updated untill a new season drops, which is ever 3/4 months

  • @callmebackdraft as far as i know the rewards depend on how many times you've reached class X in the ledger, at least that's what the wiki says. For example, the merchant ambassador set takes 3 or 4 full months of the top position in the merchant ledger to complete

  • @typicalink500 said in Emissary ledger readjust:

    @callmebackdraft as far as i know the rewards depend on how many times you've reached class X in the ledger, at least that's what the wiki says. For example, the merchant ambassador set takes 3 or 4 full months of the top position in the merchant ledger to complete

    Correction: the SHIP ambassador set takes 4 months to complete, but the full set takes 7 months. The rewards are fixed for all emissary ledgers, it only depends on how many times you've reached the top/2nd top class, and that's why it should change from monthly to weekly in my opinion

  • There are rewards for being in certain tiers at the end of every Ledger. There are commendations/achievements for being in the Top tier x amount of times.

  • I'm not sure what the benefit of this would be...

    So people catch up faster and run out of a reason to run emissary more quickly?

    New ledger rewards don't get added more than 4 times a year...and I don't get the impression that Rare's art team has the capacity to increase that...

  • The problem is that it takes a LOT of time.

    ah huh...and?

    emissary ledger rewards being monthly is way too big of a time span when you can reach top 25% in a few days and have your reward pretty much guaranteed.

    If it so easy, why change it?

  • I have been working on this and I do not agree at all.

    I suppose Sweat Legends make it in a week but for the rest of us it takes a bit longer. Also some are easier than others. Sure you can do Merchants fast, but Reapers takes longer.

    Big NO on this.

  • If it so easy, why change it?
    I just said that - it IS easy, but it takes an eternity. If it's that easy, why not reduce the time span so that you can get it faster?

  • Sure you can do Merchants fast, but Reapers takes longer.

    Reducing the time limit to a week would also make it so the amount of points needed is much smaller. You'd have 4x less time to get the points, but it would probably be 3x-2x less points as well. And sorry if i'm wrong because i don't play reaper yet, but i assume you can do a few lost shipments with reapers emissary and get like 200k-300k E.P. in a couple days (definitely less than a week). So basically, you really would have less time to get points, but you'd also have 4 more chances to get the reward every month AND need less points for it.

    Adding to my idea - i know there are people who only (if ever) have time to play on weekends, so ideally the weekly emissary ledger should end on monday or tuesday (or whatever day that's not saturday or sunday)

  • So people catch up faster and run out of a reason to run emissary more quickly?

    They would still need emissary to level up faster. Those who don't (aka max levels) much probably have all those rewards already, so it wouldn't make much of a difference. All it would really change is that you wouldn't have to wait like 2 weeks after getting a million points to get your reward.

  • Its supposed to be either a long term goal to grind for or a passive grind for dedicated faction players, but its not even all that hard, i have placed the top tier a few times just throwing an emissary up and doing only a few voyages. It doesnt need to be faster if you have 100% secured your spot.

  • @typicalink500 its not hard, but its meant to be accessible to more people. And yes there are many of us that only get 1 set of rewards every 3-4 months. Ive been current in every ledger since they were introduced. Heck, ive been in the top 25% every month for as long as I can remember. Having it be weekly would be a slog. I can get it because I have the month.

  • but its not even all that hard, i have placed the top tier a few times just throwing an emissary up and doing only a few voyages.

    That's my point, since it's that easy, then why not decrease the wait? It has no reason to be monthly when you can reach top tier in a week (which means that, if it were weekly, you'd reach top tier in a few days). The reason for it to be faster when you've already secured your spot is, well, you've already secured your spot - so why wait half a month?

  • @typicalink500 its not hard, but its meant to be accessible to more people. And yes there are many of us that only get 1 set of rewards every 3-4 months. Ive been current in every ledger since they were introduced. Heck, ive been in the top 25% every month for as long as I can remember. Having it be weekly would be a slog. I can get it because I have the month.

    That's the catch - having it be weekly could probably need a little bit more of work, but you would certainly need less points to reach top tier. If you can get to the 25% in a month by just doing a few voyages, it means that most people do almost nothing. This means that it would still be easy to reach top tier in a weekly ledger, although probably needing a bit more work because people could rush more since the timespan is shorter (but you need to take into account the fact that, with less time, people get less points. So instead of needing 500k, you'd need around 200k or something)

  • @typicalink500 said in Emissary ledger readjust:

    but its not even all that hard, i have placed the top tier a few times just throwing an emissary up and doing only a few voyages.

    That's my point, since it's that easy, then why not decrease the wait? It has no reason to be monthly when you can reach top tier in a week (which means that, if it were weekly, you'd reach top tier in a few days). The reason for it to be faster when you've already secured your spot is, well, you've already secured your spot - so why wait half a month?

    Not everyone has the time in their schedule to play every week. Rare is thinking about the whole community, not just the few people who have time every day to play.

  • It's pretty much what they are going to do with milestones soon

    it would be giving up longevity to serve the impatient with cosmetics

    at a week it's not really a sustainable system of incentives long term

  • @typicalink500

    Later in life.
    Like when you couldn't possibly earn them all before the games' end.

  • @typicalink500 said in Emissary ledger readjust:

    So people catch up faster and run out of a reason to run emissary more quickly?

    They would still need emissary to level up faster. Those who don't (aka max levels) much probably have all those rewards already, so it wouldn't make much of a difference. All it would really change is that you wouldn't have to wait like 2 weeks after getting a million points to get your reward.

    So... Like I said, people would catch up faster and be done with ledger rewards more quickly...

    New rewards are only released once a quarter if we're lucky. Once you get the last available reward, you're playing the waiting game anyways... it's not like the rewards just keep going every month... Eventually, you get to the end.

  • Not everyone has the time in their schedule to play every week. Rare is thinking about the whole community, not just the few people who have time every day to play.

    Yeah but i don't see how that invalidates my idea. If you can't play during a specific week, you can always do the ledger of next week. It'd be even better for those people, that's because with a monthly ledger they'll have somewhat of a "disadvantage" if they only play for, say, 1 week in the entire month. However, with a weekly one, it doesn't matter if they play one week per month because THAT week will be the ledger they're playing. I feel like i'm not being clear here so i'll give an example: say that someone can only play 3 days a month, and that these 3 days are in the same week. With a monthly ledger, this person plays for only 10% of the ledger's duration, which puts them at a disadvantage compared to others and makes it harder for them to reach top tier. With a weekly ledger, this person plays for around 40% of the ledger's duration - that's a lot more, making top tier much more accessible.

  • @typicalink500 said in Emissary ledger readjust:

    Not everyone has the time in their schedule to play every week. Rare is thinking about the whole community, not just the few people who have time every day to play.

    Yeah but i don't see how that invalidates my idea. If you can't play during a specific week, you can always do the ledger of next week. It'd be even better for those people, that's because with a monthly ledger they'll have somewhat of a "disadvantage" if they only play for, say, 1 week in the entire month. However, with a weekly one, it doesn't matter if they play one week per month because THAT week will be the ledger they're playing. I feel like i'm not being clear here so i'll give an example: say that someone can only play 3 days a month, and that these 3 days are in the same week. With a monthly ledger, this person plays for only 10% of the ledger's duration, which puts them at a disadvantage compared to others and makes it harder for them to reach top tier. With a weekly ledger, this person plays for around 40% of the ledger's duration - that's a lot more, making top tier much more accessible.

    You cant get the rewards of the week you missed next in the next week. My friend you are thinking too short term, the system we have now gives everyone the time and chance to get the items they like from the current ledger, a weekly one means they will have to wait until a full cycle of ledger rewards to try again, and if the next time around they still dont have time enough, they have to wait again.

    You need to think ahead and about all affected when coming up with ideas for games, not "what would help ME right NOW" Just look at adventures, they are one of the least liked methods among many because a lot of people dont have enough time to do them in their schedules and miss out. So the system we have is the best option since you can still get your rewards, and people with less time on their hands than you can also try at the same rewards.

  • You cant get the rewards of the week you missed next in the next week. My friend you are thinking too short term, the system we have now gives everyone the time and chance to get the items they like from the current ledger, a weekly one means they will have to wait until a full cycle of ledger rewards to try again

    What i've been saying the whole time is that a weekly ledger also comes with much less points required to reach top tier. If you haven't played for a whole week, then that's not a problem, because the ledger will reset and you can try next time. If you played, but didn't reach top tier, do the math - you probably wouldn't do so in a monthly ledger, because the total points required are obviously proportional to the timespan of the event (and having to wait for next week to try again is way better than having to wait for next MONTH). Plus, you'd have to find MORE time to play during that month to have a chance. It's like i said - every day that you can find time to play represents only 3% of a month, but 14% of a week. It's easier to do weekly ledgers because of that. Let's take extreme examples for visualization: in a DAILY ledger, you'd need like 25-50k points to reach top tier, which can be done with one high valued voyage. And in a YEARLY ledger, you'd need what? 10 million points? You're much more guaranteed to get 50k in the one day you've got to play than to get 10 million in a whole year.

  • @typicalink500 said in Emissary ledger readjust:

    You cant get the rewards of the week you missed next in the next week. My friend you are thinking too short term, the system we have now gives everyone the time and chance to get the items they like from the current ledger, a weekly one means they will have to wait until a full cycle of ledger rewards to try again

    What i've been saying the whole time is that a weekly ledger also comes with much less points required to reach top tier. If you haven't played for a whole week, then that's not a problem, because the ledger will reset and you can try next time. If you played, but didn't reach top tier, do the math - you probably wouldn't do so in a monthly ledger, because the total points required are obviously proportional to the timespan of the event (and having to wait for next week to try again is way better than having to wait for next MONTH). Plus, you'd have to find MORE time to play during that month to have a chance. It's like i said - every day that you can find time to play represents only 3% of a month, but 14% of a week. It's easier to do weekly ledgers because of that. Let's take extreme examples for visualization: in a DAILY ledger, you'd need like 25-50k points to reach top tier, which can be done with one high valued voyage. And in a YEARLY ledger, you'd need what? 10 million points? You're much more guaranteed to get 50k in the one day you've got to play than to get 10 million in a whole year.

    If you dont understand that regardless if less points are needed (even though its not about how many total points you have but, other players score), that some people may not be able to participate at all in that week because of life, then i cant change your mind.

    What i will say however is that the system we have now has no down side besides needing patience, so there is no need to change it. With that, i will take my leave from this thread because it feels like its going nowhere.

  • @goldsmen said in Emissary ledger readjust:

    If you dont understand that regardless if less points are needed (even though its not about how many total points you have but, other players score), that some people may not be able to participate at all in that week because of life, then i cant change your mind.

    What i will say however is that the system we have now has no down side besides needing patience, so there is no need to change it. With that, i will take my leave from this thread because it feels like its going nowhere.

    First, you can stop being rude and passive-agressive. Second, i've already said that it doesn't matter if some people are not able to participate in a specific week because of life, because the rewards don't change. They can always participate in the week in which they CAN play. And after getting their reward, they can get the next one by the next week in which they can play, and so on. And even if that second chance is a whole year after the first, it still means that they can have more chances of getting top tier rewards because one day is relatively more to a week than to a month. And yes, the score needed is based on other players, but most of them do almost nothing anyway so it would be as easy as it is with a monthly basis (or at most slightly harder).

  • @typicalink500 You assume that people that get 500k points in a monthly ledger got it in multiple sessions and would get a lesser amount over a week period. That simply isn't true. I did 860k in reaper yesterday evening. I did 600k in merchant in one session last week.

    The low numbers are people that just played for very little time once in the month. If they don't play during the week you can play, then that makes the top 25% more difficult to reach. Because the players that will get high numbers in a few hours will be proportionally more significant.

  • @grog-minto said in Emissary ledger readjust:

    @typicalink500 You assume that people that get 500k points in a monthly ledger got it in multiple sessions and would get a lesser amount over a week period. That simply isn't true. I did 860k in reaper yesterday evening. I did 600k in merchant in one session last week.

    The low numbers are people that just played for very little time once in the month. If they don't play during the week you can play, then that makes the top 25% more difficult to reach. Because the players that will get high numbers in a few hours will be proportionally more significant.

    Thats the entire point i was trying to make, but sometimes people just want to fix something that isnt broken.

  • @grog-minto said in Emissary ledger readjust:

    @typicalink500 You assume that people that get 500k points in a monthly ledger got it in multiple sessions and would get a lesser amount over a week period. That simply isn't true. I did 860k in reaper yesterday evening. I did 600k in merchant in one session last week.

    The low numbers are people that just played for very little time once in the month. If they don't play during the week you can play, then that makes the top 25% more difficult to reach. Because the players that will get high numbers in a few hours will be proportionally more significant.

    That makes sense. You are right about that, but there are many thousands of players in the leaderboards, wouldn't it stay the same (as in many players who don't do much will still be there such that the top 25% isn't way too hard to reach)? While it is true that it would be proportionally harder to get to the top, there would still be many players with very low scores for every week, at least statistically speaking. You could still get to the top tier in one or two days of casual play (although probably needing some high value voyages like lost shipments)

  • @typicalink500 That's possible, but not guaranteed. To me the potential benefits aren't enough to warrant a change of pace (and possibly creating a problem with the balance in the process) but that's a matter of personal preference.

  • @grog-minto said in Emissary ledger readjust:

    @typicalink500 That's possible, but not guaranteed. To me the potential benefits aren't enough to warrant a change of pace (and possibly creating a problem with the balance in the process) but that's a matter of personal preference.

    I honestly think it should be tested though. That's probably just me being impatient and wanting my ambassador set asap, but i think it would make more sense if players who are already 100% guaranteed to end the ledger in the top rank could get their rewards sooner instead of having to wait a whole month for it. The problem with testing this is that most testers are probably dedicated to the game, even if just a little. They'd have to find some players with very little time to test that, and there's an obvious issue with doing this

  • @typicalink500 I wasn't around when they tested the ledger system, but I imagine it's been tested in the insider program. Maybe not the length of a ledger contest tho. That being said, that's most likely an issue of impatience. Once you've reach your goal, will it be as important to you now if the ledger are a one week affair ?

  • I wish that they would at least let us choose what part of the sets we get at the end of the month. So if you only want one or two parts from a set then you can get them quickly and not have to wait like 3 months. That way if you still want to whole set you still need to wait the whole time.

  • I just dislike some of the rewards. I have a few tankards or banjos I like, having another one from Merchants as an example, doesnt give me incentives to run the flag. Ship cosmetics are awesome for all factions. Would be cool if emissary rewards would offer different things moving forward.

  • Smells like to me someone is very far behind in the rewards and wants a catch up mechanic.

    Sorry no, a weekly system is a terrible idea, everyone would have all the rewards within months and then you’d be part of the crowd complaining there weren’t enough cosmetics being added to the game.

  • @zig-zag-ltu said in Emissary ledger readjust:

    I just dislike some of the rewards. I have a few tankards or banjos I like, having another one from Merchants as an example, doesnt give me incentives to run the flag. Ship cosmetics are awesome for all factions. Would be cool if emissary rewards would offer different things moving forward.

    I love most of the cosmetics, but I don't like all the titles.
    If anything I would like to be able to earn partial credit towards a better reward.

  • @scheneighnay Don't get me wrong they are all really nice, but I wonder how many people use the merchant one one month, gold hoarder the next, then the reaper, then order of souls then the Athena one? I can't remember what was my first one, then I used the Ashen dragon one I think, then I found the Bonecrusher maybe? It's basically a skull and used that ever since, now I am using the obsidian one.

    What I meant, some factions could be rewarded with cosmetics that fit that faction more (or what the faction needs) instead of all getting same item.

    So what I would propose (as an example) for a new reward:

    Merchants - A monocle/merchant related emote/Banana gloves?
    OOS - A sword made of bones/Clothing with skulls (very piratey)
    Gold hoarders - Throwing gold in the air emote?/A ship set that looks like Captains chest?
    Reapers - New costume(pajamas)/ Any reaper related clothing pieces(like a mask to hide face)/ New reaper related ship cosmetics/Reapers related emotes?
    Athena - Emote of drawing the symbol in the ground which then starts glowing/Athena clothing pieces/ Athena costume

    Just whatever came into my mind first. But just wanted to highlight, that it doesn't have to be A tankard 5x or a banjo 5x or instert item 5x. Having different rewards that you could also mix and match, would give more incentive than trying to get 5 different tankards in a month

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