A strong sword advocate

  • Okay, here we go.

    I truly think to help balance the combat situation with our current weapon choices, every player should be made to use the sword as weapon 1 as melee only, and then a gun of their choice as weapon 2 for a ranged weapon.

    Allow me to explain the benefits.

    Everyone will have access to the sword lunge

    We’ve all done it, we have 2 guns on us and we get mad cause we forgot to switch back, we have to wait for the mermaid, and by then, we’ve sunk. Not fun, not cool.

    You won’t run out of ammo

    You’re shooting your opponent, you both run out of ammo, instead of running away from each other to reload, you're whipping the sword out and continuing the close combat action instead. This also extends into many PvE scenarios too.

    If they ever add the axe, you can switch your sword for an axe

    Imagine, they add the axe as another melee weapon, suddenly, you can switch from sword to axe and then whatever gun you want. The combinations could be really powerful.

    There would be no “meta” regarding combat

    This a huge gripe I see regarding using 2 ranged weapons, that it’s essentially the highest damage dealer, so therefore should be the meta. Even if you had sword + blunder, you’d be putting yourself at risk for long range combat, forcing you to adapt in every combat scenario = a smaller skill gap between players who know how to use all the weapons properly and actively swap their load-out.

    I know this may get some die hards who’ll refuse to learn or adapt because they think the game should be treated like an fps, sot isn’t that no discussion, but I truly think a forced weapon load out would do wonders to the overall community who loathe and despise people who double gun. It causes toxicity, bad behaviour, and doesn’t make newer players feel welcome.

    Thanks Ted for my talk!

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  • We are at a point where I dunno where they will go with things, quite a bit less predictable these days, it'll be interesting to watch over the rest of the year

    to me it's never bothered me, use whatever, I'll use whatever

    I never lose because of what others do in my mind, I lose because of my decisions throughout, my performance throughout, and the random parts that are out of my control.

    I've always been a sword user.

  • @wolfmanbush

    I've always been a sword user.

    As have I. But I’m very curious to see where their next changes and decisions take us. Could really shake things up, I hope it does.

  • @tesiccl said in A strong sword advocate:

    @wolfmanbush

    I've always been a sword user.

    As have I. But I’m very curious to see where their next changes and decisions take us. Could really shake things up, I hope it does.

    QoL improvements will be minimal for players that struggle with pvp or don't enjoy pvp

    It'll largely be same outcome with new frustrations to replace to old ones. Skilled players stay skilled.

    The only real improvement in qol will be the minority of adventure fights that are comparable skill and compatible style and that's really just a small part of random hostility.

    I've never viewed combat as a strong part of SoT anyway so it doesn't bother me much if they change fighting specifically. I'm a supporter of pvp but the experience of combat itself has never been a selling point imo, as someone that has fought literally every day of playing. It's never felt great to me, it's the risk and the encounters that are exciting, I've always found it to be more frustrating (performance wise) than fun, going years back. Not at the fault of opponents.

    I'll take anything that isn't so luck based. Stuff working consistently is far more important to me in combat.

  • @wolfmanbush 100% agree.

  • @tesiccl said in A strong sword advocate:

    @wolfmanbush 100% agree.

    I never understood how the game even had a community that took pvp super serious, the only reason I deal with it is because I have been strict pve/pvp the entire time so it's just a part of the experience.

    I honestly have no idea how the people that only pvp skilled players (not a whole lot of them but they are out there) have stayed motivated through it all. I get the community part but that's a real rough pirate's life when it's the only focus in the game with as many combat issues as there are.

  • As only sword + user i would be glad if Rare was able to fix animation canceling.

    Whole balance between weapons is thrown out of the window if we skip intented time to swith, reaload and use eny of them.

  • I am surprised this is not the system from the start. What kind of pirate doesn't carry a sword. 1700s was not the time where people relied on fire arms exclusively.

    Personally I would also like to see a rebalance to weapon damage if this became the standard. Sniper - 85% Pistol (+slightly slower reload) 70% Blunder - 90%

    P.S. Perhaps this would be a step too far, but would be interesting to see how combat would work if guns would be disabled when boarding due to them getting wet(gun powder) and one would need to hit the ammo box to make them effective again or wait a brief moment.

  • Just make everyone use double gun 😅. I find it funny that you mention die hards refusing to adapt when it is you trying to force a playstyle on others.

    I do both, double gun and sword depending on circumstances, I prefer this option. Tools not rules. Removing the option is not a balance

  • @hiradc What's your stance on animation canceling exploit? If it was gone and you would have to sit through the whole thing, would you still use it?

  • @zig-zag-ltu I barely manage it consistently anyway, wouldn't bother me. Double gun would still have lowest time to kill potential it would just negate the ability to two tap quicker than people can heal or get clips. Would need to see because if it changed threshholds where you consistently don't get kills after 2 shots it would negate a lot of the advantage.

  • @hiradc But that would be pure skill, which I don't think anyone could complain about. Getting two shots out instantly is where the problem is. If Sword users could get the sword lunge via exploit, without the waiting animation nobody would have this topic. Some would prefer double gunning some would prefer sword lunge using exploits and those who complain would get told to git gud and have links posted all over with youtube videos showing how to achieve that.

  • I truly think to help balance the combat situation with our current weapon choices, every player should be made to use the sword as weapon 1 as melee only, and then a gun of their choice as weapon 2 for a ranged weapon.

    Allow me to explain the benefits.

    Everyone will have access to the sword lunge

    We’ve all done it, we have 2 guns on us and we get mad cause we forgot to switch back, we have to wait for the mermaid, and by then, we’ve sunk. Not fun, not cool.

    You won’t run out of ammo

    You’re shooting your opponent, you both run out of ammo, instead of running away from each other to reload, you're whipping the sword out and continuing the close combat action instead. This also extends into many PvE scenarios too.

    These two are both just things to help 'forgetfulness'. That is not a reason to remove an entire playstyle. If you've been playing long enough, switching loadouts should become a force of habit and not an issue.

    If they ever add the axe, you can switch your sword for an axe

    Imagine, they add the axe as another melee weapon, suddenly, you can switch from sword to axe and then whatever gun you want. The combinations could be really powerful.

    That's an enormous if.

    There would be no “meta” regarding combat

    This a huge gripe I see regarding using 2 ranged weapons, that it’s essentially the highest damage dealer, so therefore should be the meta. Even if you had sword + blunder, you’d be putting yourself at risk for long range combat, forcing you to adapt in every combat scenario = a smaller skill gap between players who know how to use all the weapons properly and actively swap their load-out.

    The 'meta' is to board, camp and sink, regardless of loadout.

    I know this may get some die hards who’ll refuse to learn or adapt because they think the game should be treated like an fps, sot isn’t that no discussion, but I truly think a forced weapon load out would do wonders to the overall community who loathe and despise people who double gun. It causes toxicity, bad behaviour, and doesn’t make newer players feel welcome.

    Many players seem to forget that the skilled double gunners who dominate everyone will continue to dominate everyone with the sword. This changes nothing other than forcing everyone to use a janky, unreliable weapon that is as inconsistent as firearms at times. Lets not go around forcing loadouts until PvP works as intended.

    Thanks Ted for my talk!

    Ted Talks always appreciated :)

  • @scurvywoof said in A strong sword advocate:

    Many players seem to forget that the skilled double gunners who dominate everyone will continue to dominate everyone with the sword.

    This. It's not going to change the outcome of fights.

    If they did implement this, I'd give it maybe a week before all the double gun haters are on here complaining about the same sword-OP problems that double gunners have been complaining about for a long time.

    For me, the sword is just...Not that fun. It's not challenging or engaging sword combat like you get in Chivalry 2 or something. There's very rarely satisfaction from getting a kill with the sword for me. If I were forced to use it, fine, whatever... But again, it's not going to change the outcome of the battles that I win or lose today.

  • I do think the game was balanced to be played this way. Each gun has its pro's and cons to create playstyles when combined with a sword. Soon as double gun is introduced, you remove alot of the balances in place.

    Now yes I am in favour of forcing the sword but if this was to happen, firstly the sword needs to function correctly. Block needs to be reliable, revert weapon damage back down to 20hp per slash, fix the parrying so people cannot interrupt your combo by just spamming M1 at you and reduce the range/fix 5G sword.

  • I think. Combat itself should get a big update eventually like Imagine being able to dual wield pistol like a real pirate or holding down attack button on blunder for a big bang attack however it consumes all shots ideas like this would make combat very fun in my opinion

  • I am up for this. Not because i don't like double gunning but just from fiction/story/ambient perspective, it would fit in the game.

  • @scurvywoof definitely make some good points, I won’t disagree.

  • @a10dr4651 oh yeah every weapon would need to be ‘fixed’ before introducing something like this 100%.

  • @tesiccl I can back this, You know my stance on double gunning and this would just be a better solution to my suggestion of only double gunning w/ pistols only.

    Problem is I feel like Rare has no interest in tweaking the combat.

    We have been asking for combat balance since last Arena patch I think? Maybe even longer.

  • @captaintibbz oh I do ;)

    I think they want to, but it’s finding the right feeling for the game. They may never take my idea on board, but it’s worth putting out there as a solution. Will it please everyone? No. But would it make it fairer for the majority of the playerbase? Likely.

  • @tesiccl said in A strong sword advocate:

    @a10dr4651 oh yeah every weapon would need to be ‘fixed’ before introducing something like this 100%.

    I don't see significant improvement happening with weapons/combat beyond casual play.

    There has never really been consistent or dramatic improvement to performance of combat in the game.

    This season has people recording some of the worst "hit reg" issues yet and we are 5 years in.

    The thing about this game is that it's heavily recorded in the more accurate parts of the community, so some will say things are improving but that is just not reflected in recorded gameplay beyond casual play and combat performance doesn't improve at a casual level either it just stays more consistent.

    Lots of changes but not a lot of improvements with combat/performance imo

    Something I am concerned about is how many long time pve/pvpers are being driven out. They can try to get new players to stick around with dramatic environmental changes and changes to combat, that's all fine and dandy but there is fixin' to be a real activity drought in season 10 when the people that take risks and produce consistently are off playing other games and doing other things while the social side of pvp is giving escalating negative feedback due to their frustrations.

  • Appreciate y’all didn’t allow this thread to turn into an argument. Thanks for the additional comments and feedback :)

  • I've felt it has need to go 1 melee, 1 ranged for years.

  • I've always been torn on the double gun question. I know this is a GAME and not REAL but having 10 shots load so quickly always felt too much. Having the animation cancellation quick swap is just too much of an exploit imo. I lean toward a required sword-gun combo, or a perhaps double gun combo option but with 5 ammo total between two guns before needing to reload.

  • @tesiccl

    Making my usual suggestion of 3 weapons. Sword required, pick 2 guns, 5 bullets between the two guns.

    No one's mad at double gunners or sword Lords when we're all sweaty double gunning sword lords.

  • @pithyrumble why not just access to all 4 at that point?

  • @tesiccl said in A strong sword advocate:

    @pithyrumble why not just access to all 4 at that point?

    They did that during Open Beta. It was awful.

  • @personalc0ffee I can imagine xD

  • @tesiccl said in A strong sword advocate:

    @pithyrumble why not just access to all 4 at that point?

    We'd have to negotiate bullets and weapon draw orders at that point... but sure! I'd love to have all four when hunting skellies. Or in general. Such a pain to run to the weapons and switch to an EoR I like for one island keg skelly snipe lol.

  • @pithyrumble seems they tested it back in beta, according to @PersonalC0ffee - ammo management doesn’t sound fun between 4 weapons though xD

  • @pithyrumble said in A strong sword advocate:

    @tesiccl

    Making my usual suggestion of 3 weapons. Sword required, pick 2 guns, 5 bullets between the two guns.

    No one's mad at double gunners or sword Lords when we're all sweaty double gunning sword lords.

    I think if they changed it and went this route it would easily be the highest qol choice.

    Sword/sniper with pistol/blunder would make this game so much more enjoyable as a pve/pvp player

  • @tesiccl

    I'm a double gun h8r. Like I said, if we have all 4 in would be in favor of renegotiating bullets lol. I don't think you should be allowed 15 blunderbuss shots (or flinty or EoR) but easy fill all of them at a crate.

    There's also the issue of losing the d pad options for controller players. I'd prefer to have my weapons set to my dpad for quicker access due to my familiarity with Borderlands weapons switching. 3 action keys are gone because I want my sword, flint and blundie quickswapped.

    A fun but very wild notion...😁

  • Not using pirate chat and emotes?

  • @tesiccl said in A strong sword advocate:

    @pithyrumble seems they tested it back in beta, according to @PersonalC0ffee - ammo management doesn’t sound fun between 4 weapons though xD

    Let me clarify so we don't get the wrong idea.

    During the open beta, there was no restriction on weapons. All players had cutlass, pistol, EoR, and blunder. You would just switch between them.

    There was no ammo restriction, either.

    It was baaad.

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