Spawn camping

  • As a solo slooper, I constantly run into people who spawn camp me after killing me once. Not only is this a cheap strategy (my opinion) but since I am on a sloop, there is limited places for me to spawn, therefore it is simply TO EASY to spawn camp people. Although Rare added more spawn locations, that didn’t seem to solve the problem. So what is the solution for CONSTANTLY GETTING ONE-BLUNDERED? actually, rather simple: give each re-spawned player 3 seconds of immunity, but they cannot deal damage either. This would TOTALLY change the double-gunning meta, allowing you to get your your bearings before getting double tapped. I know a lot of you guys will disagree with this, but I feel like it need to be said.

  • 38
    Posts
    57.1k
    Views
  • Not a bad idea. I myself have found myself at the business end of double gunners. Dead before I can move lol.

  • @craftergames706 If you come back and try to fight or fix your ship you are a valid target.

    Camping is when they keep killing you and ARE NOT trying to sink your ship.

  • @Foambreaker Perhaps, but you don’t stand a fighting chance if you don’t know where you just spawned, and by the time you figure out where you spawn you’re dead!

  • Yeah, spawn camping is only a thing when the crew with the upper-hand doesn't sink you, or even repairs your ship.

    Immunity? Rather not see it, especially 3 seconds. Count three seconds out loud, and see how long it actually is..

  • @craftergames706 said in Spawn camping:

    @Foambreaker Perhaps, but you don’t stand a fighting chance if you don’t know where you just spawned, and by the time you figure out where you spawn you’re dead!

    Not to put too fine a point on it, but you lost already. You get a second, etc, chance but there should not be an advantage.

  • @Foambreaker, it’s not an advantage, you can’t attack! All you have time for is getting your bearings.

  • Simple. You been over powered, your ship has become lost and the fight is over.

    Scuttle.

  • People saying you've been overpowered scuttle are just enabling this behaviour. If you've got a ship locked down as the aggressor, you are within the power to sink it. Not doing so is not OK. Nobody should be forced from a server.

  • @craftergames706 said in Spawn camping:

    @Foambreaker, it’s not an advantage, you can’t attack! All you have time for is getting your bearings.

    Yes you CAN attack, not attacking because you are getting your bearings will improve with many defeats, trust me, I know this :)

  • There is a perfect solution. Come closer…

    No closer than that…

    Closer still…

    Scuttle your ship

  • @a10dr4651

    In a solo sloop? I've got time to get off maybe 2 shots that hopefully do some actual damage and pop a fire bomb with how fast some people spawn, that's assuming my ship isn't sailing off in a wide loop and I don't have to mermaid or sword lunge to it.

    And I know the moment I get off that enemy vessel, if the sails aren't broken and anchor dropped, they'll be gone before I can even straighten out my own ship, restarting the chase all over again.

    Even on my ramming attacks, it's always a gamble of who has more holes in their ship, so if killing someone 2, 3, even 4 times is what it takes to make my odds look better, so be it.

    And if we're talking open world, scuttle, you lost, it happens, trying to put yourself through an uphill battle of brigs and galleons that are spawnkilling doesn't make any sense.
    If you know they can easily sink you, and they're just drawing this out... why wouldn't you sink yourself?

  • @craftergames706 the more sane option right now is just scuttling to another sea.

  • @Foambreaker again, the post clearly states that you cannot attack during the 3 seconds of immunity.

  • @craftergames706 said in Spawn camping:

    @Foambreaker again, the post clearly states that you cannot attack during the 3 seconds of immunity.

    I'm talking about how it actually works, not some hypothetical solution to a problem that doesn't exist.

  • I Respectfully Disagree with you, @Foambreaker

  • I'd would be ok with the immunity as long as you couldn't attack being invincible

  • @a10dr4651 instead of finding ways to empower you on your own ship they should just weaken the ship left behind more. Make mermaids not function in combat. It would be reasonable for them to not want to come near a ship that has fired their cannons within 2 minutes.

    If you fail to board in an intense fight, you should be punished more than a two second swim.

  • Ngl I feel like an immunity would be pretty useless, got your bearings or not a 1 tap is still a 1 tap if they follow you well enough (or at least well enough to do a considerable amount of damage and finish you off with a sniper), and a sloop doesn't have much space to move anyway so it's not exactly hard for an enemy to follow you, and jumping in the water doesn't really solve anything

  • With the changes in the last year people will probably get some form of this lol

    it won't change outcome in a very large majority of scenarios but getting involved in these win condition situations is more and more common so I could see it happening.

    Personally I don't see combat ever improving much (not only performance) but the skill gap in pvp is more wild than ever before. There will be some fun fights, a lot won't be fun, I don't really ever see this changing substantively much.

    It's the same thing as wanting to get rid of 2 guns and quick swap, people think it's gonna change things around for them but it's just not going to.

    If we outside of skilled close combat let people on our boats it's often going to be game over in a lot of scenarios, no matter what nerfs people try to get implemented against others.

  • Any form of spawn immunity is stupid imo. Also, I'm fairly certain Rare has tested it in the past and it didn't go well.

    Besides, spawn camping is okay if they are sinking you.

  • Long live the spawn camp. Keep fighting brother, you’ll break the camp eventually. If not, then fun little TDM.

  • @craftergames706 said in Spawn camping:

    So what is the solution for CONSTANTLY GETTING ONE-BLUNDERED?

    Easy, there isn't one.

    great isn't it?

  • Can't break the camp? Scuttle? Hmmm I don't know I'd rather just Duke it out even if it takes an hour, ef em they'll quit eventually. 1st one to quit looses when it comes to these silly games. Or get a gud clip. I rekon more spawns are needed even just moving to the other side of the boat or by the barrels or the crows randomly after multiple quik succession deaths

  • @bun-e-hopps said in Spawn camping:

    @craftergames706 said in Spawn camping:

    So what is the solution for CONSTANTLY GETTING ONE-BLUNDERED?

    Easy, there isn't one.

    great isn't it?

    Moving out of one blunder distance works miracles.

  • IMO they have to add some seconds where you can't being hit after a respawn, because in the moment when you spawn, your pirate is there, but you are not operative for the time the Pov fade in, so you can easly being rekilled even without moving, spawned dead. with the add of the 3 or 4 seconds of immortality, where at least you can see where the enemy is/are, and if they are dumb as hell you can revolve the situation. i also want to say to everyone told hit to scuttle the ship that scuttling ship is bad, more than spawn camping, no-one have the right to ruin your game.

  • @craftergames706 said in Spawn camping:

    I Respectfully Disagree with you, @Foambreaker

    dude. 3 seconds wasn't saving you there. that first shot was about 2.5 seconds in and kill shot was about 4.

    If you were unable to attack you end up backsplashing with that bucket and still sink.

    also that wasn't spawn camping. and just camping to sink which is completely acceptable.

  • I am honesty surprised that more people don’t like this idea! Oh well. I think I just have to “Git Gud” ;)

  • @craftergames706 it is becouse it's add more problems than solve enything.

    As mostly solo slooper on my or other sloop i would:

    If I just respawned - rush to bucket with 3 seconds of immunity it at least one bucket of water/rush in better place (best case scenario take a bucket of water with me).

    If you respawned- smap enough blounderbombs after seeing you to dmg as mich as i can, prevent you from doing enything usefull.

    In both scenarios 1vs1 sloop battle is much longer and teadius. And it's allready long in HG.

    Now you board 2 person brig, manage to kill bastarads and luckly put tier 2 hole on them.

    Now they respawn with 3 s immunity. Rushing to bucket, repair, postion themselfs for finishing you off...

    So nah. That would couse much more harm.

    Yet being spawn camped and spawncaming to finish that ship I know how bad it cloud feel.

  • @craftergames706 said in Spawn camping:

    I am honesty surprised that more people don’t like this idea! Oh well. I think I just have to “Git Gud” ;)

    Are you starting up your sessions with controller-only preferred servers? Looks like you were rolled by pc player(s) (MAYBE they were super sweats on controller, animation cancelling, however it's unlikely. probably just avg pc players)

  • @Unleet1 I was on controller only!

  • @papatankers2041 said in Spawn camping:

    @bun-e-hopps said in Spawn camping:

    @craftergames706 said in Spawn camping:

    So what is the solution for CONSTANTLY GETTING ONE-BLUNDERED?

    Easy, there isn't one.

    great isn't it?

    Moving out of one blunder distance works miracles.

    can't move when dead.

  • @nohr-tenko in all my time playing this game, I have never once spawn camped someone without getting damage put into there ship within atleast a minute. Only exception is hourglass where I've ran someone out of bounds. There is no excuse to spawn camp people with no intention to sink them. You can quite easily cause damage to a ship as an aggressor. It is on the aggressor to sink that vessel, not the person defending there ship. Scuttling is there as an extreme for those who can't get away. It's not there as the default option. If you are spawn camping you get your crew mate to turn round and fire at the ship, ends in sink. If you are solo you either set them on fire or drive them into an object, again ends in sink. As a solo it's more efficient once anchored to go back to your ship and lay into them with cannons rather than camping.

    I will also never scuttle, I will quite happily sit for hours being camped and I will record every second of it and send that in.

  • If you have been over powered you should scuttle.

    However, if the people spawncamping you are bucketing, repairing your ship and their whole intention is to just mess with you, you are free to report them for toxic behaviour.

    But, keep in mind that spawncamping is a fair mechanic as long as it is done to promote the ship's sinking.

    Hope this helps you understand the way the game is played.

  • @craftergames706 said in Spawn camping:

    I am honesty surprised that more people don’t like this idea! Oh well. I think I just have to “Git Gud” ;)

    The forums are filled with the people who abuse things like spawn camping.

38
Posts
57.1k
Views
4 out of 38