I think I have the solution for a TDM mode.

  • I believe the reason we haven’t gotten a TDM is because of how poorly Arena performed (In popularity) and Rare doesn’t want to dedicate servers to a mode that may not be played as much.

    Here’s the solution, but first let me explain why TDM is such a good idea, for one it’s fun and for two it’s great practice with hand to hand combat, I am sure you’ve heard the term “Arena sweat” these are people who played a ton of arena and got a ton of practice who are really good at combat, a TDM or FFA can help a lot of players improve.

    Now, we have hourglass, we can make TDM or FFA or both work the same way, instead of being teleported to a ship battle you will be teleported to an inaccessible area like the top of the Sea Dogs tavern where a new arena could be built, something high enough that players cannot reach it outside of the TDM or FFA, this all would take place inside of adventure and so there would be no need for additional servers.

    By joining a TDM you abandon your ship, when the TDM is over you will spawn back on your ship on a different server with a fresh ship.

    I can’t think of a single reason why this wouldn’t be feasible, it is a long requested feature and if we can make it happen within adventure then Arenas problems shouldn’t be a factor, no additional server maintenance, no additional development needed aside from the initial set up, no balancing since we are using the same weapons.

    Let’s make it happen.

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  • for one it’s fun and for two it’s great practice with hand to hand combat

    Depends on the game, and not really.

    I can’t think of a single reason why this wouldn’t be feasible

    Number of Hitreg broken posts, Cheater posts.

  • so teleport to sea dogs tavern, get one shot by a blunderbuss, return to ship. Rinse and repeat.

    terrible idea, combat is too shallow for anything like that.

  • @tek-lt said in I think I have the solution for a TDM mode.:

    it is a long requested feature

    I've seen all of two posts advocating for a TDM mode. The other post was also by you. I'm sure there's a die-hard community somewhere, but it really doesn't seem to be around here.

    for one it’s fun

    To me, TDM in SoT is a miserable experience, for many different reasons. If a dedicated, isolated TDM instance could keep the TDM fanatics off the seas I guess I'm all for it, but I kind of doubt the number of people interested warrants the investment of development time and money.

  • I would love a TDM mode personally but Rare would only make a loss on it as almost no one would play it, like Arena.

  • Sorry but Rare aren’t going to waste time and resources on a mode no more than a few hundred people will get involved in. Set up your alliance servers as normal and fight each other till you get bored that way.

  • I don’t think a TDM mode is worth it

  • Game wasn't built for TDM and so few players would use it that it is not worth the time and developer resources to build and maintain it.

  • @personalc0ffee said in I think I have the solution for a TDM mode.:

    Game wasn't built for TDM and so few players would use it that it is not worth the time and developer resources to build and maintain it.

    a majority of combat in this game is tdm

    all of the boarding stuff, the gun designs are far more modern tdm style than clunky pirate weapons

    boats being tanky not only fed into tdm it made it necessary in a lot of scenarios

    they might not ever create something specifically for it but significant amounts of combat in this game has been tdm.

  • Oh I agree, but still no tdm mode. What’s next BR or loot n shoot with trucked up guns

  • @wolfmanbush said in I think I have the solution for a TDM mode.:

    @personalc0ffee said in I think I have the solution for a TDM mode.:

    Game wasn't built for TDM and so few players would use it that it is not worth the time and developer resources to build and maintain it.

    a majority of combat in this game is tdm

    all of the boarding stuff, the gun designs are far more modern tdm style than clunky pirate weapons

    boats being tanky not only fed into tdm it made it necessary in a lot of scenarios

    they might not ever create something specifically for it but significant amounts of combat in this game has been tdm.

    That's not TDM.

    When they say TDM they mean closed arenas, with double gun only, and points per kill. Most importantly, no outside interference.

    Basically TF2.

    The game is just not built that way.

  • @personalc0ffee said in I think I have the solution for a TDM mode.:

    @wolfmanbush said in I think I have the solution for a TDM mode.:

    @personalc0ffee said in I think I have the solution for a TDM mode.:

    Game wasn't built for TDM and so few players would use it that it is not worth the time and developer resources to build and maintain it.

    a majority of combat in this game is tdm

    all of the boarding stuff, the gun designs are far more modern tdm style than clunky pirate weapons

    boats being tanky not only fed into tdm it made it necessary in a lot of scenarios

    they might not ever create something specifically for it but significant amounts of combat in this game has been tdm.

    That's not TDM.

    When they say TDM they mean closed arenas, with double gun only, and points per kill. Most importantly, no outside interference.

    Basically TF2.

    The game is just not built that way.

    Adventure wasn't built for HG either and HG isn't popular but still serves a purpose specifically by separating some preferences sometimes to have positive effects.

  • In my personal opinion, the 'solution' for a TDM mode is a game that has a TDM mode.

    Don't get me wrong, the community makes and hosts some wonderful events and all kudos to them for it.

    At the end of the day, Sea of Thieves is a Shared World Adventure game. PvPvE open Sandbox.

    There is no TDM mode, the same as there isn't a 'Ship Race Mode' or a 'Battle Royale' or a 'Survival' mode.

    Sea of Thieves is what the Community makes of it, within the same sandbox.

    There IS a Race mode, there IS a Survival mode, there IS a Battle Royale mode...but all within the confines of the same sandbox. The Community made them.

    If you want to 'make' a mode, it is not territory unknown and can be walked again.

    Forcing an entire mode for a small number of people that would use it, I don't see happening....especially when they already exist within the community already!

  • I think duel mode inside crew that is voytable and turn off after one of crewmembers die would be better solution.

  • TDM dedicated mode already exists
    It's called Fortnite

  • @scurvywoof said in I think I have the solution for a TDM mode.:

    I would love a TDM mode personally but Rare would only make a loss on it as almost no one would play it, like Arena.

    They could always pull like what they did with hourglass and lock the most requested content behind it,

    pretty sure nobody would touch hourglass if it didn't have those curses.

    well I'm not pretty sure I am 100% confident.

  • @jj-h816 Maybe provide a counterpoint, you rarely see people explain why they think it’s a bad idea, but rather let their personal wants and needs shadow their reasons.

  • @remakoro Yeah, typical response around here, no explanation of why you disagree you just simply disagree.

  • @personalc0ffee Maintain it? Did you read the post? I said have it in adventure, therefore you wouldn’t need to maintain it, it wouldn’t be its own mode just like hourglass it takes place within adventure.

  • TDM just isn't popular enough to develop it's own mode. It's a very small portion of the community who would want this, even smaller than the hourglass participants and old arena players. TDM is occasionally fun as a one off and there are methods you can get into a private TDM match. Not to mention the games engine also isn't built for fast paced combat with all the hit reg problems.

  • @wolfmanbush said in I think I have the solution for a TDM mode.:

    @personalc0ffee said in I think I have the solution for a TDM mode.:

    @wolfmanbush said in I think I have the solution for a TDM mode.:

    @personalc0ffee said in I think I have the solution for a TDM mode.:

    Game wasn't built for TDM and so few players would use it that it is not worth the time and developer resources to build and maintain it.

    a majority of combat in this game is tdm

    all of the boarding stuff, the gun designs are far more modern tdm style than clunky pirate weapons

    boats being tanky not only fed into tdm it made it necessary in a lot of scenarios

    they might not ever create something specifically for it but significant amounts of combat in this game has been tdm.

    That's not TDM.

    When they say TDM they mean closed arenas, with double gun only, and points per kill. Most importantly, no outside interference.

    Basically TF2.

    The game is just not built that way.

    Adventure wasn't built for HG either and HG isn't popular but still serves a purpose specifically by separating some preferences sometimes to have positive effects.

    I would half argue this point.

    I think the adventure invasion part of hourglass was perfect spice for adventure mode and plays off it perfectly. HOWEVER, I feel the constant never ending diving part of hourglass is where it fell flat on its face and they should not have added that. Just like they shouldn't allow constant server hopping.

  • @bun-e-hopps said in I think I have the solution for a TDM mode.:

    so teleport to sea dogs tavern, get one shot by a blunderbuss, return to ship. Rinse and repeat.

    terrible idea, combat is too shallow for anything like that.

    /thread
    /topic

  • @personalc0ffee said in I think I have the solution for a TDM mode.:

    I would half argue this point.

    I think the adventure invasion part of hourglass was perfect spice for adventure mode and plays off it perfectly. HOWEVER, I feel the constant never ending diving part of hourglass is where it fell flat on its face and they should not have added that. Just like they shouldn't allow constant server hopping.

    That's fair but that part was doomed from the beginning because of low interest from pve in taking more risk and low interest in pvp for pveing.

    On paper a fine design but not really anything that had much of a chance for widespread appeal.

    Hopping in general serves so many different purposes (some productive and some counterproductive) that's there is no way to actually address that substantively and effectively because people with connections get around restrictions and players that aren't involved in coordinated operations pay the price for it, and within that game activity pays the price for it. Essentially making a bad situation worse as far as environmental impact goes.

  • @tek-lt because most people don’t play this game for those modes, the modes would imo be a waste of time and resources. I don’t play COD for the naval warfare and boarding….. I think that the combat in this game flow’s organically as it is. I 99.999999999999% of the time do PVP and I love this game for it. Most of the time we can find someone to tdm if we are looking for that. So again why waste the time and resources for this.

    Also, HIT REG

  • Solution to all these niche "gamemodes" would be custom servers, CUSTOM, accessible to everyone.
    A few settings X/Y/Z, invite your friends, communities in the server and and have a TRUE sandbox experience. I genuinely wonder if there ever going to improve private servers that partners currently have access to. Last time I checked, it's bugged setting up ships (Lol)

    Also as stated TDM makes a very small minority of overall playerbase, PvP is already small, but TDM strictly is even smaller then the Naval community at large.

  • @ix-indi-xi Filling the servers with friends is basically a safe PvE only server, see the sticky post.

  • @foambreaker
    Private servers don't give progression on your adventure account.
    The point is making custom servers to play around with friends/communities as a break from the main game.

    This has two benefits:

    1. If people want to progress/unlock cosmetics, they have to play on the main servers, meaning it will still be populated and not split the playerbase with majority avoiding risks of PvP and hiding in private servers. (Progression disabled)

    2. People can do what they want in peace (outside of progression) such as setting up PvP events with custom features on the go. (Currently Private servers are a worse version then retail, no captaincy, can't buy crates at merchant etc.)
      or just generally sailing and exploring the world in peace with say PvE/world events turned off.

    That being said, its been a year+ since private servers had any meaningful upgrade, and theres no indication of change... Simply because interest is not there outside of people crying for purely PvE servers which isn't going to happen.

  • Love all the negative posts to having a TDM mode typically around the lines of it would be awful, no one would play it as so forth. While simultabeously the most common posts on the forums are along the lines of "get rid of TDMers", "I keep dying to TDMers" and so forth...

    Hmm if only a solution existed to these TDM related problems everyone keeps complaining about.

  • @tek-lt are you doing this on purpose or you really can't read between the lines?

  • The perfect TDM mode was already in the game. The Sea Dogs Tavern in the Sea of the Dammed. Where we rescued Merrick.
    Reinstate that mode and allow players who want to TDM to go through a portal to it.

    TDM'ers get a dedicated place the can go to TDM that is on demand. None TDM'ers don't have to put up with being spawn camped and 'TDM says Aye'
    Every one wins.

  • @phantaxus said in I think I have the solution for a TDM mode.:

    The perfect TDM mode was already in the game. The Sea Dogs Tavern in the Sea of the Dammed. Where we rescued Merrick.
    Reinstate that mode and allow players who want to TDM to go through a portal to it.

    TDM'ers get a dedicated place the can go to TDM that is on demand. None TDM'ers don't have to put up with being spawn camped and 'TDM says Aye'
    Every one wins.

    Aside from hit registration issues, the fact that respawns in Sea of the Damned are instant, and you're still spawning on boats that are being peppered by ghost ships, all in a green fog.

    Yeah I'd rather the CS:GO rejects go back where they came from instead of being fully catered to with something that will undoubtedly get even less interaction and even more negative attention. We can't fix the players in this game, and the fix is most certainly not enabling them with the amount of different issues that are rampant still in this game.

    The core of this game is not separation, but most certainly asks a lot of self moderation amidst a bunch of odd mechanics that enable some playstyles and denying others. People shouldn't be spawncamping without intent to sink in the first place, and it isn't "TDM practice", as it's usually non-consensual spawncamping anyways. If a TDMer wants to risk losing their account to spawncamping players with no game sense, it's no one's fault but their own when they know damn well they shouldn't be doing it. (Of course, this is excluding moments where SoT Support wrongfully bans players that engaged in PvP correctly due to false-positive reports.)

  • @personalc0ffee Actually pretty sure everyone asking for a TDM mode would be happy with do what weapons you want...

  • @ghutar I always liked the idea of this the issue is how many afk ships at port there are going to be now just dueling each other.

  • @bun-e-hopps hmm still playing HG after both curses and don't use either of them so not sure what your saying is true here...

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