Sea of thieves has incredibly traumatized community

  • I was going to post about my overall experience with the game as a new player (250 hours)
    But realized that all of it can be summarized in one sentence.

    This game has incredibly traumatized community.

    Everyone always assumes that everyone else is out to get them. Every crew seems to go into "Flight or Fight" mode every time they see sails on the horizon, despite many clearly coming to the game with a very different idea.

    It's literally paranoia speedrun simulator.

    One can say "well, they are coming as noobs who have no idea how the game works, and other players taught them, one should be vigilant with others pirates around", but it's not true at all.
    It is a small fraction of the player base forcing their idea of how the game should be played upon others.
    Why small? Because one look at steam achievements tells us everything we need to know about how people prefer to play the game.
    Out of all the players that purchased the game, 3.3% got "A Professional Pirate" achievement, so we can consider them actually playing the game. Meanwhile, "A Sunken Century", given for 100 faction ships sunk, was obtained by only 0.3% at the moment, and that is while being a pre-requisite to the most requested cosmetics the game has to offer. So it would seem that only 10% of players have great interest in PvP.

    It's PvPvE game, with enough tools for cooperation or interaction outside of combat, but everyone is bludgeoned into the same mindset of "fire first, never ask questions". You can't help anyone, because they will shoot you in the face the moment they see you regardless of how silly that may be, you can't gift anything to anyone, because they always assume you are trying to trick them and social distance like it's year 1350. And by help I don't mean "go in and steal their kill which they might've needed for achievement" or "give help that no one asked for in an attempt claim some loot", no, I mean just selflessly give a hand to a fellow pirate without expecting anything in return. Even simply giving away supplies before ending a session is not possible. Because the other party will always be either outright hostile or flee non-stop no matter how one tries to approach them.

    I genuinely question why the chat even exists since in 250 hours I had only a handful of interactions where it was of ANY use. No one heeds any warnings, no one takes no for an answer, no one has decency to reply to any offers, or god-forbid, suffer misery of having a conversation. After a few hours in, people seem to be firmly set in the idea that all out violence is the only answer to everything. Regardless if they have the ability to back up that mindset. I can understand people fighting for loot or just for the love of ruining the day for others even if they have nothing to take. But people choose violence even if it makes no sense in that situation, because they expect others to do the same. And if they don't, it's seen as a sign of weakness, further boosting aggression. Regardless of how actually true that is.

    But it doesn't have to be played this way.

    And please don't say "Alliance servers exist" we all know how such servers viewed and also have seen more than one vid where some sweatlord would dedicate their entire day to ruining it, with everyone cheering in the comments.

    I'm not saying "PvP BAD", or advocating for PvE only servers. Only that PvP should be an option, not certainty. Downgrading a game with such rich possibilities to CS:GO with... "poorly-working" hit reg seems just silly to me, and quite honestly, takes a lot away from the experience.

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  • Pirate game+L+ratio+scurvy+no booty+rum always gone+male pattern maldness.

    "It is a small fraction of the player base forcing their idea of how the game should be played upon others."

    big oof.

  • @remakoro said in Sea of thieves has incredibly traumatized community:

    I was going to post about my overall experience with the game as a new player (250 hours)
    But realized that all of it can be summarized in one sentence.

    This game has incredibly traumatized community.

    Everyone always assumes that everyone else is out to get them. Every crew seems to go into "Flight or Fight" mode every time they see sails on the horizon, despite many clearly coming to the game with a very different idea.

    It's literally paranoia speedrun simulator.

    If this is your conclusion about the game then Rare did a great job in marketing hahaha.

    Truly enjoyed your post

  • I have work and a life to take care of, and therefore i have about 2-3h to play, every now and then. Same thing with my crew. So having a limited time to play, we have become quite efficient at doing things. We simply do not have time to get interrupted by others, so its safer/faster to just sink anyone just to be safe. If we need to get to an island/outpost and another crew is there we sink it. If we are doing something, and someone comes for us, we prepare for battle and try to sink them as again, we do not have the time to wait and find out what they want.

    However there are exceptions, if we have the time and are roleplaying then we will act differently. But as having time is an exception, it seldomly happens.

    Also we like to play the role we choose. If we are reapers we try to collect as many flags as possible, and hunt everyone as that is the reapers job. If we are doing any of the other factions, we do our thing, but as we are also opportunists we will collect others loot if we need it, and they are ready for harvesting.

    Remember, that raising any kind of emissary flag, means you are inviting PvP action. You are signalling everyone what you are doing and that you have juicy loot on board. So the emissary flag king of acts like a beacon for a loot buffet and in the end PvP action.

    And as a last point, the PvP ship battle is like something no other game can provide at the moment. The amount of chaos and panic in some of the battles is amazing. So yeah, i can totally understand why people enjoy the PvP experience the game has to offer.

    Also if SoT was just a safe pirate simulator, without the constant risk of getting attacked, much of the excitement would be gone. Now when you turn in your loot, it feels like an accomplishment and a true reward. Half of the value of your loot, is in the risk of loosing it.

  • Thousands of hours in, your analysis remains true.

    Unfortunately, I think the biggest issue is communication. The number of times I've had to play "tech support" in the game when just trying to have a conversation is hilarious.

    You've got people using Discord, people in Xbox parties, people with no mics, people who are using in-game voice, people who are trying to use in-game voice but have some setting screwed up, people who are trying to use in-game voice but it's bugged, people who knowingly or unknowingly have communications from other crews turned off, and all sorts of other scenarios...

    These communication variances often lead to silence on the seas, whether intentional or not...and the result is fight or flight...

    I think part of the solution would be to enhance the IN-GAME communication and make it a platform that people actually want to use...and it wouldn't take much, honestly.

    1). A simple, front-page menu setting of "Crew Chat" or "Open Chat" would go a LONG way to making crews want to use the in-game chat.

    2). Make the chat icon (the one that shows up in the top right when you talk in game) be a TWO-WAY icon. If it's showing up in your top right, it should show up in everyone in your proximity's top left. Simple and would go a long way as far as troubleshooting goes.

    _
    There's plenty of other things they could do to enhance communication within the game, but those 2 would be a really good start.

  • "having a limited time to play, we have become quite efficient at doing things. We simply do not have time to get interrupted by others, so its safer/faster to just sink anyone just to be safe. If we need to get to an island/outpost and another crew is there we sink it. If we are doing something, and someone comes for us, we prepare for battle and try to sink them as again, we do not have the time to wait and find out what they want."

    Yes, the famous efficiency of extending 20 minute farm into an hour adventure because you chose to antagonize otherwise friendly ship. Or losing your sloop while doing tall tale because you decided to attack a galleon parked at an outpost. All things I've seen happening.

  • It doesn't seem nearly that bad to me, before i attack anyone who isn't attacking me i always check if they are new or if they are friendly. A lot of the time, they will just talk and play some shanties. Usually no issue getting supplies or giving supplies either.

    Even when i get attacked straight up (because i'm doing something inviting PvP like having a bunch of loot or doing Fort of the Damned or world event) i tend to have the occasional nice talk with opponents i sunk or who sunk me.

  • @remakoro Sea of Thieves uses tools not rules too much. It's a lot more convenient for them to sink you/tall talers than find out what they are up about, try to be careful by interacting, especially if they are short on time. Same thing for tall talers, if you just spent 2 hours doing a tall tale, last thing you want is a galleon sinking you, so if you see one approaching you will get the hell out of there before its too late.

    There is 0 punishment in any way shape or form, only incentives to behave bad.

    Take a real life example of a country - USA. ''Right to bear arms''(Tools not rules) , in ideal world having a weapon to protect yourself from harm sounds great. But instead they have a record number of school shootings etc. I don't know if without a bit of thinking and imagination my example will make sense, but it's what it is. I know someone will immediately will take this the wrong way and try to tell me off, however, I can't think of other examples that would fit as good as this one at this time :D

    I think another problem is that a game that focuses so much on multiplayer aspect, doesn't have a decent 'open crew' option and its a troll/griefing fest instead.

  • Why small? Because one look at steam achievements tells us everything we need to know about how people prefer to play the game.

    Wow, Steam achievements. It's almost like majority of players don't play on Steam!

    I genuinely question why the chat even exists since in 250 hours I had only a handful of interactions where it was of ANY use. No one heeds any warnings, no one takes no for an answer, no one has decency to reply to any offers, or god-forbid, suffer misery of having a conversation.

    Firmly disagree. I use the chat every session, whether it's to say GG, talk to someone or stuff about with text-to-speech whilst me and my crew are sailing.

    But it doesn't have to be played this way.

    Correct, but who says it has to be played like the game has zero threats and everything's all cuddles and rainbows?

    And please don't say "Alliance servers exist" we all know how such servers viewed and also have seen more than one vid where some sweatlord would dedicate their entire day to ruining it, with everyone cheering in the comments.

    You seem very for Alliance Servers, my friend. You are in a small minority if so.

    I'm not saying "PvP BAD", or advocating for PvE only servers. Only that PvP should be an option, not certainty. Downgrading a game with such rich possibilities to CS:GO with... "poorly-working" hit reg seems just silly to me, and quite honestly, takes a lot away from the experience.

    You can choose to run with the appropriate sail configuration and heading, no one forces you to properly fight. The idea that you must fight every time is absurd when you consider the sheer amount of tools and strategies you can use to escape.

    Here's a tip: If you don't want to fight, don't go near anyone. Don't stack loot or have an emissary flag up if you really don't care about reputation. Be vigilant. If you see a ship in the distance, keep and eye on them. If they come towards you, just run with your enormous lead and use islands/ rocks as cover.

    For me and my crew, the question is not, "Should we fight them?", it's, "Should we sink them". More often than not, we end up making friends and having small alliances going by the end of a session. Great fun, especially when you're helping new players.

  • @remakoro

    "A Professional Pirate" achievement, so we can consider them actually playing the game. Meanwhile, "A Sunken Century", given for 100 faction ships sunk, was obtained by only 0.3% at the moment, and that is while being a pre-requisite to the most requested cosmetics the game has to offer. So it would seem that only 10% of players have great interest in PvP.

    Using statistics without any context is bad form.

    The achievements you are comparing havent been introduced at the same time
    One having at least 3/4 months more time to get completed, also the a professional pirate achievement is completely passive nothing specific needs to be done to get it (in fact technically you can get it by just sitting afk in the game)

    Then you compare a sunken century, one that needs significant time and specific activity investment

    If we compare another one (with the same time of implementation discrepency) “you gotta fight” which has 2.26 % of players that has it.

    Hmm alot closer.

    Then we look at something specificly pve in nature “a pirates life for me” only 0.67% of players has that

    So the 10% you are assuming is invalid at best

  • @scurvywoof
    "Wow, Steam achievements. It's almost like majority of players don't play on Steam!"
    Are you suggesting that all PC players are just bad and the ratio is different for Xbox? Because that's what you are saying. It doesn't matter how many people play on Xbox because it's the same people who simply own a console, so the ratio should remain roughly the same. Or one suddenly becomes bloodthirsty beast by buying a console? If you have some other data we can use I'd be glad to see it.

    "Correct, but who says it has to be played like the game has zero threats and everything's all cuddles and rainbows?"
    Literally no one.

    "For me and my crew, the question is not, "Should we fight them?", it's, "Should we sink them". More often than not, we end up making friends and having small alliances going by the end of a session. Great fun, especially when you're helping new players."
    So you agree with me, but had to write the entire post as if you are not? I'm happy if you are able to have such great experiences, for me that wasn't the case, because, read the title of my post. You are giving me "an advice" about which the starting post is written.

  • Can I just point out that most PvP interactions take place in adventure - always have. By adventure I mean outside of PvP faction stats/achievements and other. Thus those can't really be used to assess how many pirates enjoy the pirating part.

  • @callmebackdraft I agree with you, but

    1. Could you tell me where those numbers came from, because they badly differ from anything I'm able to find.
    2. The idea of taking those two specific achievements was exactly because one is passive, so anyone who is playing the game would have the first one, I didn't want to take any tall tale achievement or something of that sort because one has to go out of their way to do it. (I for example still don't have "A Pirate's Life" despite having "A Sunken Century" because I'm not into disney stuff) One can have 1000 hours and not have it, but pretty much guaranteed to have a professional pirate. It was just to make sure that we aren't counting people who installed the game and never launched it. And another one is a good indicator of a person being hooked on pvp. One sunken ship can happen randomly without one even being aware of what is happening or from simply trying out how the new mode works to give up on it the next day. If we are to compare 1 sunken ship with anything from PVE we might as well compare it with Keeper of a Glittering Hoard.

    Them being apart in the time of implementation is somewhat of an issue, but sunken century can be completed in less time than some tall tales. If more than entire season wasn't enough time for a person to win 100 fights, they are probably not that interested in pvp.

    I admit I might be SOMEWHAT off in saying it's 10% though.

  • ”Pirate”

  • The vast majority of players are PvPvE. If you want to just measure pure PvPers, then I am sure they are in a minority, just the same as the pure PvEers. When it comes to PvP in Adventure, while there are plenty who are unscrupulous when it comes to attacking others, there are still a lot of players who prefer a fair fight.

    This, for me, is the real issue:

    @sweetsandman said in Sea of thieves has incredibly traumatized community:

    Thousands of hours in, your analysis remains true.

    Unfortunately, I think the biggest issue is communication. The number of times I've had to play "tech support" in the game when just trying to have a conversation is hilarious.

    100%

    It still frustrates me that, 5 years into the game, they haven't really done much to improve the social aspect of the game - especially the tech and features around communication.

    Two things I would love to see:

    1. In-game crew chat, so console players aren't relying on Party Chat - which locks them out of game chat. This is as frustrating to PC players trying to talk with them as it is for them trying to talk with us.
    2. The ability to select and test your microphone in-game... and have the chat indicator on by default. (Seriously, having open mic and no indicator as a default on PC for new players really is a privacy issue.)
  • @remakoro said in Sea of thieves has incredibly traumatized community:

    @callmebackdraft I agree with you, but

    1. Could you tell me where those numbers came from, because they badly differ from anything I'm able to find.

    Those are the numbers from xbox live, since all players are on xbox/microsoft accounts it is the most complete

    1. The idea of taking those two specific achievements was exactly because one is passive, so anyone who is playing the game would have the first one, I didn't want to take any tall tale achievement or something of that sort because one has to go out of their way to do it. (I for example still don't have "A Pirate's Life" despite having "A Sunken Century" because I'm not into disney stuff) One can have 1000 hours and not have it, but pretty much guaranteed to have a professional pirate. It was just to make sure that we aren't counting people who installed the game and never launched it. And another one is a good indicator of a person being hooked on pvp. One sunken ship can happen randomly without one even being aware of what is happening or from simply trying out how the new mode works to give up on it the next day. If we are to compare 1 sunken ship with anything from PVE we might as well compare it with Keeper of a Glittering Hoard.

    The thing is taking something that can be completed by doing anything and multiple can count towards it at the same time (because of how milestones and alignments work) and then taking something pretty specific is not fair in any way shape or form.

    Its basicly like asking: i need 100 fruit or specifically 100 bananas. One is way more effort then the other

    Them being apart in the time of implementation is somewhat of an issue, but sunken century can be completed in less time than some tall tales. If more than entire season wasn't enough time for a person to win 100 fights, they are probably not that interested in pvp.

    Or there is limited time, or people like to switch it up, 100 battles, lets say you have a 50% win rate and the average battle takes 15 minutes that would mean you would need 200 battles * 15 minutes that is still. A 50 hour time investment at least. More form some less for others

    I am more into pvp then pve however i dont hourglass all the time, in the beginning yes, simply because it was fresh and shiny and new and since i have ~ 5.5k i pvp in adventure more, this is also a disconnect in the stats look at players like Pace22 he only does pvp, however he doesnt do hourglass.

    Not having an hourglass specific achievements says nothing about interest in pvp overall

    I admit I might be SOMEWHAT off in saying it's 10% though.

    Somewhat is an understatement imho

  • There is almost no good reason or incentive to cooperate with other crews.

    The alliance system doesn’t evenly split the loot so there is still always a crew who profits more.

    There are very few commendations that require cooperation with another crew.

    World events the “hardest” PvE in the game are now easier and faster to complete than most voyages.

    Of course it’s fight or flight and usually flight most of the time out there.

    I think it’s a missing component of the game.

    Maybe guilds will help with this?

  • @lackbarwastaken said in Sea of thieves has incredibly traumatized community:

    Pirate game+L+ratio+scurvy+no booty+rum always gone+male pattern maldness.

    I dunno what the "male pattern maldness" is supposed to be, but if it is a dig at people with male pattern baldness, or an indication that having male pattern baldness is lame/bad/negative in any way, please remove this portion of the comment. There's no need to body-shame people for something they literally cannot help. We've gotten better as a society about body positivity in recent years, yet somehow baldness is still called out regularly as "unattractive" or some kind of dig or threat, like "I hope you go bald", things like people saying Megan M. got the better prince because look at Harry's hair vs William, etc.

    Lets stop bald-shaming, please.

  • @maximusarael020 said in Sea of thieves has incredibly traumatized community:

    @lackbarwastaken said in Sea of thieves has incredibly traumatized community:

    Pirate game+L+ratio+scurvy+no booty+rum always gone+male pattern maldness.

    I dunno what the "male pattern maldness" is supposed to be, but if it is a dig at people with male pattern baldness, or an indication that having male pattern baldness is lame/bad/negative in any way, please remove this portion of the comment. There's no need to body-shame people for something they literally cannot help. We've gotten better as a society about body positivity in recent years, yet somehow baldness is still called out regularly as "unattractive" or some kind of dig or threat, like "I hope you go bald", things like people saying Megan M. got the better prince because look at Harry's hair vs William, etc.

    Let’s stop bald-shaming, please.

    Traumatised Community indeed ;)

  • It's a very different experience for different people

    Some people carry all the burden of the environment and it's stressful.

    Some cheese the environment and it's chill

    Some are into challenging themselves so it's whatever

    Some are part of the cliques, the network around here and some aren't that creates a very different experience for people.

    Some clash with the cliques and it can be a tough time for some

    Some find peace in maintaining the casual approach mindset

    Some don't care at all, have their fun and bounce

    This game and the experience is very very different for different people.

    In a lotta cases someone really has to work on daily maintenance to not let the frustrations of the environment/community take over and create resentment. Once people let that happen then pretty much every session is doomed for them. Gotta let things go in this game or they stack up and it becomes overwhelming and gets in the way of potential good times.

  • What many fail to understand is that SoT can not simply exist without both PvE and PvP being a part of it's core gameplay loop. The reason is pretty simple. PvP is not that smooth, it feels clunky and lacks the variety of mechanics and the optimization required to exist on it's own. Furthermore PvE is even more simple and easy resulting in a boring and lackluster experience. What makes both aspects of the game feel unique and fun is their coexistence. No matter how much people argue, this has been proven time and time again by the community. Arena and Hg both failed for this exact reason (although i am still holding hope for Hg), and many people who grinded PvE only quit the game after achieving pirate legend since they thought the game had nothing else to offer.

    Now as far as PvP not being optional you would be suprised to learn that it actually is. Unless you vote to join an Hg fight the sandbox offers enough tools so that everyone can enjoy a chill session without worrying to much about other pirates. It's quite simple actually since all you have to do is find a server with no reapers and preferably no more than 1-2 emissaries, and do voyages or Sea Forts till you hit grade 5 then sell your loot. With the recent changes to the harpoon this shouldn't take more than 30 minutes and you would be able to make quite a bit of profit. Just make sure to watch the horizon every once in a while. Devil's' Roar is also a safe place to play without being disturbed.

    The problem is that what i mentioned above isn't enough for most players, so they choose to ignore it and go do world events like FoF or start stacking FotD and then act all suprised when their anchored ship gets sunk. This is not my personal opinion but facts provided by the community in this exact forum. To give a brief example, after community weekend ended every other post was about how the playerbase is toxic for sinking players when they were trying to farm world events and FotD while flying the reaper emissary.

    I would also like to mention that many of the PvE players complaining about PvP are pretty toxic themselves at times and fail to tell the whole story. Just yesterday i was selling my hard earned loot after a long session when a sloop approached and started firing cannons at us. We managed to sink them and continued selling. Then they came again, and again till they finally gave up and one of them tried to talk to us, begging to give them the loot they lost when we sunk them (in the fight they instigated). We politely declined and they rage quitted. I am pretty sure that if you asked this person's opinion on the outcome of the session he would say that we are 'toxic sweats' and 'griefed' his session'. To add more to this i have even seen someone making a post about how 2 reaper galleons were fighting over loot and they decided it would be a good idea as a solo sloop to sail in between them. You can imagine this story doesn't end well. I have many more examples like this but i think you get my point.

    I have been playing this game for a bit over a year, have over 800 hours and have participated in everything the seas have to offer. From tall tales to Hg grind, even sessions where i was mindlessly sailing around the world enjoying the aesthetics of this amazing game. Not once have i found my self wanting to do a chill solo session, only to be 'griefed' by what this community calls a 'sweat' (although i am pretty sure those people aren't sweating at all when they are sinking other players). The reason being that i play the game for what it is, understand how the sandbox works and use that to my advantage. I am also not that good of a player since i was the literal definition of a kraken lord and only managed to become of average skill level after all those hours invested.People like to use the excuse of time, but in reality learning how to manage sails, watch the horizon, complete voyages fast, and look for dead servers isn't that hard or time consuming and doesn't require PvP.

    The only thing that i consider a problem is how the game is advertised and promoted. Most SoT trailers portray the game as a friendly PvE pirate experience resulting in false expectations.

  • @wolfmanbush said in Sea of thieves has incredibly traumatized community:

    Some people carry all the burden of the environment and it's stressful.

    The unfortunate part with this group is that they seem to only have fun progressing in SOT. Anything that detracts from or prevents that progress is considered a "waste of time" or "toxic" or "the reason people quit playing SOT."

    There are players that treat this game more as a "chore" than a fun escape from reality. They are so focused on the destination that they can't enjoy the journey.

  • @sweetsandman said in Sea of thieves has incredibly traumatized community:

    @wolfmanbush said in Sea of thieves has incredibly traumatized community:

    Some people carry all the burden of the environment and it's stressful.

    The unfortunate part with this group is that they seem to only have fun progressing in SOT. Anything that detracts from or prevents that progress is considered a "waste of time" or "toxic" or "the reason people quit playing SOT."

    There are players that treat this game more as a "chore" than a fun escape from reality. They are so focused on the destination that they can't enjoy the journey.

    They aren't caught up in the social bubble, they aren't creating content, it's easy for people to say that when they are involved in other things. You and I post participate here, some are caught up in twitch stuff, discord stuff, other platforms.

    If people aren't involved in other things progress is their focus.

    We could tell them "just enjoy the ride" as people that have been around for many years and many hours but that's easy to say where we sit, to people that play a little here and a little there and aren't a part of the bubble, they'd like to make some progress. They have a better chance at that now than in the past because of the qol improvements.

  • I see a lot of "pirate game", so let me rephase myself in more obvious way.

    I had more positive/wholesome interactions with red phantoms in dark souls than with other crews here.
    Even people who had no other objective than to kill you and ruin your day and will also get a reward for that had more chill despite the game being much worse equipped for it.

  • @remakoro

    Much of it is colored by world events, which are, by and large, designed to create this situation. Teaming up and being friendly at a world event invites betrayal because there's no benefit to splitting the loot. Even in an alliance, the net impact on a crew splitting the loot is a 25% loss in value.

    Second, the game is about pirating, which involves ship to ship combat.

    I think some of it might be fixable, but it involves tweaking the game in ways to help shift player mindset from where it's at, and that is easier said than done.

    The thing is though, you have to be careful. That ever present risk is a key ingredient in the dish that is Sea of Thieves. I've played on Alliance Servers before, and that feeling of total safety tends to make the game taste like flat soda, so to speak. It's still recognizable as soda, but without it, it's not nearly as flavorful.

    What needs to be found is a way to make cooperation as viable an option as skullduggery...and I'm not sure how to tweak the game in that direction. You always want people to be wary, but also have enough incentive to be willing to take the risk.

  • @wolfmanbush In another thread, I made an analogy of SOT to classic horror games like Resident Evil or Silent Hill. Games where your progress could be lost in the blink of an eye. Games where the reason your progress was lost are similar, but also very different each time.

    In those types of games, the journey was a blast. Getting to the final destination often meant we just picked up another game. SOT, though, doesn't really have a final destination. Sure, there's people that have gotten 100% of the achievements and have gotten close to all the commendations, but there's no real "end-game" with SOT. It's just a never-ending journey.

    So, while it's easy for me (us) to sit here as a veteran player with a lot of hours under my belt and tell people to enjoy the ride...it comes from a realization I made early on that the ride is the only thing that exists in SOT.

    And to point to my initial response in this thread, if you're not communicating in SOT, you're absolutely limiting your journey...unfortunately, that's a high % of players.

  • @sweetsandman said in Sea of thieves has incredibly traumatized community:

    @wolfmanbush In another thread, I made an analogy of SOT to classic horror games like Resident Evil or Silent Hill. Games where your progress could be lost in the blink of an eye. Games where the reason your progress was lost are similar, but also very different each time.

    In those types of games, the journey was a blast. Getting to the final destination often meant we just picked up another game. SOT, though, doesn't really have a final destination. Sure, there's people that have gotten 100% of the achievements and have gotten close to all the commendations, but there's no real "end-game" with SOT. It's just a never-ending journey.

    So, while it's easy for me (us) to sit here as a veteran player with a lot of hours under my belt and tell people to enjoy the ride...it comes from a realization I made early on that the ride is the only thing that exists in SOT.

    And to point to my initial response in this thread, if you're not communicating in SOT, you're absolutely limiting your journey...unfortunately, that's a high % of players.

    They have a shallow pool of experiences to work with.

    Those of us with a deep pool of experiences have a better view of the environment.

    If people can only play here or there and their experiences have unfortunately rolled out to be being attacked by pvpers that yell inappropriate stuff at them or a content creator being condescending towards them that's what they have to work with.

    It's not on them for only having a bit of time to play and it's not on them for an unlucky roll or a few unlucky rolls in a row, ultimately it's on marketing that doesn't in any way let casuals know what the experience is truly going to be and how much time it takes to really experience what the environment has to offer.

    Twitch event stuff hasn't helped when they get a bunch of content creators to play nice and portray combat to be something in this game that it largely isn't. It's not even how many of the very participants act in the game outside of the marketing stuff.

    People are brought in, they get attached to all good stuff and they are caught off guard by stuff they have no real warning about.

    "pirates can be dangerous" and then a bunch of cute pirate advertisements isn't exactly preparing people for what you and I know exists in this game. A lot of people are on this same page with this, even people I typically disagree with so hopefully someday that leads to more information getting to the consumer.

  • Aww. Who hurt you

    On a serious note; sometimes you can have collaberative, friendly encounters, just tskes some effort. And also not taking it quite so personally if the 'other boat' goes hostile

  • Traumatized? Nah.
    Traumatizing 😋

  • Everyone is out to get you. Even friendly pirates ponder on the idea of back stabbing you and taking the haul for themselves.

    I wouldn’t call it traumatized, people have just learned that nobody can be trusted. This is why if I am in an alliance we don’t tag team any events at all because so don’t trust them not to keg me when the vault doors open.

    It’s not about being a pirate game, any game that rewards players for killing each other will make players do just that, if I sink you after we completed a FoF I know I have claim to the CoF Athans and all the loot and that idea is enticing to a lot of players. What your ally’s do mostly doesn’t contribute to commendations.

  • @remakoro Your observations are pretty sound.

    But realistically, this is how most open world PvP games are. I started out in UO and played EVE Online for almost the full run (20 years) and so many of the issues are the same.

    I find the Xbox side to be a little more civilized. I can only speculate why, but I think it has to do with 2 key factors.

    • One is that it is much more difficult to play the game on Xbox. It is harder to do many simple tasks and so when ships meet they are like "do I really want to spend and hour fighting a battle that may end up with no one sinking?".

    • The other is that on the PC side there are so many cheats and cheeses that legitimate players are sometimes fodder.

  • @remakoro said in Sea of thieves has incredibly traumatized community:

    I see a lot of "pirate game", so let me rephase myself in more obvious way.

    I had more positive/wholesome interactions with red phantoms in dark souls than with other crews here.
    Even people who had no other objective than to kill you and ruin your day and will also get a reward for that had more chill despite the game being much worse equipped for it.

    How someone plays is going to have significant impact on the types of encounters they have.

    as an example

    I'm a solo dude that only fights pvpers and hostile ships/crews

    So I'm not going to see as many pvers that use slurs or insult female/women players when they get sunk because I'm not attacking them.

    I am going to see a lot of the negative sides of behavior on the pvp side because that's all I fight

    I'm not someone that gets rattled during social conflict so my negative encounters end because I end them, there is no bickering or escalating in any sort of serious way I just remove myself from situations I don't like or am not compatible with, so that has a significant impact in my experiences.

    I'm chill with pvers so I have lots of pleasant/funny/enjoyable odd encounters with pvers.

    A big part of the stability in my experience is that I don't go out there looking to call myself the good guy or label other people bad people, no baiting, no looking to report people, I just play, take the L's, don't let the W's become arrogance, no getting fired up over things out of my control and within the freedoms of others, and always work on my approach to see how I can keep things going alright.

    Imo the best way for any style to deal with what they deal with is to use the tools available, and strategize for goals. Encounters are going to happen, negative encounters will be a part of it. It's about working around them and avoiding spending time in the negative encounters. You can always get more loot, get another server, strategize differently, just get out of the incompatible scenarios quickly and try again imo.

  • @remakoro said in Sea of thieves has incredibly traumatized community:

    @scurvywoof
    "Wow, Steam achievements. It's almost like majority of players don't play on Steam!"
    Are you suggesting that all PC players are just bad and the ratio is different for Xbox? Because that's what you are saying. It doesn't matter how many people play on Xbox because it's the same people who simply own a console, so the ratio should remain roughly the same. Or one suddenly becomes bloodthirsty beast by buying a console? If you have some other data we can use I'd be glad to see it.

    Don't twist my words, dude, that's the complete opposite of what I said. From what I remember, 5 million play from Steam and 15 million play on Xbox/ on PC from the Microsoft store. Steam has the minority of players and hourglass statistics are not a good way of looking at PvP.

    "Correct, but who says it has to be played like the game has zero threats and everything's all cuddles and rainbows?"
    Literally no one.

    Well, it seems you don't want to have to play with the permanent threat of PvP, so sort of you, yes. My apologies if that's wrong, but your original post makes it seem that everyone should play like there's no threats until proven otherwise.

    "For me and my crew, the question is not, "Should we fight them?", it's, "Should we sink them". More often than not, we end up making friends and having small alliances going by the end of a session. Great fun, especially when you're helping new players."
    So you agree with me, but had to write the entire post as if you are not? I'm happy if you are able to have such great experiences, for me that wasn't the case, because, read the title of my post. You are giving me "an advice" about which the starting post is written.

    I don't? I was stating my own experience and trying to help improve yours. Your problem was that everyone wants to kill because they're scared of others, so I offered a solution that stops you from being sunk with a high success rate. I disagree with the traumatised community part, I'd call it a very guarded, cautious player base. Launching pre-emptive strikes is something militaries do around the world.

    I do hope you find a way to enjoy yourself, my friend. It sucks when someone has to put up with things that they and many others consider a problem, even if I don't.

    @maximusarael020 said in Sea of thieves has incredibly traumatized community:

    @lackbarwastaken said in Sea of thieves has incredibly traumatized community:

    Pirate game+L+ratio+scurvy+no booty+rum always gone+male pattern maldness.

    I dunno what the "male pattern maldness" is supposed to be, but if it is a dig at people with male pattern baldness, or an indication that having male pattern baldness is lame/bad/negative in any way, please remove this portion of the comment. There's no need to body-shame people for something they literally cannot help. We've gotten better as a society about body positivity in recent years, yet somehow baldness is still called out regularly as "unattractive" or some kind of dig or threat, like "I hope you go bald", things like people saying Megan M. got the better prince because look at Harry's hair vs William, etc.

    Lets stop bald-shaming, please.

    I think it's just a dig at us males who usually have a shorter temper than females do on average and is just using Male Pattern Baldness as a basis for the saying. I don't think it's having a dig at people with Male Pattern Baldness.

    Personally, I think baldness looks quite good on most people (unless you've known them with hair for as long as you've known them, then it's weird, lol).

  • Its a pirate game about playing how ever you want, and a lot of people want to play as pirates in their pirate game.

    I might be trigger happy if you come at me, but its not from some trauma, its because i know what pirates do in a pirate game, and im not taking risks with some buccaneers! Im taking the advantage! Not to mention naval is the most fun part of the game to me, so i actually want people to come my way for a fight.

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