Each ship type should have its own servers.

  • I am a solo most of the time but occasionally play duo. I have been playing since march of 2018, I know first hand just how much of a disadvantage the sloop is and over the years as players have gotten better the disadvantage become more prevalent.

    I would suggest have 2 options, sail with all ship types or sail with your ship type, I can’t think of a single reason why this would be a problem.

    80% of the ships I see are sloops so a dedicated server for only sloops doesn’t seem like a far reach at all.

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  • @tek-lt i disagree. That would take the fun out of a brig or galleon chasing you.

  • Disagree - splitting the playerbase is never a good idea

  • @tek-lt said in Each ship type should have its own servers.:

    80% of the ships I see are sloops so a dedicated server for only sloops doesn’t seem like a far reach at all.

    This is pretty much what makes it not necessary imo

    As a solo slooper I also see a large sloop majority

    not all brigs and galleons are hostile so that brings hostile interactions down with larger ships even more

    Between HG, fof/fotd focus, and heavy sloop participation it's not bad out there for a solo slooper outside of the hot spots.

    as far as 6 ships goes it appears to me that so far it hasn't made a big difference, HG probably is a part of that.

    I don't even think I've seen a 6 ship server yet in any sort of a crowded type of way. That will change if pvers drop out heavily but so far people are still around, it's slowed down but not terribly so.

  • @tek-lt no thanks.

    You can't think of a problem? Playing since 2018 but your view seems quite limited.

    You limit the pools and add more specifications and matchmaking is harder, look at hourglass.

    Also difficulty more prevalent? All the recent changes have made sloop easier

    2 chains for mast
    Reduced knockback
    Reduced ferry time based on crew size
    Enemies can't ress on your ship
    World events now scale for crew size so you can complete events quicker reducing the risk of being contested

    The only anti defender change has been removal of stacking on anchor

  • I personally would like this feature. As a solo/duo slooper this would be a very welcome feature. Not once in 3 years I ever seriously thought while carrying loot ''Hey you see that brig/galleon over there, lets sail with our loot towards them and mug em''

    Also whenever I am in a Brig/Galleon I never feel like attacking sloops and even when the reason is legit ''contesting world events etc'' I just feel bad as I know the best chance they have is to run away.

  • I don't think it is necessary. You see, matey, it's not about a ship type - it's about tools and how well you using 'em. In another words, it's about Skill.
    Cause, if Ye have no Skill, even on galleon with full crew ye will lose to duo/solo brig or sloop, and all way around. Ye need to have greater understanding of tools and how to use 'em to build yer way of playing the game and to be ready to everything that will be coming of a tide.
    Otherwise, ye are requesting tools, which are unnecessary and will only worsen, in my opinion, this amaizing experience ye can get while sailing the open seas.
    Therefore, matey, for such Legendary Pirate like you, I would recommend instead of requesting such tools, to change yer view on the seas and look beyond the horizon, and discover the ways ye have never played before.

    With Best Regards,

    Selgewick The Seaman
    Chronicler of Legend
    Captain's of "Fearless Nightgale"

  • @knurd9369 said in Each ship type should have its own servers.:

    Disagree - splitting the playerbase is never a good idea

    Like they don't already with HG and Portal hopping.

    For speed and convenience add it.

  • You can't split the playerbase.

    The game is about knowing your limits and as you said you understand sloop's disadvantages. If you are having problems fighting other ship types is all about checking the horizon and predicting what are they going to do to protect your loot or sell it and then fight without risks of losing.

  • @tek-lt said in Each ship type should have its own servers.:

    I am a solo most of the time but occasionally play duo. I have been playing since march of 2018, I know first hand just how much of a disadvantage the sloop is and over the years as players have gotten better the disadvantage become more prevalent.

    I would suggest have 2 options, sail with all ship types or sail with your ship type, I can’t think of a single reason why this would be a problem. ( ... )

    As there is a maximum of pirates per server lower than 24, Galleon and brig only servers won't even be possible until they fix the servers.

  • That's why Reaper 5 can portal hop with no penalty.

  • The feeling of sinking sweaty gallys as a solo still one of the best gaming moments to date.. Js

  • @hornet-hill-19

    Any galleon you sunk as a solo wasn’t sweaty. Js.

  • @toggledeez have I sunk u too?

  • @hornet-hill-19

    Sinking an undermanned open crew galleon as a solo are some of the best moments in gaming.

    There I fixed it for you. Cause you know speaking the truth rather than fiction matters.

  • @toggledeez ur 2 days vs my 3 half years. U have no idea wat or who ur speaking too youngster

  • @hornet-hill-19

    Surrree buddy.

    I watch good players all the time on twitch.

    So many of them aside from a very select few who main solo sloop call for backup the moment they encounter an even remotely competent crew.

    That’s because playing solo is not viable against competent crews.

    It’s basic logic.

    Because boarding and killing the crew is essentially required to sink ships with competent crews.

    Of course Rare doesn’t understand this concept so it’s not surprising that solo players are still placed on servers with full crews.

    Rare is borderline incompetent.

    Why do you think controllers have no aim assist?

    The reason is listed above. ^

  • @toggledeez I'm on On controller lsd and I did it all solo over many long months. I'm actually not here to argue but I don't really understand ur point but that's OK I'm not the smartest person so I guess. I'll just leave it alone. But did u say controller aim assist? That's taboo 😜

  • @tek-lt Rare has stated in the past the don’t want to split the player base which is why we won’t see ship based servers or PVE only servers ….. sometime you set sail and no one messes with you other days your in a fight with everyone and everything its part of the games experience and separating everyone will remove that yes in an all sloop server you could still run into that but you miss out on not knowing what’s out there and that’s a shame

  • @hornet-hill-19

    Arena had all three ship types mixed together?

    Arena allowed closed crew solo sloopers to partake? I could’ve sworn it required an open or full crew?

    Regardless the topic at hand is about the proposal to separate servers by ship size.

    I personally don’t think it’s required for full crews.

    I’ve seen many many examples of duo sloops defeating competent full crew brigantines and galleons by outplaying them.

    What you don’t see very often is competent solo sloopers defeating competent full crews.

    The numbers advantage is often to much to overcome. Getting cannon kills doesn’t matter they can just be revived.

    Going for a board with holes is risky as a solo but it’s often necessary to secure a sink because naval combat alone isn’t enough of a threat to actually sink ships.

    Many times a mutual sinking of both ships will end up happening because the solo wasn’t able to get back in time to save the ship.

    The reality is a solo player doesn’t have a crew mate to stay on the ship and keep it floating like full crews do when they send a boarder(s) to secure a sink.

  • @toggledeez that's true. With the arena I had to take things into my own hands, I mean yeah a few sweaty sea dogs got peezed of at my for going gally and when the crew left I'd just lock the crew and solo the gally the reasons was I was greedy for the kills I'd usually get swamped by the whole server but it taught me alot. It's been 3 or 4 years solo so I was just stating in my og comment about sweaty gally sinking I mean it dosent sound very profitable but it can be done and that's all I was stating. It's 2am and I think I've forgotten what the post was about so me myself shall retire and I wish u luck on ur journey upon the seas. I hear ya watch twitch as I do but please don't watch mine because the qualities bad lol but the gameplay mwah 🙏 goodnight.

    Hornet (ps sorry to the original poster I may have taken this out of context and I apploigize)

  • This would be a PVP sweatlord's dream. Most players who are bad at PVP will go on all same ship servers. The pros would just absolutely spawn-kill the noobs. And it ruins the fun of the game tbh.

  • @toggledeez closed crew solo sloop wasn't an official mechanic but there was a way of forcing it, been awhile but if i recall correctly you could press go and cancel at same time and it would let you progress to set sail as a solo closed crew, sometimes better chance of winning than some of the open crew matchups 😅

  • @boeing7876500 said in Each ship type should have its own servers.:

    @tek-lt i disagree. That would take the fun out of a brig or galleon chasing you.

    Really, that is fun? Talk about pixel macho.

  • @hornet-hill-19 said in Each ship type should have its own servers.:

    The feeling of sinking sweaty gallys as a solo still one of the best gaming moments to date.. Js

    Solo content creation in this game has lead to misleading outcomes.

    A lot of the skilled solos in this game attack everything and anything and if not everything and anything, close to it

    What this created was high win records against non-competitive fights with bigger ships which gave the perception that skilled solos can do pretty much everything.

    I don't know about your sinks but what I do know is that solos only really win against brigs/galleons for these reasons.

    1. Larger ship has much lower experience and/or lower group coordination.

    2. Tdm ship that sacrifices their ship just trying to get boards.

    3. Content creation social interference. This is when crews either intentionally or unintentionally perform lower than their skill levels because they want screenshots or to interact with someone that they watch on twitch. Happens a lot with streamers that don't play on alts.

    4. Complete chaos scenarios. Multiple ships, multiple crews, anything can happen scenarios. Not super common but it can happen


    Rambo solo is largely exaggerated by years and years of non-competitive fights in this game. A competent brig/galleon crew does not lose to a solo very often. A skilled brig or galleon crew doesn't lose to a solo unless they pretty much voluntarily lose outside of extreme chaos scenarios that aren't 2 ship battles. Or they get extremely bad luck due to game issues out of their control.

    None of this means a solo isn't or can't be highly skilled, it's just a misleading narrative that goes around largely because of content creation making things look different than they are.

    A larger ship with naval is going to easily punish even the most skilled of solos because of the extra resources.

    The reason I think this is important to address is because it often leads solos to feeling down about their own performances when they are buying into a narrative that inaccurately portrays solo play.

  • @wolfmanbush Comparing skilled versus less skilled has been used in game after game to justify imbalances. Ultimately those imbalances hurt the game because they cater to a small number of players.

  • @selgewick "Cause, if Ye have no Skill, even on galleon with full crew ye will lose to duo/solo brig or sloop, and all way around."

    Skilled versus unskilled is not how games are designed, it is a lame excuse for keeping imbalances.

    In a match up between EQUALLY SKILLED CREWS the smaller ship loses.

  • @foambreaker said in Each ship type should have its own servers.:

    @wolfmanbush Comparing skilled versus less skilled has been used in game after game to justify imbalances. Ultimately those imbalances hurt the game because they cater to a small number of players.

    The game isn't founded on fair fights, never has been. Even hg is just same ship/crew size/intent, lots of other factors that make many of those fights low quality competition.

    It's based on random encounters with varied interest.

    Their main issue in the game is that cheesing is extremely high in this game, including pvp which can create more pvp pressure at low activity levels.

    The solution isn't to abandon random encounters with random ship sizes it's to maintain qol for those that aren't cheesing the game, which is what season 9 is about and what an effect of season 8 was. Keeping varied interest high with qol improvements is how to keep pve and solo experiences more pleasant, even with larger ships.

    Qol overall has improved for solo and pve. That's doesn't mean it's always awesome but it does mean that over time it is a less harsh environment.

    Hg keeping some skill busy, bringing those chainshots down from ridiculous quantities, quicker pve, easy gathering and selling, these make a significant difference in the organic environment for qol.

  • @boeing7876500 said in Each ship type should have its own servers.:

    @tek-lt i disagree. That would take the fun out of a brig or galleon chasing you.

    And never catching you in a sloop lol

  • @foambreaker First of all, it is about skill and being proficient with tools given. Since even a new player with less experience, but with better skills and proficiency with tolls can defeat veteran like you.
    Second of all, it is not excuse. In case you didn't know: Excuse is seek to lessen the blame attaching to (a fault or offence); try to justify and a reason or explanation given to justify a fault or offence.
    And lastly, if you put 2 ships with players with equal skills, small one won't lose, it will win. Sloop has better mobility and more advantage than galleon. Therefore in most of situations sloop will defeat the galleon. Two quotes:

    • "Small, but mighty" William Shakespeare
    • "We may be outnumbered, but not outmatched" Iroh
  • @foambreaker oh, and no Jellyfish for you

  • As a long time solo slooper im gonna give this a hard pass. If i see a galleon or brig on the horizon i have less worry about them than another sloop.

    The only disadvantage the sloop has is that its slow, but it more than makes up for that fact by being the tankiest ship, and the most maneuverable. If you are struggling with the sloop against clunkier ships, that means you are doing something wrong. Every ship has strengths and weaknesses against each other, learn what makes your sloop strong, and what makes the brig and galle weak, and play to that.

  • @selgewick said in Each ship type should have its own servers.:

    And lastly, if you put 2 ships with players with equal skills, small one won't lose, it will win.

    This is patently false.

    In fact, if all the players have equal skill, the larger ship will almost always win.

    Go ask any SOT partner and you'll hear that same statement echoed.

  • @sweetsandman But isn't sloop smaller, which makes it harder to hit plus more mobile, which can easily evade the shoots?

  • @selgewick said in Each ship type should have its own servers.:

    @sweetsandman But isn't sloop smaller, which makes it harder to hit plus more mobile, which can easily evade the shoots?

    LOL...yes...it is smaller and more nimble...but those two factors are not going to make 2 skilled players beat 4 skilled players. That's not how this works...almost ever. Not sure how much PvP experience you have, but I can assure you that the ship balancing is not done in such a way that means that it can remove power-in-numbers from the equation.

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