Athenas veil quest

  • The main quest for athenas fortune, where you have to find the veil stones:

    This quest should be similar to the tall tales where you are taken elsewhere to complete it. The reason for this suggestion is due to the following example:

    Twice when attempting to complete the quest, we get to the fortress with the final stone. While attempting to destroy it, we nofice a sloop camping nearby.
    The first time we finished the fort, the sloop immediately attacked us due to us still repairing from the battle.
    The second time, soon as we finished, I went up the steps to find the stone and a player with a keg was right next to me. His friend was nearby already shooting at our ship while he blew me up with the keg.

    Twice the mission was failed due to us not being able to get the stone.

    For this reason, and I've seen many others post their own issues with other players while trying to complete it, this quest should be individualized and not on the open map.

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  • @restlessboredom Or you know, you could defend you and your boat against potential threats. If you see a boat near by, you should atleast suspect they are going to be a threat. Be ready for it. You are asking the game to handhold and help you finish.

  • @captain-coel not handhold. The first one yeah they outplayed us, that was one example. The second one though where he was able to swim past all of the ghost ships and join me on the steps, that is not cool. I've seen a multitude of people have the same issue with campers just waiting, I've seen people complain about alliances of ships waiting to steal the loot.

    Knowing someone is finishing a quest, and deterring them from doing that is making the game unplayable.

    If they'd sent out any kind of warning or message, they could've had the loot. We kept leaving loot behind, we were just trying to finally finish the blasted quest but we couldn't because of campers still.

    That is why I suggest it should be like a Tall tale, separate from the map so folks can atleast finish the quest.

  • If they aren't going to let the pvpers steal the quest I don't really see it as necessary to not let the voyager get the completion.

    It's a bit of a built in and odd "spite" scenario that they just addressed with the red sea.

    Let pvers get robbed but let them get the completion as well, no reason to keep it how it is if pvpers can't use it for completions.

    In pretty much all other scenarios the crew would still get commendation credit for completion. Opening vaults, boss kills, etc

    Check point the stone if the end part gets completed and have a time limit on it or something before it's deleted

  • @restlessboredom said in Athenas veil quest:

    @captain-coel not handhold. The first one yeah they outplayed us, that was one example. The second one though where he was able to swim past all of the ghost ships and join me on the steps, that is not cool. I've seen a multitude of people have the same issue with campers just waiting, I've seen people complain about alliances of ships waiting to steal the loot.

    You got outplayed both times.

    Knowing someone is finishing a quest, and deterring them from doing that is making the game unplayable.

    How? You were playing up till that point and after. You just didnt like it. Pvp is part of this.

    If they'd sent out any kind of warning or message, they could've had the loot. We kept leaving loot behind, we were just trying to finally finish the blasted quest but we couldn't because of campers still.

    Mermaids in water? You would have had access to see those if they were swimming, or seen the rowboat if they rowed over.

    That is why I suggest it should be like a Tall tale, separate from the map so folks can atleast finish the quest.

    The quest generates a good pile of Athena Fortune loot. It should always be contestable.

  • @captain-coel while busy fighting ghost ships and a fort, nobody would notice a lone swimmer in the water or even be looking for one, not to mention a mermaid. Youre literally sailing around an island shooting at a Fort while being bombarded by other shioe. There's nothing about that that says "outplayed".

    As I said before, we weren't interested in the loot, just the stone. That's why that quest should be separate.

  • @wolfmanbush the problem is, you have to acquire the stone. We couldn't, we couldn't get near the island. Somehow (a separate matter) they were firing cannonballs from their sloop instantaneously. There was no reload time between shots, we both tried counting between each shot and it there was less than a second between each one.

    Since we couldn't get the stone, we couldn't complete the quest. The only option would have been to scuttle then spend 2 hours doing it over hoping we'd complete it.

  • @captain-coel on a side note. There is nothing even remotely "pvp" about sitting to the side, waiting until they just about finish their quest, then taking advantage of them just finishing and attacking them. Purposely hindering someone from finishing a portion of a game, or purposely making the game unplayable for them, which is exactly what they did since we couldn't finish, ergo unplayable, is exactly what happened. And that is something that they frown on. By they I mean both Microsoft and Rare.

  • @restlessboredom said in Athenas veil quest:

    @wolfmanbush the problem is, you have to acquire the stone. We couldn't, we couldn't get near the island. Somehow (a separate matter) they were firing cannonballs from their sloop instantaneously. There was no reload time between shots, we both tried counting between each shot and it there was less than a second between each one.

    Since we couldn't get the stone, we couldn't complete the quest. The only option would have been to scuttle then spend 2 hours doing it over hoping we'd complete it.

    No I'm saying it would work like pretty much everything else does, event vaults, bosses, megs, krakens etc etc

    If you get shots off on the final part of the voyage and it's your voyage they would make it to where you can get credit for the completion

    If you don't get a shot on it then you don't get a completion but for a majority of situations it would work fine, people get robbed but still get a completion like they would in most other situations

    As it exists it doesn't really serve the environment or the scenario, if they are opposed to spite scenarios, which this clearly is. It has no commendation or gold value to the thief.

  • @restlessboredom said in Athenas veil quest:

    @captain-coel while busy fighting ghost ships and a fort, nobody would notice a lone swimmer in the water or even be looking for one, not to mention a mermaid. Youre literally sailing around an island shooting at a Fort while being bombarded by other shioe. There's nothing about that that says "outplayed".

    As I said before, we weren't interested in the loot, just the stone. That's why that quest should be separate.

    If they got what they want, you got outplayed. Its easy to spot a mermaid or a rowboat even while doing a veril quest. Ive done 130ish at this point, ive yet to have one get stolen. People have tried to interrupt. They have all died.

    @restlessboredom said in Athenas veil quest:

    @captain-coel on a side note. There is nothing even remotely "pvp" about sitting to the side, waiting until they just about finish their quest, then taking advantage of them just finishing and attacking them. Purposely hindering someone from finishing a portion of a game, or purposely making the game unplayable for them, which is exactly what they did since we couldn't finish, ergo unplayable, is exactly what happened. And that is something that they frown on. By they I mean both Microsoft and Rare.

    But stealing your loot and sinking you is the entire point of the game. You should have defended yourself better. Blaming Rare and Microsoft is laughable, its not their fault, its yours.

  • @wolfmanbush I get what you mean now. By getting the final shot, for instance the stone completion, the player should have the stone and it be done, leave the loot and even if they get sunk, they still have the stone instead of being required to leave with the stone and/or loot.

  • @captain-coel both of your responses were irrelevant with nothing to do with the original point outside of boasting your own eccentrics which isn't believable.

    You've gone off from the original point of the post in some odd attempt at belittling my playability. I'm done responding to your boasts/attacks until you're back on topic.

  • This is kind of the point for the entire quest. It has a huge visible tornado to attract other players towards it. You're a Pirate Legend, you need to be ready to defend yourself, your loot and the veil stone.

  • The one thing I sympathize with is the completions.

    The veil stone has zero value to any crew other than the one with the voyage down.

    Anytime my crewmate and I have stolen one of these (in ways similar to the ones you've described), we tell the crew doing it that we will leave their veil stone somewhere so they can pick it up. Most of the time, they don't acknowledge what we're telling them, or they're on the ferry and can't hear us.

    We want to give them that last stone..but..often times there's no way to do that elegantly.

    In no way do I support these voyages being instanced, but I do wish they would come up with a way for that last stone to be automatically filled into the mask instead of it having to be placed there. Something to make the "completion" always count if that final emplacement is defeated.

  • @restlessboredom said in Athenas veil quest:

    @captain-coel both of your responses were irrelevant with nothing to do with the original point outside of boasting your own eccentrics which isn't believable.

    You've gone off from the original point of the post in some odd attempt at belittling my playability. I'm done responding to your boasts/attacks until you're back on topic.

    The entire point of the OP was that you are frustrated that you can not complete the quests as designed. They are not hard, they are not time consuming. You want the developers to make it easy for you to complete them by removing the risk. This is not in the spirit of the game. They would be a pointless quest if they were tall tales and generated no loot. Why would anyone want to do them? The goal is to have the loot, to have the risk, and make it back to the Mysterious Stranger with your spoils. That is why there is a cloud in the sky, telling people what you are doing. Its meant to be high risk. Much like the player activated Fort of the Damned, or any of the world events. If you dont want the risk of doing a veil, might I suggest a regular or ashen Athens voyages, or maybes a Thieves Haven run. No cloud, much less risk.

  • I think the problem with auto completion would be someone who's willing to pass on that last section and loot (hi) just kinda goes to their battle, pops off a few shots and goes and does something else like world events and someone else does the dirty work for me on the Veil completions.

    Not saying it's a bad idea lol...but Imma cheese it a little.

  • @pithyrumble said in Athenas veil quest:

    I think the problem with auto completion would be someone who's willing to pass on that last section and loot (hi) just kinda goes to their battle, pops off a few shots and goes and does something else like world events and someone else does the dirty work for me on the Veil completions.

    Not saying it's a bad idea lol...but Imma cheese it a little.

    some will get done and some won't but it's ultimately just helping people organically. Extreme players and players that do extreme cheesing were done early on.

    It's a disincentive to stick with as it is and it's an incentive keep going if it's changed.

    It's a very well designed voyage up until the very end, it'll be better for the organic environment with the change.

    A couple negative experiences with the stone getting taken/hid and people will just stop doing veils. High requirement and a reward they can live without when taking into consideration the frustration of the stone.

  • Lol yeah no. You are a pirate legend. If you can’t deal with crews fighting you for your loot, you don’t deserve the legendary status.

  • While attempting to destroy it, we nofice a sloop camping nearby.
    The first time we finished the fort, the sloop immediately attacked us due to us still repairing from the battle.

    You noticed the sloop and continued. And acted surprised they attacked?

    Seems you knew the dangers but ignored it.

  • @restlessboredom you know this is a pirate game where stealing loot is part of the adventure right? the Vail quest isn’t meant to be easy it’s a Pirate Legend quest part of the challenge is having to deal with the whole map knowing where the final part is it’s not meant to be as simple as a Tall Tale

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