Please allow us to be able to cut anchors from ships

  • Please allow us to cut away anchors from ships. These anchors would need to be repaired at the shipwright to be re-enabled. Would be a fun mechanic. And could add some interesting tactics to the game to keep it fresh. Cutting away an opponents anchor makes it is so they can not perform quick turns via the anchor and makes porting for some players difficult. Would makes things interesting.

    Many views, but no comments. No one enjoys combat shakes ups it seems . Shake up is good for combat folks .

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  • Honestly, I don't think it'll end up being all that interesting.

    Most crews I've been on live by the motto "Never anchor." In PVP the anchor is more a liability where it gets dropped by the opposing crew to stop the ship. There's the occasional anchor turn, but more often than not, the anchor is a liability.

    I expect what'll happen is crews will just pre-emptively cut the anchor and sail without it, using raised sails and harpoons for stopping.

  • My crewmate and I almost never anchor...even when I'm solo I pretty much never anchor

    We'd be more inclined to cut it off ourselves and prevent being anchored in combat 🤣 ...I would bet that would be the strategy of all the sweaty crews, honestly.

  • You guys use the anchor?!?

  • @tybald Ok, so already an interesting tactic already. Keeps things moving in combat win/ win.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    Many views, but no comments. No one enjoys combat shakes ups it seems . Shake up is good for combat folks .

    [mod edit]

    This isn't about not liking a shake-up. I and others are observing how the anchors are already used, and basically stating that your idea probably doesn't add in an extra layer of combat, because most people try not to use the anchor anyways.

    If you want an idea to be taken more seriously, put thought into the how and why, and what it would actually add to the combat.

    I'll start you off with basic questions:

    • What does removing the anchor hurt on the ship?
    • How do you envision this working in combat?
    • Why would a crew want to do it, either to themselves or another ship?
    • What are the penalties for removing an anchor?
    • What are the benefits for removing an anchor?

    If benefits and penalties are not somewhat balanced, it becomes a no-brainer. No brainers do not create interesting combat.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @tybald Ok, so already an interesting tactic already. Keeps things moving in combat win/ win.

    That's the point. This adds very little (if nothing) to combat outside of adding another meta-gaming tactic.

    Smart crews would quickly execute the meta and cut their own anchor...then it would spread like wildfire and nobody would have anchors and it would just turn into another defensive buff that this game doesn't need.

    The only in-combat downside that I can think of is not being able to anchor turn...but that's something I'd bet any and all sweaty crews would forego in lieu of not being able to be anchored after being boarded.

  • @tybald said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    Many views, but no comments. No one enjoys combat shakes ups it seems . Shake up is good for combat folks .

    [mod edit]

    This isn't about not liking a shake-up. I and others are observing how the anchors are already used, and basically stating that your idea probably doesn't add in an extra layer of combat, because most people try not to use the anchor anyways.

    If you want an idea to be taken more seriously, put thought into the how and why, and what it would actually add to the combat.

    I'll start you off with basic questions:

    • What does removing the anchor hurt on the ship?
    • How do you envision this working in combat?
    • Why would a crew want to do it, either to themselves or another ship?
    • What are the penalties for removing an anchor?
    • What are the benefits for removing an anchor?

    If benefits and penalties are not somewhat balanced, it becomes a no-brainer. No brainers do not create interesting combat.

    1. Makes fast about face turns with the anchor impossible. Also, prevents anchoring quickly and raising quickly (with a good crew this is even faster) after being blunder redirected or if you make a mistake and are heading for a rock or another ship unintendedly.

    2. Player(s) ship gets anchored or they choose to anchor for the before mentioned reasons, but not limited only to these mind you, so they must make a choice : Cut away to quickly move again and not be able to quick turn and raise or be able to quickly stop if they need to in the future of the fight. Opponents ship comes aboard and cuts the anchor so they can't quick turn and then jumps off and blunder bombs them turning them into rock, port, other ship, etc.

    3. Already answered above.

    4. Already answered above.

    5. Already answered above.

    Above paragraph about player observations can simply answered with one word already in the observation itself : "probably". This can also answered above and does add more layers to combat and can force choices and decisions to be made during combat that could even impact after combat as well.

    Thought was given and is again.

    P.S. Your post is positively dripping with passive aggressiveness so please don't and stay on topic. I say this as a friendly plea to keep the thread topic open and allow discussion to continue .

    @SweetSandMan "The only in-combat downside that I can think of is not being able to anchor turn...but that's something I'd bet any and all sweaty crews would forego in lieu of not being able to be anchored after being boarded." Again this forces a choice.

    This idea also opens up the chance to add other mechanics to the game not centered around ship anchoring by the ship's crew or an opponent's crew for attack or defense. Maybe we could get the ability to damage the rudder of the ship on top of damaging the helm and this would require if done during combat a member of the crew to have to jump into the water off their ship to repair it to regain full movement, and then combine this with no anchor after they or the opponent chose to cut it. You could drift an ship into object this way or prevent a ship from getting a broadside barrage off as they could not maneuver the ship to get one or prevent one for that matter. This allows for more combat options .

  • There are way more positives to permanently removing your own anchor vs keeping it (or paying to restore it) that it becomes a no brainer to remove it, which makes the entire idea uninteresting from a gameplay perspective.

  • @d3adst1ck said in Please allow us to be able to cut anchors from ships:

    There are way more positives to permanently removing your own anchor vs keeping it (or paying to restore it) that it becomes a no brainer to remove it, which makes the entire idea uninteresting from a gameplay perspective.

    Yes, in your opinion this mechanic is uninteresting , though this of course allows for others to have an opposite opinion as well. This choice of anchor or no anchor is not a "no brainer" as you put it as I have explained above. So you see the "entire idea uninteresting" is only a personal statement of disinterest and does not reflect on the playerbase as a whole.

    Please, give more examples of the positives and the negatives as you said there are way more. Sincerely, please provide examples so to add to the discussion.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    Yes, in your opinion this mechanic is uninteresting , though this of course allows for others to have an opposite opinion as well. This choice of anchor or no anchor is not a "no brainer" as you put it as I have explained above. So you see the "entire idea uninteresting" is only a personal statement of disinterest and does not reflect on the playerbase as a whole.

    Please, give more examples of the positives and the negatives as you said there are way more. Sincerely, please provide examples so to add to the discussion.

    There is no discussion. It's a bad idea. For one thing, you no longer need to worry about your capstan at all. Boarders - they can't anchor you. It gets hit with cannonballs? Don't bother repairing it. You're also now immune to one of the curse cannonballs. Those are all benefits that are far better than losing the ability to anchor turn, which is very situational and much rarer than any of the above making it a non-choice to ditch your own anchor immediately.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @SweetSandMan "The only in-combat downside that I can think of is not being able to anchor turn...but that's something I'd bet any and all sweaty crews would forego in lieu of not being able to be anchored after being boarded." Again this forces a choice.

    While it is technically a choice, it's a no-brainer. Gathering supplies is technically a choice...but it's a no-brainer.

    Any crew with even half a brain would NEVER cut the anchor of their opponent's ship. Dropping the anchor is Step 1 in the boarding 101 playbook. Nobody would just delete step 1.

    This would turn into nothing more than a defensive buff because nobody would have anchors...and then fights would last even longer than they do today.

    Maybe we could get the ability to damage the rudder of the ship on top of damaging the helm and this would require if done during combat a member of the crew to have to jump into the water off their ship to repair it to regain full movement, and then combine this with no anchor after they or the opponent chose to cut it. You could drift an ship into object this way or prevent a ship from getting a broadside barrage off as they could not maneuver the ship to get one or prevent one for that matter. This allows for more combat options .

    I would very much support a buff to the helm ball and other purple cursed cannonballs. Much simpler execution of this broader idea. I think they should even introduce MORE purple cursed cannonballs. Naval combat is desperately in need of some offensive buffs.

  • @sweetsandman said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @SweetSandMan "The only in-combat downside that I can think of is not being able to anchor turn...but that's something I'd bet any and all sweaty crews would forego in lieu of not being able to be anchored after being boarded." Again this forces a choice.

    While it is technically a choice, it's a no-brainer. Gathering supplies is technically a choice...but it's a no-brainer.

    Any crew with even half a brain would NEVER cut the anchor of their opponent's ship. Dropping the anchor is Step 1 in the boarding 101 playbook. Nobody would just delete step 1.

    This would turn into nothing more than a defensive buff because nobody would have anchors...and then fights would last even longer than they do today.

    Maybe we could get the ability to damage the rudder of the ship on top of damaging the helm and this would require if done during combat a member of the crew to have to jump into the water off their ship to repair it to regain full movement, and then combine this with no anchor after they or the opponent chose to cut it. You could drift an ship into object this way or prevent a ship from getting a broadside barrage off as they could not maneuver the ship to get one or prevent one for that matter. This allows for more combat options .

    I would very much support a buff to the helm ball and other purple cursed cannonballs. Much simpler execution of this broader idea. I think they should even introduce MORE purple cursed cannonballs. Naval combat is desperately in need of some offensive buffs.

    I already explained how this mechanic could positively impact combat in the game and I acknowledged already that this would shake up the current state of combat and have listed the tactics this could open up so I will not rehash/relist those again.

    A cursed cannonball could and would possibly be a way to implement this, however the reason for the suggestion to actually physical damage to the ship's rudder was to require a repair function to correct that would have to be done off the deck of the ship. Again, this would require a choice in combat to be made and that would alone would possibly add to the combat dynamics of the game. Though again I agree you with more cursed cannonballs , yes please :D .

    @D3ADST1CK "There is no discussion." All I can say to this kind of statement on a feedback + suggestion forum is :

    Wow!

    Since you so declared that you don't want to discuss anything I feel no need to continue converse with you further on this thread. Good day to you and hope you reconsider your position on this statement.

  • @thegingrprince said in Please allow us to be able to cut anchors from ships:

    You guys use the anchor?!?

    They get it.

    Not to mention a lot of us longer players remember when it was a cardinal sin to drop your anchor because you would get server merged.

    You get a lucky board, but hey I have no anchor for you to drop. Might as well put loot back on capstan at that point...

  • "Rare please remove the anchor from the game"

  • @sairdontis4317 this is a terrible idea. It dies nothing to improve combat.

  • @pithyrumble said in Please allow us to be able to cut anchors from ships:

    @thegingrprince said in Please allow us to be able to cut anchors from ships:

    You guys use the anchor?!?

    They get it.

    Not to mention a lot of us longer players remember when it was a cardinal sin to drop your anchor because you would get server merged.

    You get a lucky board, but hey I have no anchor for you to drop. Might as well put loot back on capstan at that point...

    You could always steal their ship and force a scuttle and harpoon their loot that much faster.

    Never found the need to in essence stun a ship world of warcraft style to sink it, loot it, or wipe their crew and I am a relative new player to this game not that it is overly complicated to player or learn the present tactics of gameplay. I was just trying to spice up the combat and keep up the pace of the battle and anchoring just slows the combat to a crawl. I guess from a boarding crew that is a dream come true or a player with difficulty hitting a moving target for that matter.

    The most fun I had in a battle was blasting a bunch of holes in an opponents' ship and trading shots for shots. Getting shot at their ship's mid-side, climbing their ladder and fighting them to the death with my crew against their crew. We took their ship as ours sank and sailed away on their ship fighting their respawns till they scuttled. Another was not as a dynamic fight as it was a straight up naval fight till one sank from lack of repair. I guess to a point the ease of repair could be looked at more for PvP than PvE perhaps, but that is a subject for another thread probably.

    Don't see or hear about very many naval games or historical accounts were anchoring the ship was a tactic to win the battle. At present is just servers a break in combat and a ship stun, really breaks the flow of combat. That would be IMO what I call an uninteresting battle win or lose.

    @Lackbarwastaken Um, who asked for the anchor could be removed ?? I did suggest it could be repaired at the shipwrights shop or maybe even an form of repair could be add outside of a port. Again, not sure where you got this idea unless of course I read this wrong and you are asking for Rare to remove the anchor from the game entirely and that would be IMO a bad idea, but you are welcome to your opinion(s) as well.

    @CaptainCoel Could you please provide some examples of your claim as I have above in the thread ? Maybe why it "dies"[sic] ( I assume you mean "does"?, if not my apologies) it do nothing to improve combat? Reasoning, ideas, thoughts, examples ?

    @CallMeBackdrafT Ok, that is of course their decision, though it does come with consequences as listed above. As to the anchor balls issue this would just fall in the category of counterplay, though again it doesn't make the ship cannonball proof or sink proof. Curse balls have their place in the game to be sure, but they are not from what I can see a requirement to ship combat. What sure is a curse ball once a player has boarded your ship, unless you just want to troll your crewmates after they board and opponents ship. How many players use firebombs in every ship battle? Should we just go ahead and remove firebombs from the game because of that?

    It is possible I am misunderstanding your meaning and would appreciate more details if this is the case to fully get your point of view ?

  • @sairdontis4317 any well versed crew worth its salt would just cut their own anchor at the first opportunity they get, easy prevention of getting anchored by opposing crews and anchor balls would be insta negated fully

  • @callmebackdraft said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 any well versed crew worth its salt would just cut their own anchor at the first opportunity they get, easy prevention of getting anchored by opposing crews and anchor balls would be insta negated fully

    Mentioned your reply in above.

  • @sairdontis4317 so you are aware. Spawn camping a crew to get them to scuttle is bannable and considered toxic.

    By removing anchor you allow people to not be stopped. This drags combat on further. As has been mentioned numerous times, the smart crews are just cutting their own anchor. I can't even remember the last time we used it. If it just shifts the meta with no positive, why bother making it an option.

  • @sairdontis4317

    Anchors have some small practical usages, but all movement of ship can be optimized without using it.

    To expand on this: you can anchor turn, but sloops have so high turning rate they can make equvalents without it. Same goes for galleons and brigs since it takes time to raise, even with all players. Raise sails and turn is also not as risky.

    Cutting anchors would make boarding too defective. Fights can last for much longer time.

    Not to be opressive, but cutting anchor is a way of securing running tactics. The brig would have too much avoid-fight properties. If you get jumped by a boat, your gameplay should be your act of defence, not zooming that cannot stop.

    Your anchor is your weakness, aswell as your enemy's weakness. I dont want everyone to be without weakness.

    Also your post is quite flawed aside from this. Considering that the anchor is already optional is combat, you arent creating any choices here, only removing its weakness. you can say what you want here, but this is physical law in game, and a fact. You did mention anchor turns being disabled, but as you can see, its irrelevant and have equvalents, better options aswell with harpoon in mind.

    Also if you can cut anchor at will, you will keep its practical use outside of combat aswell as removing its weakness when entering combat.

  • @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

  • @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

  • @captain-coel said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 so you are aware. Spawn camping a crew to get them to scuttle is bannable and considered toxic.

    By removing anchor you allow people to not be stopped. This drags combat on further. As has been mentioned numerous times, the smart crews are just cutting their own anchor. I can't even remember the last time we used it. If it just shifts the meta with no positive, why bother making it an option.

    We looted the ship and killed the crew till we could keg it as they had no firebombs and we ran out in the fight, but good information to know for the future though. I thank you for that information.

    @WujuWarrior1375 It seem we, you and I and my crew, have a different view of combat in this game. We don't run and love moving fights and combat were ramming comes it play and firing a ship and fighting on it while it is on fight to be exciting and fun. I am not sure why an opponent requires a weakness for I or us (crew) to obtain victory in combat with them so this concept is foreign to me and others I crew with.

    Again, when was the last time you heard of a vessel fight in Navy histories or other ship battles for that matter where dropping the helped one way or other? Realism (gasp) aside lets reference a movie style pirate ship battle. How many pirate movies have battles that are pivoted on stopping the ship cold with the anchor or have the anchor be a factor at all in the fight?

    Btw, chainshots exist if you want to slow a ship and you don't even need to board them (can be boring depending on your fighting mood, granted) so that serves in this regard, though it does require some aiming to be effective. Chainshots to us do help us cannon over or swim over and board to fight hand to hand after the mast is down. I again am a bit confused why the anchor needs to involved at all as the ship usually drifts to a stop with the sails down anyway and we are already on this ship fighting them by this point ?

  • @tybald said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

    YES! now instead of killing maybe one person making a mad dash for the anchor then trying to survive while the anchor drops and maybe jumping overboard and throwing blunderbombs to keep the anchor down you can simply wipe the entire crew and raise the sails hopefully before anyone respawns!!!! The interesting gameplay!

  • @lackbarwastaken

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  • @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @tybald said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

    YES! now instead of killing maybe one person making a mad dash for the anchor then trying to survive while the anchor drops and maybe jumping overboard and throwing blunderbombs to keep the anchor down you can simply wipe the entire crew and raise the sails hopefully before anyone respawns!!!! The interesting gameplay!

    Sounds much more exciting and risk/rewarding gameplay to me than trying to just stop the ship to make cannon aiming frivolous at that point (broadside a barn comes to mind, pun intended). Babysitting a capstan must sound more riveting in contrast.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @tybald said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

    YES! now instead of killing maybe one person making a mad dash for the anchor then trying to survive while the anchor drops and maybe jumping overboard and throwing blunderbombs to keep the anchor down you can simply wipe the entire crew and raise the sails hopefully before anyone respawns!!!! The interesting gameplay!

    Sounds much more exciting and risk/rewarding gameplay to me than trying to just stop the ship to make cannon aiming frivolous at that point (broadside a barn comes to mind, pun intended). Babysitting a capstan must sound more riveting in contrast.

    in higher levels of gameplay you are never going to board a ship and kill 4 people then raise all the sails. boarding will essentially never be the correct move. Your suggestion is all risk and no reward. You would have to make naval much more damaging to keep it balanced so that ships can actually sink. Introduce tier 4 holes and holes that appear next to a hole that you have hit past a tier 4.

  • @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @tybald said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

    YES! now instead of killing maybe one person making a mad dash for the anchor then trying to survive while the anchor drops and maybe jumping overboard and throwing blunderbombs to keep the anchor down you can simply wipe the entire crew and raise the sails hopefully before anyone respawns!!!! The interesting gameplay!

    Sounds much more exciting and risk/rewarding gameplay to me than trying to just stop the ship to make cannon aiming frivolous at that point (broadside a barn comes to mind, pun intended). Babysitting a capstan must sound more riveting in contrast.

    in higher levels of gameplay you are never going to board a ship and kill 4 people then raise all the sails. boarding will essentially never be the correct move. Your suggestion is all risk and no reward. You would have to make naval much more damaging to keep it balanced so that ships can actually sink. Introduce tier 4 holes and holes that appear next to a hole that you have hit past a tier 4.

    I could go for that action!

    Though to be clear, waterline holes would have to be harder to hit (lob drop calc), though that would make people who need a stationary target to hit even more angry so they would need to get buff I guess somewhere somehow (not sure why though). Also, on the all risk no reward angle first, the reward would be the booty from the ship after you sink it, you have firebombs and hopefully holes in the ship now or in the near future or something is terribly wrong or your crew can't hit the opponent's ship with cannons (that is a different issue all together, on this point).

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @tybald said in Please allow us to be able to cut anchors from ships:

    @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @captain-coel i cant wait to board, wipe the entire crew, and then start raising their sails to stop their ship. What wonderful gameplay!

    You mean the part of the ship that they a single person can counter in like 1/2 a second and barely blinking. What an interesting combat concept!

    YES! now instead of killing maybe one person making a mad dash for the anchor then trying to survive while the anchor drops and maybe jumping overboard and throwing blunderbombs to keep the anchor down you can simply wipe the entire crew and raise the sails hopefully before anyone respawns!!!! The interesting gameplay!

    Sounds much more exciting and risk/rewarding gameplay to me than trying to just stop the ship to make cannon aiming frivolous at that point (broadside a barn comes to mind, pun intended). Babysitting a capstan must sound more riveting in contrast.

    in higher levels of gameplay you are never going to board a ship and kill 4 people then raise all the sails. boarding will essentially never be the correct move. Your suggestion is all risk and no reward. You would have to make naval much more damaging to keep it balanced so that ships can actually sink. Introduce tier 4 holes and holes that appear next to a hole that you have hit past a tier 4.

    I could go for that action!

    Though to be clear, waterline holes would have to be harder to hit (lob drop calc), though that would make people who need a stationary target to hit even more angry so they would need to get buff I guess somewhere somehow (not sure why though). Also, on the all risk no reward angle first, the reward would be the booty from the ship after you sink it, you have firebombs and hopefully holes in the ship now or in the near future or something is terribly wrong or your crew can't hit the opponent's ship with cannons (that is a different issue all together, on this point).

    by risk/reward i meant from boarding their ship the risk is you die and your team is down a player for a bit and the reward now is nothing pretty much. I don't mean to be rude but have you played the game with a premade good crew against another premade good crew?

  • @sairdontis4317 I suggested this once, "Cut the cable" was a real thing in sailing ship combat when you were surprised at anchor.

    But having played more I realize it would be useless because dropping the anchor doesn't do anything, so no one uses it.
    Is this still true, I feel like since S9 my ship drifts?

    Also for PvP, everyone would cut the anchor to prevent the enemy from lowering it. Rare just fixed a bug that prevented an enemy from lowering so I don't think this would be a thing with them.

  • @foambreaker

    Ship drift is minimal and mostly rotation once you've slowed to a "stop". You won't drift enough to take ship damage.

  • @foambreaker said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 I suggested this once, "Cut the cable" was a real thing in sailing ship combat when you were surprised at anchor.

    But having played more I realize it would be useless because dropping the anchor doesn't do anything, so no one uses it.
    Is this still true, I feel like since S9 my ship drifts?

    Also for PvP, everyone would cut the anchor to prevent the enemy from lowering it. Rare just fixed a bug that prevented an enemy from lowering so I don't think this would be a thing with them.

    It's a shame really. It would have allowed ship combat to not become a stale routine of babysitting the capstan and whose turn is it. No real reason for it really just slows combat down to a crawl and sink and yes, @Lackbarwastaken yes, I have and also have. Thank you for asking.

    Thank you, @Foambreaker as painful as it is to hear and also you @PithyRumble for the information.

  • @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @foambreaker said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 I suggested this once, "Cut the cable" was a real thing in sailing ship combat when you were surprised at anchor.

    But having played more I realize it would be useless because dropping the anchor doesn't do anything, so no one uses it.
    Is this still true, I feel like since S9 my ship drifts?

    Also for PvP, everyone would cut the anchor to prevent the enemy from lowering it. Rare just fixed a bug that prevented an enemy from lowering so I don't think this would be a thing with them.

    It's a shame really. It would have allowed ship combat to not become a stale routine of babysitting the capstan and whose turn is it. No real reason for it really just slows combat down to a crawl and sink and yes, @Lackbarwastaken yes, I have and also have. Thank you for asking.

    Thank you, @Foambreaker as painful as it is to hear and also you @PithyRumble for the information.

    so you have played with/against NAL players?

  • @lackbarwastaken said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 said in Please allow us to be able to cut anchors from ships:

    @foambreaker said in Please allow us to be able to cut anchors from ships:

    @sairdontis4317 I suggested this once, "Cut the cable" was a real thing in sailing ship combat when you were surprised at anchor.

    But having played more I realize it would be useless because dropping the anchor doesn't do anything, so no one uses it.
    Is this still true, I feel like since S9 my ship drifts?

    Also for PvP, everyone would cut the anchor to prevent the enemy from lowering it. Rare just fixed a bug that prevented an enemy from lowering so I don't think this would be a thing with them.

    It's a shame really. It would have allowed ship combat to not become a stale routine of babysitting the capstan and whose turn is it. No real reason for it really just slows combat down to a crawl and sink and yes, @Lackbarwastaken yes, I have and also have. Thank you for asking.

    Thank you, @Foambreaker as painful as it is to hear and also you @PithyRumble for the information.

    so you have played with/against NAL players?

    I suspect there a I'm pro and you are not or a git gud lead or some such thing in here. Not interested. I have answered you. Leave it at that. Not in the mood for it and this is certainly not the place for that. Keep it classy if you please.

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