new way of boarding

  • i’m rather upset that they patched the silent boarding, I know it was a bug but taking an enemy by surprise is a legitimate fight strategy. I can’t do that if they hear me every time, and i’m not skilled enough to get deck shots. I’m proposing a new boarding mechanic: grappling hooks as a throwable. It’ll barely make a sound but it’ll allow you to get a sneak play in, and if you shoot them out of cannons they’d be ideal for tugging down a mast on drive by and as long as the cannoneer is on it won’t release.

    If this is too much then at least let us hide the mermaids…

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  • There will be an adjustment period every time they fix an unintended glitch and the people who abused/took advantage of it have to adapt to the way... everyone else was using said feature.

    Asking for some new replacement cheese because your sneaky tactic was fixed is a bit on the nose.

  • Silent boarding was never intended and was never fair. Audio clustering is already becoming a problem and makes boarding much harder to hear in the heat of combat. Silent boarding was utterly broken. I'm not usually so against exploits as I occasionally use them myself, but I have, and always will, hate silent boarding.

    I'm glad that it's actually gone this time.

  • @scurvywoof if you really stop and think about it, combat in general isn’t fair. it’s full of tactics, traps and ambushes. so sneak attacks aren’t an “unfair” tactic. i’m not saying that silent boarding should be brought back granted it’s a bug, but it’s a bit of a damper on some pirates (myself included) fight style. now I do agree that getting silent boarded and snuck up on is frustrating but it’s combat.

  • @belphegor1384 they fix it?! Jeez so good it sucked.

    If somebody pvp "skills" relay only on expliots that mean he is not so good.

  • Finally this is gone! Didn't have so many crews fighting me using this, but when they did, it was really annoying

  • @ghutar don’t talk like you haven’t used it yourself; I can guarantee almost anyone who knew of it used it. And just because you got pinned and sunk because you got silent boarded, doesn’t mean they suck at the game if they where good enough to keep you pinned then that’s just means they’re unfortunately better then you. silent boarding should’ve stayed sneak attacks are a legitimate battle tactic.

  • @schwammlgott granted it was a bug, but surprise attacks are a legitimate battle tactic. yes I agree that it’s annoying but I suck it up it’s a game after all and better yet it’s a pirate game, using dirty tricks and underhanded methods is the very definition of a pirate.

  • @belphegor1384 exactly suck it up, stop complaining that an exploit/bug got removed. This is welcome by majority.

    Also do more damage with naval and nobody will hear you boarding, because they will be busy repairing. I really cant understand what are you whining about here and if you are serious at all.

  • @belphegor1384 said in new way of boarding:

    @scurvywoof if you really stop and think about it, combat in general isn’t fair. it’s full of tactics, traps and ambushes. so sneak attacks aren’t an “unfair” tactic. i’m not saying that silent boarding should be brought back granted it’s a bug, but it’s a bit of a damper on some pirates (myself included) fight style. now I do agree that getting silent boarded and snuck up on is frustrating but it’s combat.

    That doesn't mean anything. Everyone has the same opportunities in terms of actual game mechanics. Your statement is meaningless as the only 'unfairness' is the difference in skill and the exploits. Many exploits I do not consider as skillful, such as this one. It was unfair because there was zero way to stop it. You couldn't have someone perma-guarding ladders because you lost a man. If you're solo, you were screwed in that regard.
    You couldn't 'listen' because they were literally no sound whatsoever.

    'Surprise attacks' aren't surprising if you are already in combat, are they? You expect to be boarded, but you expect do hear audio when being boarded. There was none. The issue was so bad at times that everyone did it, many accidentally.

    It should never have been a bug in the first place and I'm honestly amazed it took Rare so long to fix it.

  • @belphegor1384 sagte in new way of boarding:

    @schwammlgott granted it was a bug, but surprise attacks are a legitimate battle tactic. yes I agree that it’s annoying but I suck it up it’s a game after all and better yet it’s a pirate game, using dirty tricks and underhanded methods is the very definition of a pirate.

    Dirty tricks and surprise attacks are fine...exploits are not! That's the difference

  • If all the updates extend naval battles we may find them becoming interminably long will see.

  • It's about time this bug was fixed. If you want to board successfully, cause some chaos on the ship through naval engagement first, the intended way of PvP'ing and board when a crew is distracted. This silent board cheese and getting yourself a free win was ridiculous and completely defeated the mechanics in place. I hope Rare continue to remove cheese exploits from the game.

  • @belphegor1384 In my coutry we have saying: Don't measure others in your own scale.

    I would suggest to you to stick to it.

    I didint use that exploit yet I mostly board with sucess.
    So pleace don't run down with that "they borded you blahblah".

    It's not battle tactic couse you play a game xD
    It is an exploit and breaking rules that we all kinda agree to hold to by buing game and singin eula not some kind of legit "sneak attack".

    I mostly pvp oriented player and I must say that seeing post like tours about fixed exploit is hillarious.

    Just be better in boarding ;)

  • Grappling hooks for boarding have been suggested since year one. Personally, I would be happy if there was a rigging line that you could take hold and swing from, be it to an island or an enemy ship. Really, in the world of Sea of Thieves, we do this with cannon, but having the swashbuckling swing would be FUN!

  • @belphegor1384 oh my, they fixed an exploit. Maybe, just maybe, you shouldn't rely on exploits.

  • It was unintended, deal with it.

    As far as grappling hooks, that is a ship to ship technique used to hold two ships together, there is nothing sneaky about it.

    It sounds like OP wants to use if from the water, that would be terrible because then boarders could appear from anywhere.

    -1

  • I, loved reading most of your post ROFL. On many reads in agreement, it's almost comical that Exploit players get so upset. Rare fix the Exploit in your game stop allowing the cheese players to do them. Thank you, Pirates that stand, up to make this game fair and balanced. Thank you exploit players for a great laugh as you try justifying the use of an exploit truly shows your true talent and skill cheese a game to play lol.

  • I think it`s a fair change, as silent boards didn't take too much skill to pull off and were basically a lucky shot. Silent boards matter when they happen completely unexpectedly and randomly (e1: like opponent got kicked out of the ship by cannonball aka got outplayed themselves). It took away skill from the crew that was boarded because instead of being "good" and discerning sound cues, they just had to be lucky to check the ladder when silent board happened. Good riddance.

  • I do feel like the concern of over-reliance on boards is because naval is underpowered since it's.. really easy to undo damage done if you're not boarded. If you're hyper aware of boarders, they're invincible unless you kill players on top deck, which isn't going to be the easiest thing to do unless players make themselves easily vulnerable. They can be shot down, but they just have to go under the deck and eat food till they can sponge another long range hit. They can be killed by cannons, but again, they just have to go under the deck and eat food till they can sponge anymore damage, unless you get the lucky (for you, unlucky for them) one-ball.

    No one likes a long fight, and boarding the "reasonable" way is the only way to cut a fight short of constant naval defense. It's why people complain about crew size differences, but that's besides the point. As much as I'd want there to be unique boarding ideas, there's nothing that keeps the current balance we have and makes it feel fair. Boarding axes wouldn't fix it, ziplines would be far too janky, hiding mermaids would be absurd for even the most aware of players.

    I do think we should open a proper discussion with the developers to make naval fights as swift as TDMs, without needing to have a massive skill difference against a crew to sink them quickly.

  • Silent boarding was perhaps one of the worst and least skill expressive mechanics in the game. Instead of needing to time your boards with proper naval advantage you could just go for it and hope it works forcing the enemy to awkwardly play around the possibility of silent boarding by just constantly having a flex watch ladders whenever there was a remote possibility.

    In addition unlike quick swapping which though not intended (discussing DG is not the purpose here don't go in depth) is actually incredibly consistent silent boarding was not.

    Thank god for its riddance it was one of the worst parts of this game. And this is coming from someone who likes to board and likes to play with a crew that boards a lot. It was not a good feature.

  • @belphegor1384 said in new way of boarding:

    @scurvywoof if you really stop and think about it, combat in general isn’t fair. it’s full of tactics, traps and ambushes. so sneak attacks aren’t an “unfair” tactic. i’m not saying that silent boarding should be brought back granted it’s a bug, but it’s a bit of a damper on some pirates (myself included) fight style. now I do agree that getting silent boarded and snuck up on is frustrating but it’s combat.

    I mean fighting is not fair, but this is a game... The game should be fair and fun. Silent boarding was not exactly a skillful mechanic and just forced the enemy crew to have a flex play super awkwardly to play around boarders. Boarding is a big part of the game, but boarding should be done w/ naval advantage when it does not matter if you silent board or not. Silent boarding was just a cheesy non skillful way to get a board and cheese a win.

    The counterplay was clunky and took away from the core naval gameplay.

  • @capn-cayde thank you for the positive comment

  • @nitroxien quick swapping is a completely different thing, sorta like sword lunge but way more difficult to pull off with a way higher reward.

  • I do not want to be disrespectful with you, but if your boarding capacity relies on abusing a Glitch, you should train It because is skill issue.

    I love board, but I know im exposed to get blundered/oneshooted and that is amazing for me, that fight for the stairs.

    Thanks god they fixed It.

  • taking an enemy by surprise is a legitimate fight strategy. I can’t do that if they hear me every time, and i’m not skilled enough to get deck shots.

    So your upset because a bug gave you a small advantage in sneaking on a ship, because you yourself can’t be sneaky enough to board without it.

    Hmph.

  • Its no ones fault that you became reliant on a bug in your combat, and while i would love swinging ropes for close ranged boards, rare has no obligation to compensate people for fixing an exploit they relied on.

  • Absolutely not. Not to be rude but additional ways to board a ship would be terrible, especially for sloops as a crew of 4 can already attempt to board at once and a solo sloop can’t prevent them from all boarding at once so adding additional ways to board would only make this issue worse.

    When you think of ideas like this you have to factor in the pros and cons, ship types, crew types, what could be gained and what could be lost, could it break the game?

    I personally am happy with the big fix and boarding should always give an audio cue.

  • Regardless of how they should do it, I've always thought there should be 1 more way to board the ship than the total allowed crew members per ship. For example, the sloop should have 3 ways to board, the brig 4 and the galleon 5. It's kind of ridiculous that 4 people can guard two ladders.

  • I forget what @Screenamesuck spoke about, thanks for remind me other ways to board.

    You can deck shoot yourself with practice, Board by stairs WITH SOUND to give them a chance to counter your board or using high waves to hold the enemy harpoon on brigs and Sloops, stills silent and they do not expect that kind of boarding. If you are skilled enough, you can even board with a rowboat during a naval fight if they do not have one already on the ship.

    There you have more ways to invade enemy ships without abusing glitches :)

  • @mrestiercol said in new way of boarding:

    There you have more ways to invade enemy ships without abusing glitches :)

    (same post)

    ...using high waves to hold the enemy harpoon on brigs and Sloops, stills silent and they do not expect that kind of boarding.

    Contrary to common belief, people don't think you should be able to grab harpoons (or enter an enemy's cannon) from the water. The fact that it's even remotely possible is a potential bug/exploit that has to be looked into... Granted players don't like having to be boarded in the first place, so funneling every ego-maniac TDMer to a single ladder they can guard with a blunderbuss easily is how they prefer to prevent boards entirely, and because no one would have known to do it in the first place.

  • @nex-stargaze I think about boarding by harpoon, cannon or map grabing as a exploit but as to pull it of you need at least have high wave so it's not so dumb proof like silent boarding. Still i would love to see it patched up :)

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