Hi!
Maybe there could be an option so that friends can join the same session, but in a different team.
Balancing "fleets" would be tough, but I do think it could be done.
First, a fleet would need to be formed before joining a server. In the pregame area, you'd select "Fleet" and it would not let you join a server until all parties were present.
Second, it would need to be minimum 5 players for a fleet (I'd say maximum of 8, but obviously debatable in this hypothetical).
Third, ship types would need to be FULL ships, no partials.
Fourth, rep/gold would be divided across the crews instead of repeated for each. Meaning if a Sapphire Gem is worth 1,000 gold, each crew would get 500 gold.
Fifth, and I think this one is important, the fleet is marked on the map at all times for other crews to see. Having that much coordinated and pre-planned power would have to come with some significant counter-balancing measures.
Sixth, and I think this one is also important, fleets cannot raise Reaper Emissary. Again, having that much manpower would have to come with penalties for it to make sense.
_
There's probably way more things that would need to be added beyond what I mentioned here...but I do think it could be done in a relatively balanced way.
@sweetsandman But that is basically now a safe server. The "best" 8 would be 4 full sloops.
Anything else that joins that server is forced to join the fleet or be hunted by 4 sloops at once.
@ambrikaa hmm sounds like you’re asking for an easy way to setup a server alliances. Not sure Rare looks too kindly on that tbh. Nothing wrong with alliances but they should be formed naturally.
@foambreaker said in Friends can join same session another crew:
@sweetsandman But that is basically now a safe server. The "best" 8 would be 4 full sloops.
Anything else that joins that server is forced to join the fleet or be hunted by 4 sloops at once.
I should have been more clear I suppose, but it would be a TWO SHIP MAX in the configurations that I outlined.
@dragotech123 said in Friends can join same session another crew:
If there was an easier way to set up alliance servers from the start, I would support it. New ships joining that server wouldn't be forced to join the alliance or be hunted and the alliance server could play much easier.
Basically a safe server, see the sticky post at the top of the forum.
@foambreaker said in Friends can join same session another crew:
@dragotech123 said in Friends can join same session another crew:
If there was an easier way to set up alliance servers from the start, I would support it. New ships joining that server wouldn't be forced to join the alliance or be hunted and the alliance server could play much easier.
Basically a safe server, see the sticky post at the top of the forum.
Yeah, so? I know about the sticky post and I know they don't want to do that. But if it hypothetically it happened I would support it.
The only way this could work theoretically:
Friend Groups v other Friens groups.
The problems:
If one group plays for 2 hours and the other for 4, they would have uncontested dominance of the server once the first one leaves. If the server would prevent single groups of joining, they would have a safe empty server. Also this is basically alliance server with extra steps.
I think it would be better if Rare created a new ship and rebalanced servers or a new HG game mode allowing larger crews.
As if you dont want to be part of uncontested alliance server, having such a large crew or multiple ships is definitely PVP related.
@ambrikaa sagte in Friends can join same session another crew:
Hi!
Maybe there could be an option so that friends can join the same session, but in a different team.
You can already...by jumping servers for a while, sometimes it goes fast, sometimes not so...
@fysics3037 said in Friends can join same session another crew:
Sorry to disappoint you, but this will almost 100% guarantee never be added. Eventually, there will be private servers that don't count for any gold, allegiance, rep, or renown progress.
I fully understand why Rare wants the servers to remain PVPVE, as one of the foundational principles is the chaos of unknown player interactions. When you see sails on the horizon, you never know what could come out of it and that is core to the spirit of the game.
That being said, my friends and I would LOVE 0 Rep, 0 Gold private servers for some hijinks and even storytelling content creation. There is a place for the option, though the core game should always remain built upon the founding principles. Can't wait to see if you're right and they, one day, implement this!
Rare doesn't have any official opinion on alliance servers, yet... One of the mods posted this link to a podcast:
https://youtu.be/Q2uOdTVFiIQ?t=3070
They are observing the number of players who participate in alliance servers and trying to figure out why players want to play that way and how to steer the game in the direction that enables them to play in adventure mode with the rest of us.
That being said, having too many pirates in your crew to fit into one galleon is a friggin' luxury I'd love to have. I don't have a regular crew anymore as mine left for Fortnight and Destiny 2.
I understand that this mechanic could be abused to make alliance servers easier to form, but let's be honest they're easy enough to form already so it's not any more harm. And so few players participate in alliance servers (apparently) that they're not worth acting against. Yet. If it enables more players to play together, it may be worth a shot...
@capn-cayde they’ve confirmed they will. Its in an article, don’t remember where. But its currently only open to affiliate alliance and partners and in the early stages of development.
@capn-cayde said in Friends can join same session another crew:
Awesome! Good to know. And gives something else to look forward to!
Many have been for a few years now. I wouldn't hold my breath.
@tek-lt said in Friends can join same session another crew:
Honestly, this wouldn’t necessarily hurt, people from Alliance servers already and this option would only make it easier to do. Whether this is an option or not will not stop alliance servers. I also highly doubt Rare will add this since there’s really no point in doing it.
I think there is a point. I like to think there are a lot of friend groups with more than four people that would love to play together. Back when my crew was at its height we had 5-7 people any given night looking to play. I'd have loved to be able to set up a sloop and a brig, or two brigs, or a brig and a galleon on any give night. We'd have had so much fun. I do agree with who said it though: you should join a "start fleet" screen where everyone joins and the game chooses the ships for you. None of this "three sloop" nonsense, if you have 3-4 players you get a brig or a galleon. 5 players, you get a brig and a sloop.
Now whether this is common enough to be worth the investment implementing, only Rare knows.
@lordqulex I see what you’re saying. But the thing is, Rare limits the amount of ships per server to around 6 I believe. If you allowed people to invite friends even when you have a full crew would be pointless because of the limited amount of ships, at that point you might as well add private servers with progression it would be essentially the same thing. I am not against the idea as I do not mind alliance’s, I just don’t see why that would be added over private servers.
@tek-lt said in Friends can join same session another crew:
@lordqulex I see what you’re saying. But the thing is, Rare limits the amount of ships per server to around 6 I believe. If you allowed people to invite friends even when you have a full crew would be pointless because of the limited amount of ships, at that point you might as well add private servers with progression it would be essentially the same thing. I am not against the idea as I do not mind alliance’s, I just don’t see why that would be added over private servers.
This kind of response is exactly why this isn't happening. You really want to suggest private servers... with progression.
@nex-stargaze said in Friends can join same session another crew:
@tek-lt said in Friends can join same session another crew:
@lordqulex I see what you’re saying. But the thing is, Rare limits the amount of ships per server to around 6 I believe. If you allowed people to invite friends even when you have a full crew would be pointless because of the limited amount of ships, at that point you might as well add private servers with progression it would be essentially the same thing. I am not against the idea as I do not mind alliance’s, I just don’t see why that would be added over private servers.
This kind of response is exactly why this isn't happening. You really want to suggest private servers... with progression.
NO.
But there's got to be a happy middle ground, right? Like, I would get five pirates on a good night. Maybe set it up so up to 8 players could be on two galleons? I don't know any pirate that could muster more pirates than that...
Was what I was typing to respond. And that's how you get two crews of mega sweats dominating a server... There really is no good solution to this, sorry, one crew one ship. You got a big group of sailors, spike 'em together like everyone else does.
@nex-stargaze I am not suggesting private servers with progression, I am saying it is the equivalent.
I feel like a good middle ground would be this.
Fleets formed in this way would work as any other normal alliance, with a few differences.
Some major changes would be:
Maximum of 2-3 ships in the fleet per server. End of story. More than that and we have a PvE server.
Random PvE events such as megalodons, krakens, skeleton ships etc would be turned up substantially.
*All ships in the alliance would still be able to recruit other ships organically HOWEVER all ships in the alliance INCLUDING the fleet that was artificially formed would have any treasure divided. E.g, a 4 ship fleet sells a 1000 gp item, everyone including the ship that sold it gets 250 gp.
@dragonborn12940 said in Friends can join same session another crew:
I feel like a good middle ground would be this.
Fleets formed in this way would work as any other normal alliance, with a few differences.
Some major changes would be:
Maximum of 2-3 ships in the fleet per server. End of story. More than that and we have a PvE server.
Random PvE events such as megalodons, krakens, skeleton ships etc would be turned up substantially.
This would make it much easier to create server alliances, because now you are guaranteed to get half of the server by default in one attempt, and it would also disadvantage the regular ships because the PvE events are disproportionately high to account for groups that they aren't a part of; you're basically creating server sanctioned "bullying" of lone ships once a fleet joins so that they either quit, server swap or join the alliance otherwise they get hammered with PvE.
@d3adst1ck As in the increase in PvE events would be targeted to the fleet ships, not the regular ships in the server.
@dragonborn12940 said in Friends can join same session another crew:
@d3adst1ck As in the increase in PvE events would be targeted to the fleet ships, not the regular ships in the server.
I don't know if they'd want to change the spawn formula to apply weighting for spawns over the current select a random ship and spawn if it meets conditions method. It's not needed on a server already strapped for resources IMO.
@dragonborn12940 said in Friends can join same session another crew:
@d3adst1ck As in the increase in PvE events would be targeted to the fleet ships, not the regular ships in the server.
Even considering dynamic scaling which has been introduced in Season 9, what makes you think a fleet is going to stick together at all times.
On top of that, the PvE in this game is extremely barebones, and as such you can clear most challenges as a solo/single crew (even before S9 launched). Requiring a fleet to clear a PvE event is just laughable and unnecessary, which is why alliance servers spread ships out to different activities in order to make a more efficient gain on gold.
The middle ground proposed here isn't even middle ground, it's just enabling.
@nex-stargaze It's creating a catch 22.
If you want to create Fleets, you make it easier to create Server Alliances. If you want to increase PvE difficulty to dissuade or disadvantage server alliances to compensate, you make it more likely that players aren't going to bother using the fleet feature (which I think would already be pretty niche).
At which point you need to ask why bother changing anything?