Sick of coming back to the game as a solo player, just trying to progess tall tales only to waste hours of my time making some progress only to come across a crew that sink my ship (for zero loot!) And lose my progress, yes I have a checkpoint but the items I already received have gone (stars of thief) and I now have a whole new quest book to the one I started with i.e starting the whole chapter new... It makes me instantly turn off the game. Not fun in the slightest
Make Tall tales non-PVP please
@andy-g-1112 this game is in a PvPvE based environment, combat is part of that. Watch your horizon, switch servers and try again, or if you have the choice, go on Xbox only servers, they seem to be more peaceful.
@andy-g-1112 none of the tall tales take hours. even less so if you have the checkpoint.
I'm confused why it's raking you so long.
@andy-g-1112 said in Make Tall tales non-PVP please:
Sick of coming back to the game as a solo player, just trying to progess tall tales only to waste hours of my time making some progress only to come across a crew that sink my ship (for zero loot!) And lose my progress, yes I have a checkpoint but the items I already received have gone (stars of thief) and I now have a whole new quest book to the one I started with i.e starting the whole chapter new... It makes me instantly turn off the game. Not fun in the slightest
You made some mistake, sounds to me like after sinking you canceled the mission, otherwise you would pickup more or less where you started and tale specific items would be on your captains table. Where you start depends on the tale. For example I quit last night halfway though Heart of Fire, when I restarted it gave me the key and all I had to do was return to the lair, all previous steps were completed.
I did them all the hard way - solo and without using checkpoints…. but… I do think there is some merit to the idea of partially separating Tall Tales from Adventure.
I don’t always agree with Captain Falcore but he made the suggestion that Tale Tales could be the one activity we’d be able to complete and track on custom servers, whenever they arrive. I think that’s a good idea, provided you could only unlock commendations but not receive gold for completion. This would only apply to Tall Tale commendations, of course. If a crew wants the gold, that comes with the risks of other crews in Adventure.
As it is, those doing Tall Tales aren’t really contributing to a server and they are spaces that could be used by crews who do.
I don’t see any downside to the rest of us for this approach. And, if someone did still do Tall Tales in a public server, you could sink them guilt-free.
I'm seeing a surprising amount of people arguing against this, and I don't really see why?
People are saying "ooh no PvPvE always open shared world just use checkpoints" which I understand and regularly have to remind others of myself, but... they're tall tales? They don't bring anything to the table to have more people involved. They're basically designed to be a story-driven part of the game, they don't yield loot and are effectively removing a ship from actually playing the rest of the game/ships that people should be attacking and getting loot from etc etc.
I am in no way advocating for "PvE servers" or whatever, don't get me wrong, I actively want to draw more people into having reasons and enthusiasm to doing PvP and risking their loot more, but Tall Tales simply have no reason to be lumped in the rest of it.This is all coming from someone who did the tales and got the gold curse legitimately, before tales got checkpoints whatsoever.
I just struggle to understand what everyone else is seemingly seeing as beneficial in keeping the tales involved with the PvPvE pool.@gallerine5582 It's confusing, but at the same token, it's the implications and fear of opening a can of worms related to "safe zones".
The general issue is the tall tales were put in the same world and are hardcoded to be individually done by a crew, yet that same crew still has to do this voyage in a world where anyone will sink you for any reason. It's an inherent design flaw, but one that can't really be fixed at this point.
@gallerine5582 said in Make Tall tales non-PVP please:
I'm seeing a surprising amount of people arguing against this, and I don't really see why?
Because in game after game that has tried to do what has been suggested it killed off the open world.
If they do this, the Sea of Thieves becomes nothing more than a waiting room for instanced content.
- Pick up mission
- Sail thru portal
- Sea is empty
...
It has been tried and has failed many many times.
On the other hand, games that have protected the open world PvP by not allowing instanced content, are still with us, EVE is celebrating their 20 year anniversary.
@nex-stargaze said in Make Tall tales non-PVP please:
@gallerine5582 It's confusing, but at the same token, it's the implications and fear of opening a can of worms related to "safe zones".
True, it sucks but it's very true that once there's any progress towards it the pve server requests are gonna be louder and more annoying than ever...
@andy-g-1112 if you get the chance, write "I give up, I do tall tales, take from my ship what you want, but please don’t sink me"
There is a high chance, they will let you go...still, there will be crews who don’t care, so it won't always work, but it's worth a tryPerhaps some kind of sorting would do the trick? But then again, you would not have to commit to it the way it's currently designed.
We have the ability to start the game by ''doing PoTC'', but in reality, you just spawn at the camp instead of at the bar. Perhaps if voyages/emissary flags were to be locked for choosing such start option more players could enjoy doing them safely? As there is no real need to have emissaries, HG battles in the same server as the tall tales.
My biggest annoyance is that the game tries to 'force interactions' so you get a cluster of ships in the same part of the map as their voyages lead them to it, but then another part of the map stays completely empty. Also it's rather obvious when you are trying to put a new voyage at Crescent island and your voyage wants to take you to Crooked Masts for few skulls.
I had one of the jewels already, got to the second island I needed to be at for the second jewel and got attacked by two sloopers working together. Respawned and no longer had the item. Last time this happened I restarted the checkpoint and items appeared on my captain's table... This time it changed my quest book and gave me two new islands to get the jewels from 🤦🏼♂️
They do if you're a relatively new player and you're trying to work out how to solve the constellations puzzles yourself 🤷🏼♂️ (that and the wind constantly being against you 🤣)
Yeah, loved those ones. I'm just trying to complete the full shroudbreaker story for the first time and finding it highly annoying to say the least
@andy-g-1112 Stars of a thief takes an hour to do from Start to Finish. Checkpoints have made it easy.
You should be able to be attacked while doing tall tales. it's makes it an adventure. The first time complete a tall tale is fun, the fifth is lame. Im so glad they have put new tall tales on hold.
I think rare needs to have servers for tall tales only because it’s basically the game’s campaign.
@elitereactor159 said in Make Tall tales non-PVP please:
I think rare needs to have servers for tall tales only because it’s basically the game’s campaign.
No. They were always intended to be completed in a shared world with the danger of other crews. This is not a design flaw that needs fixing. They were intentionally designed to be completed in the shared world. On their own they are not difficult to complete and the puzzles are pretty basic. If we were talking about trying to solve puzzles like in Riven, Dark Seed, Witness, Broken Sword, or Monkey Island then maybe. Rare knows how to do that if they wanted to. The whole game itself is ridiculously easy to achieve goals in without other players. Other players are what bring the tension, difficulty, and replayability. This is like people asking for the ability to play football without having to worry about another team present. You’re asking for a different game.
@ghostpaw said in Make Tall tales non-PVP please:
@elitereactor159 said in Make Tall tales non-PVP please:
I think rare needs to have servers for tall tales only because it’s basically the game’s campaign.
No. They were always intended to be completed in a shared world with the danger of other crews. This is not a design flaw that needs fixing. They were intentionally designed to be completed in the shared world. On their own they are not difficult to complete and the puzzles are pretty basic. If we were talking about trying to solve puzzles like in Riven, Dark Seed, Witness, Broken Sword, or Monkey Island then maybe. Rare knows how to do that if they wanted to. The whole game itself is ridiculously easy to achieve goals in without other players. Other players are what bring the tension, difficulty, and replayability. This is like people asking for the ability to play football without having to worry about another team present. You’re asking for a different game.
See I want to agree with you, but I'm sorry, The Shores of Gold set of Tall Tales are some of the absolute WORST newcomer content to get involved in. These tall tales ask for knowledge of the map, knowledge of how to use the quest book, knowledge of mechanics that have also been turned on its head for no reason (Trapmaker's Keg is definitely the reference here), knowledge of new mechanics never before seen or to be used again, etc. Players are asked to do this, preferably without the usage of Rarethief.com (because they probably weren't told about this website if they just play the game and don't go online about it), while they barely know better than to raise sails when stopping at an island, and barely have their sea legs because the Maiden Voyage only introduces the most basic of game mechanics, all while they can get attacked by an extremely bored or mischievous crew of misfits looking to send as many boats as possible to Davy Jones, and send as many pirates as possible to the Ferry of the Damned for sport.
I'm just saying, Shores of Gold's set of tall tales are the most immediately available quests in the game, with no requirements, and they ask for some genuine map knowledge a new player isn't going to figure out without an experienced player in their crew helping them, or going online and finding out what to do. That's genuinely poor design that needs to be tweaked so newcomers don't funnel themselves into an adventure they're not actually ready for.
@nex-stargaze said in Make Tall tales non-PVP please:
I'm just saying, Shores of Gold's set of tall tales are the most immediately available quests in the game, with no requirements, and they ask for some genuine map knowledge a new player isn't going to figure out without an experienced player in their crew helping them, or going online and finding out what to do. That's genuinely poor design that needs to be tweaked so newcomers don't funnel themselves into an adventure they're not actually ready for.
How is that different that any other game? You have to learn the interface, mechanics, and logic of the game as you gather information and put it together. And good ones require you make a shift in thinking to move forward. The Tall Tales do a lot of handholding and only take about an hour or two (final chapter at the Shores of Gold is an exception). Additionally, they have checkpoints. The added difficulty that comes from dealing with other crews is already built into the system by easy puzzles and checkpoints. The tales are trivial without other crews. Your position seems like an argument for locking Tall Tales behind a level requirement rather than requiring a PvP-free zone to complete them (the point of the thread). Think of Tall Tales like active forts or other server events. A new player will see it in the sky and think, “Why not?” They work and struggle on waves of enemies, learning the mechanics of enemies, the layout, and so on. Then along comes another crew. Without experience they will fail. Is that a reason to segment server events off to a PvP-zone? I don’t think so.
The best advice I can offer is use Discord, and try to find a crew of like-minded individuals to help you out with your goal. Even a second person on a sloop would make your world much better.
Honestly, bring friends really is the best advice I can give. I'm always up to helping someone with a tall tale, it's been a while since I ran them.
@andy-g-1112
You are right this game desperately need a non-PVP server where you can do all the exciting stuff developers made for us to really enjoy and not being bothered by griefers.
