@tybald said in Why have some of the most requested features not been added?:
@lordqulex said in Why have some of the most requested features not been added?:
tl;dr; TDM is not a 'most requested' feature by a long shot.
Because look at hourglass. Most of the player base tried it a few times due to the curses, and decided not to participate. Outside of increased rep weekends, hourglass participation is basically nil. Apart from dice rollers and invite peddlers, only the sweatiest PVP'ers participate right now because even the basic PVP'ers have moved back to server hopping for Forts with the new S9 content.
PVP is not popular in this game sadly (due to Rare's own advertisements I posit). PVP on demand is not in demand as it were. So few pirates want TDM it's just not with the time or system resourced to implement.
PVP and this game needs to be in a sweet spot. I would say that it is probably hovering within the ballpark of that sweet spot, if it's not quite there.
Too much, and you lose too many of the player base who would prefer to focus more on the PVE aspect, leaving the base game going stale, and eventually driving away those who want to be pirates (attack, steal loot, etc) but not pvp just for the sake of PVP itself, eventually driving out even the pvp faction as the population dwindles.
Too little, and the game loses it's tension, and becomes stale with too little content.
So, what the game tries to do is introduce risk/reward choices that facilitate pirates meeting and fighting.
Yea I agree. I honestly feel like the silent majority of players in this game are PVEVP'ers like me.
When PVE'ers learn that the game is a PVEVP sandbox, all but the most self-sadistic/dedicated ones just leave (usually after Rare anchors two or three of their 'why aren't there PVE servers?" threads.) or discover alliance servers. All the hard core PVP players are, in my opinion, mainstream gamer drop-outs. (This is not a fast-paced, twitchy-fingered head-clicker. Slow reload, slow hit registry, bad hit registry, and slow melee. The pirates that gloat about being good at this game are big fish in a small pond—they'd be failures in any exclusively PVP game.)
That leads me to believe that bulk of players are PVEVP. We sail around, get treasure, see other ships, go say hi, sink them if they shoot first, and help if they're noobs. We're usually pretty chill, fun loving bunch. I don't know what the balance is, really with six ships per server then maybe one PVP loving brig/galley per server? Let the noobs have some chill fun with each other before getting hammered by the sweats.
What the game did was give the PVP'ers new and shiny PVP on demand. Easier FotDs, better FoFs... they're just back to server hopping. Hourglass is basically dead because, yea, PVP for PVP's sake is just trash in this game.