Why have some of the most requested features not been added?

  • Captaincy was a highly requested feature that eventually made it into the game, although it is a little lacking imho it is still good that it was added.

    But some of the other features never made it, two of the highly requested being improvements to the pirate generator and a TDM mode should have already been added. I understand most PvP will be naval combat, but it would be nice to have a 6v6 TDM on New Golden Sands, or team based like arena like 4v4v4v4 etc.

    We just keep getting reskinned events, items, weapons etc. with QoL features added which is amazing but not game changing.

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  • In the last few seasons there have been quite a few game changing features that were long requested. Perhaps not exactly how people wanted but a lot of them still exist now.

    If someone were to list them all out I think it would be quite a long list in the last year+

  • @tek-lt because the IPG works as intended and TDM mode was never intended to be a thing?

    Niche issues that are covered by other games that actually intend them.

  • eventually made it into the game

    "Eventually" being the key word. So many requested features. Time and research and proper testing before they can even get into the game. Heck Im waiting on my own requested features that "fix" things but doubt they add them because 'reasons'

    two of the highly requested being improvements to the pirate generator and a TDM mode should have already been added

    They are highly requested? Not really. I see them maybe once from new players during events and major updates to the game.

    but not game changing.

    Was the Hourglass not game changing? Are QoL not game changing?

  • There ain't going to be a TDM mode, mate.

    They need to kill that one off entirely.

  • tl;dr; TDM is not a 'most requested' feature by a long shot.

    Because look at hourglass. Most of the player base tried it a few times due to the curses, and decided not to participate. Outside of increased rep weekends, hourglass participation is basically nil. Apart from dice rollers and invite peddlers, only the sweatiest PVP'ers participate right now because even the basic PVP'ers have moved back to server hopping for Forts with the new S9 content.

    PVP is not popular in this game sadly (due to Rare's own advertisements I posit). PVP on demand is not in demand as it were. So few pirates want TDM it's just not with the time or system resourced to implement.

  • TDM has never been a highly requested feature. It's a niche within a niche of playstyles. If you were to take the entire 2% of people whose primary game mode was Arena you'd still have roughly only 20% of them that were pure TDM enjoyers. That number in the wider playerbase would be like 0.2% of the entire SoT playerbase.

    Fully customisable character picker does get mentioned from time to time but has never really gained huge backing from the community such as customisable ships for example. In addition, it's a completely intended feature by Rare. They generally tend not to completely re-invent the aspects that they deem as a core component of SoT.

  • I'll never understand why some people want a TDM mode when the game is clearly not suited to it.
    There are dozens of games with game modes like this.

  • What really gets me is this need to push features from other games in SOT. GTA players request bounty systems, Fortnight players demand pvp areas, COD players want TDM and so on and so forth.

    SOT is one of the few online games with original features so let's keep it that way.

  • Tdm mode is not one of the most requested features lol, and we kinda had that and was removed with arena

  • What you are requesting is just Counter Strike or VALORANT.

    Like triheadedmonkey said; other games covers these areas. Pushing SoT or adding a side-"mode" that plays just as any FPS game would ruin it imo. It's an adventure game by it's core.

  • IPG rework

    Combat rework

    Saving outfits (confirmed to be coming by Mike, but no set date, so that's kinda a 50/50, technically we don't have it, but we have the promise of it)

    Not TDM mode, that's just by a loud minority, like PvE server people almost.

    Misc. animals as pets

    Honestly, that's about it. Everything else isn't very often requested from what I've seen, or has already been dealt with/confirmed denied by the Devs, or otherwise has substitutes for.

  • @lordqulex said in Why have some of the most requested features not been added?:

    tl;dr; TDM is not a 'most requested' feature by a long shot.

    Because look at hourglass. Most of the player base tried it a few times due to the curses, and decided not to participate. Outside of increased rep weekends, hourglass participation is basically nil. Apart from dice rollers and invite peddlers, only the sweatiest PVP'ers participate right now because even the basic PVP'ers have moved back to server hopping for Forts with the new S9 content.

    PVP is not popular in this game sadly (due to Rare's own advertisements I posit). PVP on demand is not in demand as it were. So few pirates want TDM it's just not with the time or system resourced to implement.

    PVP and this game needs to be in a sweet spot. I would say that it is probably hovering within the ballpark of that sweet spot, if it's not quite there.

    Too much, and you lose too many of the player base who would prefer to focus more on the PVE aspect, leaving the base game going stale, and eventually driving away those who want to be pirates (attack, steal loot, etc) but not pvp just for the sake of PVP itself, eventually driving out even the pvp faction as the population dwindles.

    Too little, and the game loses it's tension, and becomes stale with too little content.

    So, what the game tries to do is introduce risk/reward choices that facilitate pirates meeting and fighting.

  • @tybald said in Why have some of the most requested features not been added?:

    @lordqulex said in Why have some of the most requested features not been added?:

    tl;dr; TDM is not a 'most requested' feature by a long shot.

    Because look at hourglass. Most of the player base tried it a few times due to the curses, and decided not to participate. Outside of increased rep weekends, hourglass participation is basically nil. Apart from dice rollers and invite peddlers, only the sweatiest PVP'ers participate right now because even the basic PVP'ers have moved back to server hopping for Forts with the new S9 content.

    PVP is not popular in this game sadly (due to Rare's own advertisements I posit). PVP on demand is not in demand as it were. So few pirates want TDM it's just not with the time or system resourced to implement.

    PVP and this game needs to be in a sweet spot. I would say that it is probably hovering within the ballpark of that sweet spot, if it's not quite there.

    Too much, and you lose too many of the player base who would prefer to focus more on the PVE aspect, leaving the base game going stale, and eventually driving away those who want to be pirates (attack, steal loot, etc) but not pvp just for the sake of PVP itself, eventually driving out even the pvp faction as the population dwindles.

    Too little, and the game loses it's tension, and becomes stale with too little content.

    So, what the game tries to do is introduce risk/reward choices that facilitate pirates meeting and fighting.

    Yea I agree. I honestly feel like the silent majority of players in this game are PVEVP'ers like me.

    When PVE'ers learn that the game is a PVEVP sandbox, all but the most self-sadistic/dedicated ones just leave (usually after Rare anchors two or three of their 'why aren't there PVE servers?" threads.) or discover alliance servers. All the hard core PVP players are, in my opinion, mainstream gamer drop-outs. (This is not a fast-paced, twitchy-fingered head-clicker. Slow reload, slow hit registry, bad hit registry, and slow melee. The pirates that gloat about being good at this game are big fish in a small pond—they'd be failures in any exclusively PVP game.)

    That leads me to believe that bulk of players are PVEVP. We sail around, get treasure, see other ships, go say hi, sink them if they shoot first, and help if they're noobs. We're usually pretty chill, fun loving bunch. I don't know what the balance is, really with six ships per server then maybe one PVP loving brig/galley per server? Let the noobs have some chill fun with each other before getting hammered by the sweats.

    What the game did was give the PVP'ers new and shiny PVP on demand. Easier FotDs, better FoFs... they're just back to server hopping. Hourglass is basically dead because, yea, PVP for PVP's sake is just trash in this game.

  • @lordqulex
    The thing is, I AM a "PVE'er" I've tried a number of games with non-consenual PVP involved, as a pve player. And, tbh those games just don't work. I put a big post in another thread about why it works in SoT as opposed to the other games.

  • Everyone talking about a TDM mode and not bringing up the fact that people RDM all the time as if the game is played as TDM 🤷‍♂️

  • @burnbacon пишет

    but not game changing.

    Was the Hourglass not game changing? Are QoL not game changing?

    Changing ? They removed PvP arenas and now it has been added as new content/season ... same sistem as repainted skins

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