Honestly this might get some backlash, but whatever. I think there needs to be a sort of stalemate timer past 30 minutes that automatically returns the invader to another server, or gives both sides a midway amount of faction reputation between winning and losing and removes the red sea barrier. (Obviously server cap would be an issue here, so they'd have to figure that out)
I believe one of the main problems with hourglass pvp is how long combat goes on for between ship smaller ship sizes of similar skill level, and there needs to be some way of the battles ending quicker. Maybe the red sea could close into the center within a span of 30 minutes, or something similar to that.
