Blunder-Buss Nerf.

  • @riahi-jr I think this is fair

  • @captain-coel

    with the flow of SOT, it should, at MAX do 90% with heavy knockback though. Not a 1-tap weapon, you know?

  • @foambreaker

    You texting someone who played in the NAL, you dont know your context. The Blunder needs a nerf, because it takes no skill to use.

  • @nex-stargaze

    You message here like you're some known or important person, which has an Ego on a videogame forum is... kind of weird dude. I've never heard of you. but here, let's stomp your argument real quick:

    One Sentence: It's the only gun that one shots.

    Sniper takes quick-scope aim, which is hard for a lot of people and is rewarding when hit, the pistol does medium damage with the fastest reload, which STILL requires aim. the sword does the least amount of damage, with a SLASH COOLDOWN after the third which lightly pushes you away. The blunder can one shot. Are you getting what I'm putting down? Probably not.. you're just gonna defend it with some backward "Logic", which im gonna ignore anyway.

  • I get it, it can be frustrating. I don't think it should be nerfed though. It's meant to be the leveller in a game where the skill gap between players is often extreme.

    If I were to make a change it would be that timed blocking with the cutlass mitigated a small amount of damage from all guns. This would mean, if you were skilled enough with a cutlass, you could prevent the blunderbuss being a one shot kill. If it was to mitigate enough damage, it could also be the counter to double gunning.

    Full disclosure, I use all weapons, dependent on scenario. My main loadout preference is cutlass and EoR though.

  • @oda-ashina said in Blunder-Buss Nerf.:

    • The Problem

    The Infamous Blunderbuss. And what I have coined the term "Blunder-Crutching", is a SENSATION among a Unique kind of player to SOT: Someone who has to have a crutch. Admit it, Both you and I have lost many a fight on the seas by that single little blunder shot. Night by multiple sword slashes, Multiple Shots from a sniper or pistol. (As im sure many of us have) But you KNOW that game-changing kill or death, was simply by a Blunderbuss.

    • ** The Facts**

    The Blunderbuss is the least skillful weapon in Sea of thieves. so many players say "Get good", when in reality the rely on a one-shot weapon because they refuse to use the other balanced weapons. You hear people even Cry "Sword Lord" a lot, but here are the facts about all the weapons.

    The Pistol: Fastest time to kill, and strong hip-fire capabilities. With the fastest reload and one of the best weapons in close to mid-range combat, that pistol does half health per shot, making that quick reload one great way to clutch a kill.

    The Sniper: The Slowest reload, but some strong damage. From long range to short range, the sniper is almost a SOT classic at this point. From the amazing Quick-scopes to the impossible hip-fire, The sniper is a well-balanced and iconic weapon. Most players have it as their backup.

    The Sword: The Slowest time to kill weapon in the game. Taking 4 slices to kill someone, You have a large range of players who just left click, to masters of the sword who jump, lunge, and evade your every move. Almost an essential weapon in SOT, because of the movement it helps you achieve.

    The Blunderbuss: The Easiest weapon in the game. It's one of two things, no Damage, or one tap, it is the most broken. Same reload as the pistol, can one tap all players, and is used by the newest, to the oldest players in Sea of thieves. Doesnt matter if you're amazing in the game, or the worst, that blunderbuss will help a crutcher take a kill.

    What is Proposed

    Its simple: Nerf the blunderbuss. Do either two things, make it do sniper damage (Which is a lot better) or make it do pistol damage (Which isn't preferred, but okay), and instead make it a HUGE knockback or stun weapon!

    If there's huge knockback or stun, decreased damage shouldn't be needed since the blunderbuss is only really good close up.

  • @oda-ashina No it should be a one tap. if you reduce the damage of the blunder, reduce the damnage of all weapons

  • Truth is you get that close to any weapon they should all be one shot so quit crying because the next thing you know they’ll buff the sword, flintlock and eye of reach. Then you’ll be crying about that.

    When I’m fighting a player with a blunder I stay my distance. Now sometimes I get blunder from behind by another player but that’s the game.

  • [mod edit]

  • @oda-ashina said in Blunder-Buss Nerf.:

    I've never heard of you. but here, let's stomp your argument real quick:

    One Sentence: It's the only gun that one shots.

    Yes, the unique feature of the blunderbuss is not only handling damage form a "wide" range less so than a "long" range, the knockback that can come from using the weapon on an enemy, and the damage properties rewarding the player a high damage weapon that can kill in one shot if accurately in front of you.

    Sniper takes quick-scope aim, which is hard for a lot of people and is rewarding when hit,

    This weapon also does the most singular damage a single pellet from a weapon can do: 70 damage.

    the pistol does medium damage with the fastest reload, which STILL requires aim.

    Somewhat accurate, it's also second place in damage output, doing 55 damage in a single bullet, the special "perk" is that with accurate mid/close-range aim, it's the only gun with an effective hipfire, something none of the other weapons can remotely get away with.

    the sword does the least amount of damage, with a SLASH COOLDOWN after the third which lightly pushes you away.

    In terms of damage, it's actually in third place, at a whopping 25 damage per slash, a maximum of 75 damage via the sword combo, and 60 damage from the sword lunge. The sword, ironically, is the strongest in consistent damage due to this weapon having the highest rate of fire, the special "perk" of this weapon.

    The blunder can one shot. Are you getting what I'm putting down?

    This weapon is easily the weakest weapon, and also the least consistent weapon because each of the 10 pellets from the blunderbuss do 10 damage. Assuming each pellet connects and does damage, it should be able to instant kill an enemy, however, with hit registration, the game ultimately decides how many pellets hit the player. If the gun is not ADS'd it will not kill in one hit from full health. If the gun is ADS'd it still might not kill in one hit from full health because of hit registration at close range or distance from the target (which is reasonable).

    Probably not.. you're just gonna defend it with some backward "Logic", which im gonna ignore anyway.

    Ah, alright, so then posting this would be pointless to the conversation? Not exactly constructive to stick to a beyond incorrect point. You're making this look like you don't like how many times you've been backtracked by the gun in combat. This discussion has been done over and over again, with the same points being refuted, I'm intrigued how you want to make this suggestion hold any actual support with as many people as possible. These forums aren't an echo chamber, and you should know this after the previous threads you've created.

  • I agree, i hate blunderbuss but its the weapon that got me the ghost curse.

    And yeah something aint right with hit reg, many times i shoot someone close range 3 slashes with sword and I get one shoted.

    I find it hard to pull of the OHK, but otherwise its so easy to engage in combat, board the ship shoot someone and at that point you know you are in control of that engagement if hit registration wont let you down.

    however there is one major problem with your proposal on how to nerf it, if that happens I immediately join the ranks of double gunners and i wouldnt even need the exploit to be usefull.

    You just take out the blundy stun/knock back someone and you can then do a 360 no scope. It would become super easy to kill somone.

    I like your idea in general, but it would require to lock players with a sword+1 weapon.

  • @oda-ashina Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • I would say cap the BB damage at 90, and/or make BB and EoR unable to worn at once. Like only one "two handed" weapon choice allowed at once.

    Blunder Pistol or Sniper Pistol would work, but not Blunder Sniper

  • @triheadedmonkey

    Apologies. He just keeps coming at me passively

  • @oda-ashina said in Blunder-Buss Nerf.:

    @nex-stargaze

    You message here like you're some known or important person, which has an Ego on a videogame forum is... kind of weird dude. I've never heard of you. but here, let's stomp your argument real quick:

    One Sentence: It's the only gun that one shots.

    Sniper takes quick-scope aim, which is hard for a lot of people and is rewarding when hit, the pistol does medium damage with the fastest reload, which STILL requires aim. the sword does the least amount of damage, with a SLASH COOLDOWN after the third which lightly pushes you away. The blunder can one shot. Are you getting what I'm putting down? Probably not.. you're just gonna defend it with some backward "Logic", which im gonna ignore anyway.

    I mean, you realize that the scope and pistol ADS can all be skipped with a hole punch and a red post-it note, right? There are programs that will put a red crosshair in the middle of your screen. You can hip-fire the EoR and flintlock with equal accuracy of ADS (if SoT reduces accuracy without ADS it's news to me).

    That's why the blunderbuss is balanced: its horrible range. It only does a one-shot long after you can be shot multiple times by other firearms, and are within cutlass range. On top of that, come on mate, we've all missed the one shot with a blunder; it's not a guarantee when you target is actively evading. The damage is balanced IMO.

    Sure, maybe I've never played in NAL, but most players haven't. Doesn't mean their opinions aren't valid.

  • On there own, each weapon is fairly balanced. Over my time in this game I've always voted in favour of nerfs to the blunder and rebalances to combat but I can't realistically see it happening. The only way to balance this game's PvP for everyone is to just force a properly functioning cutlass. The combat feels so much more balanced no matter what gun you choose when everyone involved is using cutlass+gun. Blunder doesn't need a nerf in this scenario due to it's limitations alongside the cutlass with range.

  • @lordqulex

    No, their opinions are valid. But the Blunderbuss is not Valid, and I just can't understand why people defend it so much. (Probably because that's all the use)

    Here is the fact, and Ill say it again: IT IS A ONE-SHOT WEAPON. In everyone's case of it "being balanced" who defends it, Then let's just rebuff the sword! you have to be close with it anyway. Sword Dashes should insta-kill, and slashes should stun enemies where they can't shoot. Because thats as balanced as a One shot weapon.

    ALL WEAPONS REQUIRE A FOLLOW-UP, The Blunderbuss DOESNT.

  • @a10dr4651

    The reason it needs a nerf is because it is the only weapon that can kill one person per shot. All other weapons require a precise follow-up shot. or for the sword, four hits. The blunderbuss is the only one who sticks out like a sore thumb.

    It should just be a heavy Blowback weapon. A cannonball only makes sense for an instant, because of how much precision it takes to one-ball. People Crutch on the blunderbuss because they can't attack with other weapons. It has been a VERY long time I have sunk to another crew using any weapon, But the blunderbuss is the easiest one top use.

    It. Needs. A. Nerf.

  • @oda-ashina I agree in the current state of the game. Force a cutlass and the blunder user is very limited in range and wouldn't feel OP as a OHK weapon. It effectively becomes the bilge loadout. All you have to do is put some distance between you and pull out the pistol and hip shot kill them.

  • @oda-ashina said in Blunder-Buss Nerf.:

    @lordqulex

    No, their opinions are valid. But the Blunderbuss is not Valid, and I just can't understand why people defend it so much. (Probably because that's all the use)

    Here is the fact, and Ill say it again: IT IS A ONE-SHOT WEAPON. In everyone's case of it "being balanced" who defends it, Then let's just rebuff the sword! you have to be close with it anyway. Sword Dashes should insta-kill, and slashes should stun enemies where they can't shoot. Because thats as balanced as a One shot weapon.

    Sure I'm down for that. I absolutely believe swords should cancel reload animations.

    ALL WEAPONS REQUIRE A FOLLOW-UP, The Blunderbuss DOESNT.

    ...if you hit a moving target perfectly.

  • IMO the blunderbuss damage is not the issue, the biggest issue stems from hit reg.

    There is nothing more infuriating than shooting someone in the face, seeing all the pellets hit them, yet they survive only to 1 shot kill you from full hp.

    Hit reg is the only reason 1 shot kills in this game suck. If the above scenario never happened, and instead the person who lands the perfect shot first wins, it would be just fine.

  • @lordqulex said in Blunder-Buss Nerf.:

    @oda-ashina said in Blunder-Buss Nerf.:

    @lordqulex

    No, their opinions are valid. But the Blunderbuss is not Valid, and I just can't understand why people defend it so much. (Probably because that's all the use)

    Here is the fact, and Ill say it again: IT IS A ONE-SHOT WEAPON. In everyone's case of it "being balanced" who defends it, Then let's just rebuff the sword! you have to be close with it anyway. Sword Dashes should insta-kill, and slashes should stun enemies where they can't shoot. Because thats as balanced as a One shot weapon.

    Sure I'm down for that. I absolutely believe swords should cancel reload animations.

    ALL WEAPONS REQUIRE A FOLLOW-UP, The Blunderbuss DOESNT.

    ...if you hit a moving target perfectly.

    One blunders are BROKEN, I personally think the swords are too. Blundy 1 tap and sword storms are the 2 most op things in the game. The new meta for solo sloop is apparently blunderbuss/cutlass. So please need both.

    Perfectly hit? I can one blunder above 80% of the time.

  • @jj-h816 said in Blunder-Buss Nerf.:

    @lordqulex said in Blunder-Buss Nerf.:

    @oda-ashina said in Blunder-Buss Nerf.:

    @lordqulex

    No, their opinions are valid. But the Blunderbuss is not Valid, and I just can't understand why people defend it so much. (Probably because that's all the use)

    Here is the fact, and Ill say it again: IT IS A ONE-SHOT WEAPON. In everyone's case of it "being balanced" who defends it, Then let's just rebuff the sword! you have to be close with it anyway. Sword Dashes should insta-kill, and slashes should stun enemies where they can't shoot. Because thats as balanced as a One shot weapon.

    Sure I'm down for that. I absolutely believe swords should cancel reload animations.

    ALL WEAPONS REQUIRE A FOLLOW-UP, The Blunderbuss DOESNT.

    ...if you hit a moving target perfectly.

    One blunders are BROKEN, I personally think the swords are too. Blundy 1 tap and sword storms are the 2 most op things in the game. The new meta for solo sloop is apparently blunderbuss/cutlass. So please need both.

    Perfectly hit? I can one blunder above 80% of the time.

    Good for you! Do you want a medal or a cookie?

    I don't know where on the skill spectrum you are, but I have to imagine at the low- and high-extremes there is a lot of missing; they're either real low skill at aiming or real high skill at juking.

  • @lordqulex ooooooorrrrrrr we NERF things that need it….

    Blundy has needed it for awhile sake goes for the cutlass. You wanna say that blunderbombs are a probably and needs to be extremely nerfed, but the other stuff? Nah

  • @jj-h816 said in Blunder-Buss Nerf.:

    @lordqulex ooooooorrrrrrr we NERF things that need it….

    Blundy has needed it for awhile sake goes for the cutlass. You wanna say that blunderbombs are a probably and needs to be extremely nerfed, but the other stuff? Nah

    Nah sorry, from my perspective the cutlass needs to be buffed and the blundey is fine.

  • Ok then so is HG mode and the amount of reps for losses 🤷🏼‍♂️

  • Blunder was nerfed, now is fine, it only works on close combat, like every shotgun on every game that has one.

    This sounds like "Rare I want to board people without being contested"

    Is a single shoot opportunity, if your enemy is smart, he/shel will take distance and your weapon is less effective, that means no oneshoot capacity.

    P.D - My first Triumphant weapon was Sniper, then Pistol, and finally Blunder/Sword, do you know why? Because it was the hardest one to get 300 kills due to distance. I can manage all weapons , is not a skill issue, is just being smart defending my sloop :) I play Sword/Blunder or Pistol/Blunder because is easier to defend my ship with it, not because lack of skill with other weapons, being smart is not the same than being unskilled.

  • @mrestiercol Well blunderbuss indeed works like every shotgun on every game that has one. However, other weapons don't as blunderbuss is the only weapon that has capability of OHK. So I don't know exactly what's the best approach, but at the moment it feels a bit ridiculous when you get shot with a blunder buss, you get knocked back, than with animation canceling exploit you can get shot in a split second without having any ability to defend yourself. It's what it is, I just wish it was better.

  • @zig-zag-ltu

    Or you can make hitreg xD

  • @jj-h816

    I appreciate that

  • [mod edit]

  • @oda-ashina Again, please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

    Your post has been edited accordingly.

  • @oda-ashina said in Blunder-Buss Nerf.:

    [mod edit]

    I'm not sure what the big deal is with being upset that a gun can kill you in one shot as if you think the Blunderbuss is a reliable crutch for combat. We can say all we want about the sword, but the guns are in a pretty balanced state, especially with consideration of loadouts alongside the game's desync and hit registration robbing some players of the win they're trying to fight for.

    That's very much why you're seeing pushback, it's not even us being blunderbuss mains, we just understand how the game works and adapt to it. Maybe they might change the blunderbuss, maybe they will not. Nerfing it in this current state of the game however is far from a good idea though, and too many times have people been saved by that wide ranged gun defeating their opponents in a vital moment of the battle. To want to get rid of that as if the current equilibrium of the blunderbuss' power has put you on the short end of the stick for too long, is fairly... short-sighted.

    I would rather hit registration earn its improvements over any weapon rebalancing, cause it's very clear the devs made something very well-balanced, otherwise they would have changed it again already.

  • WANT. THIS TO. BE. NERFED.

  • @nex-stargaze ahh…someone who gets it!!

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