@liamyerrr said in Add More Progression:
Currently there is no objective in the game besides trying to have fun with what is there, All of the content in the game can be completed relatively quickly and there's not much replayability, I can see why players only play the game for a short time before growing tired of the game. If you could add something you could work towards besides getting gold for skins then people will want to put more hours into the game. Currently gold is almost pointless for players to get people are sitting on millions waiting for a new skin to release, adding skills to level up or maybe a home base you could pour money into or being able to upgrade your ships defenses or size are just some basic ideas. Even having NPC's to help fight on your ship or defend your base would be fun, obviously people would complete these tasks relatively quickly but every major update or every month or fortnight you could have a wipe keeping it fresh and ensuring there's no unfair advantage over new players. These ideas are just a few and it would be a massive change to the general structure of the game but it is one of the only ways to appeal to the current market of games and make people stick around.
I'm sorry if these suggestions were already mentioned if so mb.
Problem is that the majority of your suggestions are diametrically opposed to the direction of the game. We are not going to see any player progression in terms of improvement/added skills as it throws off the balance - veterans of the game will now be even more powerful with those perks added to their skill and experience. As it stands the only thing separating players is their own skill and strategy, not artificial perks/buffs earned by just playing longer. This is a classic throwback to the classics like Quake 3 Arena and Unreal Tournament where skill and strategy decided the match, not who has the best perks/buffs/"progression" which ruined a lot of modern games IMO.
Same thing with the NPCs you suggest. These are totally unnecessary to the experience and a waste of developer time.
I don't see how bases would work either in the scheme of the game since it is session based and not a persistent world. Your ship is your home in this game.
So in other words your idea to "save the game" (which FYI is not needed, the game is consistently among the top #25 most played games on Live week after week) is to copy other games out there instead of following their own path. Yeah, I don't think so - chasing trends is a sure fire way to kill it in the long run. The game has been doing great following the developer's vision and sticking to it for the most part.
If you feel these are necessary to enjoy the game long term, perhaps you should consider the possibility this game is not meant for you. No shame in that, games are not meant to appeal to everyone. But none of your ideas are "the only ways to appeal to the current market of games and make people stick around", that is a pretty arrogant statement in and of itself (and blatantly false).