Remove double gun

  • It's pathetic to lose a battle to someone with no sense of the game or naval because a player doesn't miss a shot with a sniper and pistol.

    To play well with the sword, you need to learn the techniques and movement of the game, learning this over time by playing the game, to be good with the dual weapon, you just need to have good aim something any experienced FPS player will get on their first day playing SOT... this creates this distortion of players with no sense of the game overcoming more experienced ones just because they don't use ranged weapons.

    Anyone who says that sword has no disadvantage against double gun is crazy.

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  • @lleorb learning to double gun takes more skill than just spamming RT or mouse click hoping to kill something. I play sword but god I know DG is ultimately better, I just choose not to.

  • It's pathetic to lose a battle to someone with no sense of the game or naval because a player doesn't miss a shot with a sniper and pistol.

    So they make due by being better at shooting :p

  • @tesiccl Requires a good aim, you can do this playing other games, already the notion of playing with the sword only in SOT.

    Someone who only spams sword attacks doesn't even have a skill.

    @BurnBacon That's what I said :/

  • They just need to fix the exploits that get used with the play style. At least for now, once they do that we'll see how it play out.

    I would be in favor of dual pistol only with no more double gunning as we know it. But you'd have to trade your cutlass out.

    I'm also in favor of just forcing cutlass period.

  • @personalc0ffee For me, the ideal is to lock a melee weapon as a main and have a ranged weapon as a secondary... But this in a season focused on a total combat rework, with new weapons, attacks and other mechanics.

    But even in the current combat I see the removal of the double gun as a necessary change, having the combat decided mostly by who has a better aim is something horrible.

  • Sword + 2 guns suggestion again. Only 5 bullets for both guns.

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  • @pithyrumble Sword+1 Gun.

    Issue resolved.

  • No thank you. I’ll play my way and you’ll play you’re way. Zero need to get upset over someone doing something differently.

  • @scurvywoof No thank you, your way is clearly terrible for the game and involves a culture of glitch abuse and "doing whatever it takes to win".

  • @pithyrumble said in Remove double gun:

    Sword + 2 guns suggestion again. Only 5 bullets for both guns.

    So people who quick-swap have even less downside - those 5 bullets are easily gotten from ammo box.

    This will fix nothing that's wrong about having two guns equipped and be more of a pain for people who don't want or can't use their "muscle memory" or macros to gain an advantage in combat.

  • Listen I know it sucks to lose to better players, so next time there's a terrible take like this brewing, have a breather. Limiting how people can play down to what kind of weapons they can use is just... not fun. Saying someone has no game sense cause they double gun is very often far from the truth. Of course there are always a couple of bricks with a scope attached but I don't think those few encounters should fully dictate if I get to enjoy combat encounters or not.

    Disclaimer: This is not including the DG Quick-swap, of course that should be patched if they can find a way to do it silently and not make combat janky and weird.

  • @vic-kestrel said in Remove double gun:

    @pithyrumble Sword+1 Gun.

    Issue resolved.

    New issue; I don't want to use a sword because I don't find it any or all of the following;
    A. Fun
    B. Reliable
    C. Smooth to use in combat
    D. Suitable for the situation I find may find myself in.

    You simply cannot just take away an entire playstyle of combat and call it "issue resolved"

  • @n0soup4u said in Remove double gun:

    @scurvywoof No thank you, your way is clearly terrible for the game and involves a culture of glitch abuse and "doing whatever it takes to win".

    He never said anything about the double gun quick swap. Equipping two guns is not any kind of "glitch abuse culture" or whatever. I'm sure everyone here has their head screwed on right and can see the quick swap should be removed, but let us use whatever weapons we want

  • @gallerine5582 These are not a few encounters, they are the majority in fact, 80% of the double gun players I encountered in pvp mode had a low or medium notion of naval.

    They only stand out using the double gun.

    I've even seen some who preferred not to try naval and kept running away to try to board, a tedious game.

    In short, they stand out for having a better aim, not game experience.

  • @gallerine5582 When the playstyle 99% of the time involves an exploit, yeah you can. There is call of duty for your 360 no scope headshot.

  • @lleorb said in Remove double gun:

    @gallerine5582 These are not a few encounters, they are the majority in fact, 80% of the double gun players I encountered in pvp mode had a low or medium notion of naval.

    They only stand out using the double gun.

    I've even seen some who preferred not to try naval and kept running away to try to board, a tedious game.

    In short, they stand out for having a better aim, not game experience.

    This I actually think is the bigger issue than double gunning.

    I did not buy a game where I have to raise and lower sails, raise and lower the anchor, fire the cannons, steer the ship, et cetera, to play another vanilla primary/secondary firearm FPS. Sailing is what makes this game unique. Naval is what makes this game unique. And it's not the watered down type of naval you get from AC: Black Flag, Skull and Bones, or Sid Meier's Pirates. It's callused hands, sail the ship, honest to goodness naval activities.

    If you want an FPS, go play an FPS. There exist a hundred better shooter games than this. If I wanted bunny hopping gun-kata I'd go play Overwatch. I want to work with a crew to sail a ship and fire cannons and collect loot. Boarding should be the final step to secure the sink, not the first thing you do because TDM skill can compensate for lack of naval skill.

    Double gunning is absolutely the problem: you can kill a pirate much quicker and much further away with two guns than with a sword and a gun. Two things at the top of my wishlist are friendly fire from cannons (to prevent early boarding) and locking the sword as your first weapon. It's just thematic and encourages naval over FPS bunny hopping.

  • I've always thought it would be cool to see a defensive move in order to maneuver against those double shots.

    I play a lot of Apex, the slide function helps in missing/dodging shots.

    Something in this nature could maybe balance the double gun skill vs a quick pirate.

    A Duck Function in SoT?

  • @mistuhmarz said in Remove double gun:

    I've always thought it would be cool to see a defensive move in order to maneuver against those double shots.

    I play a lot of Apex, the slide function helps in missing/dodging shots.

    Something in this nature could maybe balance the double gun skill vs a quick pirate.

    A Duck Function in SoT?

    Just because you can't duck doesn't mean there's no cover. Masts, barrels, the brig, there are plenty things that can obstruct your pirate. The deck of the ship is the worst place to engage the double gunner, go down below and make him come down there. Close the distance, punish him for not carrying a sword.

  • I play both on Xbox and PC, found that players on pc mostly use 2 guns and they have this extremely accurate aim which is somewhat impossible to pull off with a controller vs someone aiming with a mouse and keyboard. (Anyone that says otherwise is just in a different universe.)
    I tested this theory and i hate playing with a mouse and keyboard and i was better at aiming but i naturally went back to my controller becuase to me this makes games enjoyable and keyboards do not.
    I also tested playing on console with console only players and 90% of players there used a sword and a gun but not 2 guns because aiming a gun proficiently with a controller is just not competitive when going up against someone on a pc with a mouse.
    Then on pc you get in to the "animation cancelling" which some players pull off with their guns so thats gives them yet another advantage.
    The point is there is this huge difference with these setups and i don't think things will ever change unless they forced all players to play with the same controls which some games actually do but then again this is not a solution in my opinion but maybe someday there will be something to balance this up.

  • What if they were to put a time delay for hit register after getting shot?
    So if you were to be shot by one player and he has this "magical" ability to somehow pull the other gun out faster than you can pull out your food or do anything else, even if he shoots you point blank there is a sort of few seconds for the other hit not to cause you damage and you can be blinking or something to let the player know its not good to fire until the time is up.
    This would only be a second or so, rendering the animation cancel of a double gunner useless.
    This would also only apply to the enemy that just shot you, if another player on his team were to shoot you, it would register and cause damage even in that timeframe since this would be a method of balancing out for double gunners and not temporary invincibility from all.

  • @lordqulex said in Remove double gun:

    @lleorb said in Remove double gun:

    @gallerine5582 These are not a few encounters, they are the majority in fact, 80% of the double gun players I encountered in pvp mode had a low or medium notion of naval.

    They only stand out using the double gun.

    I've even seen some who preferred not to try naval and kept running away to try to board, a tedious game.

    In short, they stand out for having a better aim, not game experience.

    This I actually think is the bigger issue than double gunning.

    I did not buy a game where I have to raise and lower sails, raise and lower the anchor, fire the cannons, steer the ship, et cetera, to play another vanilla primary/secondary firearm FPS. Sailing is what makes this game unique. Naval is what makes this game unique. And it's not the watered down type of naval you get from AC: Black Flag, Skull and Bones, or Sid Meier's Pirates. It's callused hands, sail the ship, honest to goodness naval activities.

    If you want an FPS, go play an FPS. There exist a hundred better shooter games than this. If I wanted bunny hopping gun-kata I'd go play Overwatch. I want to work with a crew to sail a ship and fire cannons and collect loot. Boarding should be the final step to secure the sink, not the first thing you do because TDM skill can compensate for lack of naval skill.

    Double gunning is absolutely the problem: you can kill a pirate much quicker and much further away with two guns than with a sword and a gun. Two things at the top of my wishlist are friendly fire from cannons (to prevent early boarding) and locking the sword as your first weapon. It's just thematic and encourages naval over FPS bunny hopping.

    This needs to be a post in an of itself lol, it's so easy to see that many of the PvP sweats and that kind of crowd basically want this game to be COD and if Rare refuses to make the PIRATE GAME we all love and enjoy to play and continues towards this watered down COD then we're going to have a lot of problems.

    I've mentioned so many times before that Rare clearly shows interest in their game not being PvP focused, by way of all the casual and dumb things you can do (drinking, playing music, fishing). They should continue to expand on this and make it the pirate game it was always supposed to be and keep the PvP simple and directed. The bugs and abuses needed to be patched and worse case remove double gunning entirely. Also, nerf pineapples. (whether by heal or by not allowing purchase of them)

  • @gallerine5582 said in Remove double gun:

    @n0soup4u said in Remove double gun:

    @scurvywoof No thank you, your way is clearly terrible for the game and involves a culture of glitch abuse and "doing whatever it takes to win".

    He never said anything about the double gun quick swap. Equipping two guns is not any kind of "glitch abuse culture" or whatever. I'm sure everyone here has their head screwed on right and can see the quick swap should be removed, but let us use whatever weapons we want

    Look at the ocean and not the puddle of what was said. He originally said "play how I want" this includes what I mentioned in response to him. Say whatever you think about what double gunning "technically is", fact of a matter is those who do it typically fall in the category I listed, and likely they're doing more than double gunning, hence the "glitch abuse culture"

  • Having the Blunder and Sniper be mutually exclusive would help

  • @n0soup4u Ah, yes, 'My way'. I like the generalisation that all double gunners use exploits. In reality, this is far from the truth.

    And 'doing whatever it takes to win' is easily applied to actually intended components of the game, like blunder bombs and fire bombs.

    I have integrity and refuse to use exploits that give clear advantages over others. Whether you want to believe it or not doesn't matter to me, but I know that you wouldn't like it if I made a generalised statement about all PvE'ers or sword users, right?

    Good day

    @lleorb said in Remove double gun:

    @gallerine5582 These are not a few encounters, they are the majority in fact, 80% of the double gun players I encountered in pvp mode had a low or medium notion of naval.

    I like those numbers. Where'd you get them? A guess-timate from personal experience I assume?
    That's not the experience for everyone so I wouldn't be passing it off as 'everyone's experience' when it really isn't.

    Myself, I rarely find double gunners and the few I do find seem fairly new to the game or new to the playstyle.

  • @scurvywoof

    fact of a matter is those who do it typically fall in the category I listed, and likely they're doing more than double gunning, hence the "glitch abuse culture"

    Not even going to entertain you because you haven't moved passed the level of thinking that's required to understand that no one ever means "all" when they make generalizations.

    And 'doing whatever it takes to win' is easily applied to actually intended components of the game, like blunder bombs and fire bombs.

    As far as this goes, no. During S8 people were clearly using blunderbombs not as they were intended, otherwise they wouldn't have been nerfed. Either that or you have to concede Rare is incompetent

  • @n0soup4u
    What exploits are you talking about? If you're talking about quick swap, it really doesn't give much of an advantage, the difference between not quickswapping and quickswapping is a .2 second difference. If you can't kill someone in 1.8 seconds without quick swap, then you can't kill someone in 1.6 seconds with quickswap. Doublegunning is a play style that rewards good aim, it's the same as using an AWP in CS. Higher skill with aiming = advantage, there's still plenty of other ways you can kill me if I'm double gunning, such as blunderbombs, sword hopping to avoid bullets, etc

  • @sinjaming Search up any scumlords PvP youtube you'll find plenty. Can I describe all of them? No, because I do not use them and as such I do not necessarily know how they work. I will list a few to give you examples though. Also, can we stop focusing on the "double gunning" part of what I said because I clearly mentioned a key distinction: The PvP Culture. Double gunning is merely a result because the exploits that come with it and the cancerous abusive metas (whether abuse of glitches or abuse of Rares unintended implementations)

    There's a ladder glitch where some how players are able to spam grab the ladder going up and down and shooting someone with their eye of reach while not being able to be hit back (or else it is very difficult to do so).

    There is silent ladder grabbing, people are able to grab your ladder and board without you hearing the sound that rare intended for you to hear. I've seen people shoot cannons without the recoil animation thereby not blocking their view for the next shot and potentially firing faster (though I'm not sure about the faster shooting part).

    There was a glitch to multiply the amount of fruit you were able to buy by having each of your crew buy the fruit supplies at the exact same time and thereby placing 25 (for a gally) pineapples into your fruit barrel (this was patched but abused none-the-less)

    Some parts of the boat and be attacked or shot through (whether its intentional or not is beyond me but as far as I'm concerned most developers would want their objects to function as solid objects)

    I was shown someone doing the shovel animation faster than me and was told you can bucket faster as well (they didn't tell me how, however) perhaps this is part of animation cancelling which also is a problem that benefits double gunning.

    I'm not gonna go around and do my homework to try and prove my point: There's constantly a meta of people trying to break and abuse the game and that meta is prevalent among the top of the PvP community and it spreads downwards to those who even want to attempt to compete against them. You can suggest there are people that do this in other games but I've found it more prevalent in SOT, simply because of the lack of attention the PvP balance has been given by Rare and their inability or indifference to controlling their communities culture and direction

    As I've stated in a previous comment, Rare could also be at fault for their lack of awareness or simply their incompetence in balance. What I mean by this is: something could clearly be unbalanced (as PvP is as a whole, not specifically to do with double gunning or swords, but overall) and Rare could simply not know about it. This is why blunderbombs existed for as long as they did and only got nerfed after it took the same culture of people to spam and create a toxic and unfun PvP environment for Rare to realize "this is not what we intended for this item to do".

  • If we want the game to be a shooter, most shooters have melee weapons do the highest damage and have the fastest TTK due to the risk of getting close ;). I want my insta kill death knife.

  • @n0soup4u 1. The "ladder grabbing glitch" isn't a glitch, it's a way to avoid getting ladder camped, and is one of the only ways.
    2. Silent boarding is a bug, and I believe they fixed it, but it came back as a bug.
    3. The captain supply glitch IS a glitch, but I do recall Andrew Preston referring to it as "tactical supply buying" which I assume is implying that it's accepted by the devs, and is most likely only fixed right now due to a bug, as it still does work, but it's very inconsistent + you only got 4x the supplies, meaning you'd get 16 pineapples, not 25.
    4. Most objects that are wallbangable have been patched.
    5. Bucket cancelling as well as shovel cancelling have been patched for a while now, you can still bucket cancel, but it's to a very slight degree that the difference is almost negligible.
    Double-gunning does not rely on exploits and can be completely replicated WITHOUT any type of animation cancelling, the animation cancelling is really simple though, it's easy as Aim - Shoot - Swap - Sprint - Aim - Shoot. Although I see how it's considered an exploit, I can't imagine a 200ms difference of swapping from one weapon to another would really make or break a fight, so removing it wouldn't hurt or help anyone.

  • @sinjaming 0.2 seconds is alot of time in the racing world. You watch 2 cars separated by that amount of time and it's quite a distance. 0.2 seconds gives you more time to aim, less time for an opponent to react. It also breaks the time difference between eating animations and the ability for somebody not double gunning to enter the sword hop animation. It's not balanced as it stands right now. Double gunning without exploits would still be the meta but atleast players would have time to respond.

  • @sinjaming So, again, you've failed to actually read all of what I said because otherwise you'd understand the point of the post and not the mere specifics of it and as such I'm not going to acknowledge the points you've listed (some of which aren't even valid because they either ignore the implications or simply came to the wrong conclusions).

    You asked for examples, I gave you examples whilst also explaining it isn't about the specifics it's about the culture and then you try to strawman my argument by "debunking" the examples I gave and saying "no problems here boys everything's all good".

    Edit: I made a mistake on the amount of pineapples, but that doesn't change the fact that getting x4 the amount of supplies is unfair

  • @pithyrumble Just rewatched Pirates of the Carribean and yeah, could not see anyone hopping around shooting at each other, everyone had a gun for an important moment, but otherwise everyone was using swords. I bet everyone here before they pressed 'Play' for the first time, imagined something similar rather than double gunning animation canceling swashbuckling the seas.

    Aye to rebalance weapons!

    Nay to doublegunning as it is today.

  • @zig-zag-ltu They could easily patch the animation cancel to force it and also make it longer for swapping guns and reloading making it always better to use a sword or even not allowing 2 guns at the same time.
    I am curious to see what Rare's stance is on animation canceling since it's something that should not be but has been allowed for now.

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