Make Hourglass Defense Worth It

  • I rarely see anyone using the defense style for Hourglass, so here is my suggestion to improve it.

    Currently, the reason most people do not defend is because you can only be invaded once every twenty minutes. My suggestion is to make it so that each level of loot value on the Hourglass is equivalent to one win streak (e.g, a 1 HG loot value is equivalent to a single win when it is lowered, a 4 HG loot value is equivalent to a four streak).

    Nothing else about defending would change, and for anyone saying this would be too OP you would still be under the threat of anyone invading you at anytime.

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  • @dragonborn12940 I think it's a little more complex than that.

    You cannot be invaded if:

    • You are on your 20 minute cooldown.
    • There are 5 ships on your server.
    • If a ship were to spawn in front of you it would spawn in an island/rock.

    Anecdotally but unsubstantiated, it also seems like the matching making engine prioritized matching invaders with invaders, but that may be an observation based on the fact that either no one defends because it's not worth it, or because you can't get invaded for the reasons above.

    I like the idea of defense, and I certainly believe that for defense to be worthwhile allegiance needs to be boosted. I think it's the way most PVEVP'ers will participate in HG. I think faction treasury bonus awarded to loss allegiance would be a good start. I disagree that you should get streak bonus, that should be reserved for PVP streaks. I do think faction treasury levels should be rewarded win allegiance though. Level one is worth one win, level two worth two, but no streak bonus.

    That's my two cents.

  • The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

  • defense HG is definitely the future of the content imo

    personally I think they just add a vote for a timer

    Immediate - the timer starts immediately and a crew can be immediately invaded after a fight ends, this can create a fun arcade style approach for pvpers that want a challenge or to do personal challenges.

    5 minutes and 10 minutes as well

  • No because then you have a pve method of increasing the faction. They should make so you can opt to decline your 20 min cooldown if you wish but I think the priority is invader vs invader so heavily that it may not make a difference.

    You should always absolutely have to defend the loot for it to add any multiplier to your hourglass value.
    Perhaps something like the higher your loot stash faction is the higher priority you have for being invaded would be interesting

  • Currently, the reason most people do not defend is because you can only be invaded once every twenty minutes.

    and attacked at any given moment.
    I defend because I have more control over where I battle and how I battle. See too many players complaining about hunting, they forget defend is way better.

  • Just had a thought... invading ships always spawn directly ahead of you...

    Has anyone fired up HG, grabbed some treasure and sailed juuuust to the edge of the Red Sea?

  • Dastardly tactics aside; yes I think the faction treasure grade system bears a second look and a balance pass.

    Only substantially increasing the reward given will make anyone really consider it, and I would actually be open to the treasure grade rewarding kill streaks, as some of the already PAINFULLY difficult cosmetic achievements require rediculous amounts of full streak bonuses to unlock... AFTER reaching 100

  • @soulstinger2k20 said in Make Hourglass Defense Worth It:

    Just had a thought... invading ships always spawn directly ahead of you...

    Has anyone fired up HG, grabbed some treasure and sailed juuuust to the edge of the Red Sea?

    I don't remember if it just prevents you from getting invaded, or it spawns them in a valid space within the playable area, but Rare did handle that case I believe.

  • I think the problem with defense is that it's passive but not passive enough.

    Ideally I think hourglass defense is something you should be able to do at the same time as PVE content, but it really isn't because nobody wants to risk being anchors deep in an island when someone spawns in on them.

    So I think there should be a 2 or 3 minute warning to get back to your ship before the 20 minutes is up

  • @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    For the amount of time it takes to get loot from fortress to how little rank up it provides (1 bar fills from 1 fort, but the rep boost gain is insignificant), and how difficult the battles might end up becoming... well when you measure all the cons plus the possibility of loosing all that treasure and time to the 1 pros of the possibility of getting a bit more insignificant boost gain if you sink an opponent, and you compare the pros and cons, most people will come out of it thinking it's no where near worth it to defend.

  • Right. It takes huge amount of loot to reach treasure grade 5, and while the boost it provides to a succesfull defense isnt bad, it doesnt iffset that youll get far more rep diving over and over in that same timeframe, even if you lose

  • Having read most the comments, these look like reason #435209587542 why a "matchmaking queue" that leads to open world is wrong, more than wrong, it's like sin, just sayin.

  • @red0demon0 said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    For the amount of time it takes to get loot from fortress to how little rank up it provides (1 bar fills from 1 fort, but the rep boost gain is insignificant), and how difficult the battles might end up becoming... well when you measure all the cons plus the possibility of loosing all that treasure and time to the 1 pros of the possibility of getting a bit more insignificant boost gain if you sink an opponent, and you compare the pros and cons, most people will come out of it thinking it's no where near worth it to defend.

    Insignificant? At grade 5 its basically a full level with every win. Its not supposed to be a side thing to do that is as easy, its supposed to be entirely risk reward. So you may lose and the loot is gone, but thats because it gives quite a considerable boost.

  • @goldsmen said in Make Hourglass Defense Worth It:

    @red0demon0 said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    For the amount of time it takes to get loot from fortress to how little rank up it provides (1 bar fills from 1 fort, but the rep boost gain is insignificant), and how difficult the battles might end up becoming... well when you measure all the cons plus the possibility of loosing all that treasure and time to the 1 pros of the possibility of getting a bit more insignificant boost gain if you sink an opponent, and you compare the pros and cons, most people will come out of it thinking it's no where near worth it to defend.

    Insignificant? At grade 5 its basically a full level with every win. Its not supposed to be a side thing to do that is as easy, its supposed to be entirely risk reward. So you may lose and the loot is gone, but thats because it gives quite a considerable boost.

    [Mod edit]

    You're right, it's not easy to go to 4- 5 different forts, collect that much treasure, then start a battle, and sink. By the time you reach the 3rd fort you have such. good stash of loot that unless your a sweat, more moist and damp than the armpits of Old salty pro athlete Bob Rush over here, you'd be an ignorant fool to not sell it. It is simply more valuable at that point to sell than to ever bother with the hourglass in the first place. Not to mention it's faster to destroy 4 ships and rank up than to go to 4-5 forts, fight ship, and rank up... maybe rank up, almost... rank up

  • Ahoy!

    Let's remember to be polite when in the midst of debates with other pirates. Personal attacks and name-calling are not appropriate and will be moderated.

    thank you!

  • @soulstinger2k20 said in Make Hourglass Defense Worth It:

    Right. It takes huge amount of loot to reach treasure grade 5, and while the boost it provides to a succesfull defense isnt bad, it doesnt iffset that youll get far more rep diving over and over in that same timeframe, even if you lose

    May be a huge amount of loot, but real fast and easy to get.

    1. Find world event.
    2. Drop off pirate at sunken content near world event.
    3. Complete world event.
    4. Complete sunken content.
    5. Raise HG.
    6. Collect loot from world event.
    7. Collect loot from mermaid.
    8. (Optional) Complete sea fort.

    Remember, you need to have the hourglass up when you load the treasure onto the ship to get faction treasury grade, not the first moment you touch the treasure.

  • Okay, so based on some of the replies here I will say this.

    Defending in HG certainly needs a buff. The idea where the more loot someone has while defending makes them more of a priority for invasions is an interesting idea. Another idea would be an option which the player can toggle on or off how frequently they get invaded for faster matches.

  • @soulstinger2k20 I dunno, if you get and keep grade 5 it is pretty ridiculous bonus, not that I've done it but watched beardageddon on I think community day

  • @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

  • Maybe half a win. One sea fort is 2 levels, by the way.

  • @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

  • @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

    Why not just do the lost shipment and then use the Grade V emissary cargo quests

  • @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

    Why not just do the lost shipment and then use the Grade V emissary cargo quests

    That takes time and if im doing hour glass im looking to get into it the moment i log on, rather than grinding to prep for it.

  • Defense is the main way I'd like to play the HG. I really enjoy the chill PvE aspect of the game so I find myself mainly sailing around and either doing voyages or seeing what comes up organically. The idea of being able to integrate PvP faction leveling in with my normal playstyle was very appealing to me when season 8 was announced.

    But HG defense definitely needs some attention and tuning to make the experience better. Some of the ideas in this thread have been quite interesting and I'd be excited to see Rare take a look at them.

  • @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

    Why not just do the lost shipment and then use the Grade V emissary cargo quests

    That takes time and if im doing hour glass im looking to get into it the moment i log on, rather than grinding to prep for it.

    Isn't the point in defending to stack loot fast as possible and do the hour glass?

  • @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

    Why not just do the lost shipment and then use the Grade V emissary cargo quests

    That takes time and if im doing hour glass im looking to get into it the moment i log on, rather than grinding to prep for it.

    Isn't the point in defending to stack loot fast as possible and do the hour glass?

    Yes and no. The problem has always been and will always be losing. Why should I take the time to do a lost voyage, raise HG, buy all the commodities, take the shipments and then... get a sliver of allegiance for losing? I could literally dive and sail OOB in 3m 40s. Why should I spend an hour plus to get the same allegiance? For the chance of getting more allegiance iff I win?

    Nope.

  • @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    @personalc0ffee said in Make Hourglass Defense Worth It:

    @goldsmen said in Make Hourglass Defense Worth It:

    The way it is right now seems fine to me seeing how easy it is to cheese it using merchant cargo voyages and how fast you can get loot at ghost forts.

    Oh?

    Do tell

    I always liked the idea of the defend. It was what I was looking for the most being able to get bored while voyaging and just pop the hourglass and continue on my voyage until invaded. Then everyone runs back to the ship and we sail out to meet our attacker.

    It's really sad what's happening to it.

    I tend to play about the same way for the most part, but merchant cargo does seem to count towards the glass grade when last i did hour glass. So what i would do is i would get a cargo run voyage, and just grab that loot as a starter to boost grade, but i havnt done hg in a little while so i hope its not been patched out.

    But im sure you could stack cargo voyages and load the ship up quickly with it if it still works.

    Why not just do the lost shipment and then use the Grade V emissary cargo quests

    That takes time and if im doing hour glass im looking to get into it the moment i log on, rather than grinding to prep for it.

    Isn't the point in defending to stack loot fast as possible and do the hour glass?

    It is, but getting emissary 5 to get the emissary voyages seems like quite a long dedication, while just grabbing a pile of cargo voyages is already quick enough to stack with if you go that rout.

    Personally i just use 1 cargo run as an immediate quick boost, then just do voyages as normal because for me its about the thrill of defending a stack rather than cheesing cargo voyages for quick grade.

  • So if defending is not worth it, then dive. Problem solved.

    /thread
    /topic

  • @foambreaker said in Make Hourglass Defense Worth It:

    So if defending is not worth it, then dive. Problem solved.

    /thread
    /topic

    diving is high burn out and low variety, defending will be the future for players after they hit their goals but still want pvp

    defending allows for the randomness that diving largely killed off so investment in the defending part of HG makes a lot of sense for content retention as well as helping to support pvpers invest in servers and keeping pressure off pve through reduction in mass hopping

  • @wolfmanbush said in Make Hourglass Defense Worth It:

    @foambreaker said in Make Hourglass Defense Worth It:

    So if defending is not worth it, then dive. Problem solved.

    /thread
    /topic

    diving is high burn out and low variety, defending will be the future for players after they hit their goals but still want pvp

    defending allows for the randomness that diving largely killed off so investment in the defending part of HG makes a lot of sense for content retention as well as helping to support pvpers invest in servers and keeping pressure off pve through reduction in mass hopping

    I totally get that, but this discussion is really about "How can I make even more off PvE while I am also in HG"; it is essentially a way to increase rewards, which I admit are lacking in HG, but for only one side and not for actually fighting.

    Also once the future comes the system will stop working, if no one dives there will be no fights and these ideas will be a farmers dream, so that particular future is not really valid and the changes being discussed would hasten the day where no one dives.

    Defending already has the home turf advantage and the Alliance advantage.

  • @wolfmanbush said in Make Hourglass Defense Worth It:

    @foambreaker said in Make Hourglass Defense Worth It:

    So if defending is not worth it, then dive. Problem solved.

    /thread
    /topic

    diving is high burn out and low variety, defending will be the future for players after they hit their goals but still want pvp

    defending allows for the randomness that diving largely killed off so investment in the defending part of HG makes a lot of sense for content retention as well as helping to support pvpers invest in servers and keeping pressure off pve through reduction in mass hopping

    I agree, defend is the future of this game's pvp mode. It is frankly more organic than diving over and over.

  • @personalc0ffee said in Make Hourglass Defense Worth It:

    @wolfmanbush said in Make Hourglass Defense Worth It:

    @foambreaker said in Make Hourglass Defense Worth It:

    So if defending is not worth it, then dive. Problem solved.

    /thread
    /topic

    diving is high burn out and low variety, defending will be the future for players after they hit their goals but still want pvp

    defending allows for the randomness that diving largely killed off so investment in the defending part of HG makes a lot of sense for content retention as well as helping to support pvpers invest in servers and keeping pressure off pve through reduction in mass hopping

    I agree, defend is the future of this game's pvp mode. It is frankly more organic than diving over and over.

    Huge potential in defending Hg

    they know they will likely get a few fights so then they can either pve for a while or hunt the server and if fotds continue to pick up for season 9 those will be around

    If more pvp becomes a couple of hours hitting these different points of activity on a server and less coordinated/heavy hopping that will be a big deal for production in season 9 and retention through the season and into 10

    Pretty good chance that everything combined will continue 8's reduction in heavy hopping

    Since many hgers are looking for a break from burn out they have even more incentive to see what happens on a server

    it might also bring back stealth plays which is way healthier for the organic environment than just constant ambushing and also leads to more interesting SoT content being created, it's more random than just rolling up on a ship and sinking it

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